Another Trap Hole variant...Void Trap Hole activates
when your opponent Special Summons a Monster (or
Monsters) with 2000 or more attack. Negate the
effect(s) of one of those Monsters, and if
successful, said Monster is destroyed. First off, I
guess the 2000 attack restriction isn't awful, but I
consider the latter ability, as the effect must be
negated to destroy the Monster, is kind of a downer.
Bottomless Trap Hole is far superior to this, in my
opinion, and I think I'd use Solemn Warning over
this too, despite the 2000 Lifepoint cost. Sorry to
be short today, but I don't see much going for this
3-(X+Y)/5 both Formats, where X = .5 for each
Bottomless Trap Hole you play instead, and Y = .25
for each Solemn Warning
Void Trap Hole is one of those cards that are
borderline good. It is a poor man’s Bottomless Trap
Hole that costs more. While Bottomless can hit every
monster 1500 or more in attack that is summoned,
Void can only hit Special Summoned monsters of 2000
or more attack, can only hit one of them, and has to
negate its effect first. That is allot and it also
This card is one that can be very confusing. For
instance; if a Cyber Dragon is special summoned,
Void Trap Hole can not be activated as Cyber Dragon
does not have an effect to be negated. It could be
activated in response to Stardust Dragon’s summon
but the dragon can respond to its activation by
tributing itself. Probably the best use for Void
Trap Hole over Bottomless Trap Hole, would be
against monsters that trigger on summoning or
against monsters that can save themselves, like
Monarchs, Zenmaines, and Six Samurai.
The biggest problem that Void Trap Hole has is
competing with better options like Torrential
Tribute, Bottomless Trap Hole, and the Solemn
Brigade (Warning and Judgment). I guess if you
wanted to play a heavy trap lineup, Void Trap Hole
could find room in your deck, but there are just too
many restrictions for Void to be in a normal deck.
If we had this card back in the days of Priority, it
would be used in threes. Still a good card though.
We look at Void Trap Hole today. A normal trap
card, and a decent one at that.
When your opponent special summon(s) a monster with
2000 or more ATK: Negate the effects of one of those
monsters with 2000 or more ATK; and if you do,
Simple, yet effective. I can see this card becoming
a sort of staple as a lot of monsters that are
special summoned are over 2000 these days, with a
few exceptions of course. You get to negate the
effect of a powerful monster, and destroy it. That's
even better than just negating an effect. This card
can solve a lot of problems. It's a bit situational,
but you play bottomless, right?
Tomorrow: I forsee...Destruction.
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