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Pojo's Yu-Gi-Oh Card of the Day

Wind-Up Carrier Zenmaity
#ORCS-EN044 

2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Wind-Up" monster from your hand or Deck. When a face-up "Wind-Up" monster on the field is destroyed and sent to your Graveyard (except during the Damage Step): You can detach 1 Xyz Material from this card to target that monster; return that target to the hand.

Card Ratings
Traditional: 3.00
Advanced: 4.00 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Sept. 20, 2012

Back to the main COTD Page

 

Dark

Paladin
Thursday
 
Were Wind-Ups too powerful?  Perhaps...they were hella fast, that much is for sure, but they are a whole lot slower with Wind-Up Carrier Zenmaity being Restricted.  You wouldn't be surprised at all to see two or even three of these little guys in a Wind-Up Deck.  It's a Rank 3 XYZ Monster, who is XYZ Summoned with two Level 3 Monsters.  This is a Water attributed Machine with 1500 attack and defense.  Once per turn, you can detach an XYZ Material from this Monster to Special Summon a Wind-Up Monster from your Hand OR Deck.  Simply incredible right there.  The speed this added to Wind-Ups was crazy, and lets you accomplish or at least set up about whatever you want.  Furthermore, when a face-up Wind-Up Monster is on the Field and destroyed and sent to the Graveyard (save the Damage Step) you can detach an XYZ Material from this Monster to return that Monster to your Hand.  I really like this effect too, being able to replay a Wind-Up although returning your own cards to your Hand isn't usually the best way to go about things.  Here it could be awesome.  The only real downside to the Carrier is the 1500 attack, but this card shows how powerful a card can be without having a large attack score.
 
Ratings:  (in Wind-Ups)

Traditional:  3.5/5
Advanced:   4.5/5 
Art:  4/5 

John Rocha

No one likes a deck that can strip you of all of your cards, which is why everyone hated Wind-Up decks. Wind-Up Carrier Zenmaity along with Wind-Up Hunter created a loop by which you could strip 3 cards from your opponents hand. More if you had Pot of Avarice or Tour Bus. All you needed was a Tour Guide and a Wind-Up Shark in hand to start the loop. You would summon Tour Guide, special summon Tour Bus, Xyz into Zenmaity, detach Guide to get Hunter, special summon Wind-Up Shark, pop Zenmaity to snatch a card from your opponents hand, return Zenmaity to the extra deck with Bus’s effect, make Shark a level 3, Xyz into another Zenmaity, detach Hunter to get Rat, use Rat to get Hunter, pop Zenmaity for another card, Xyz into another Zenmaity and do it again until you run out of Zenmaitys.
 
Needless to say, Wind-Ups got a lot of hate. Now that Wind-Up Zenmaity is at one, the hand destruction loop is no longer feared. Now all you have to fear is all of the powerful Xyz monsters that Wind-Ups can produce due to the special summoning effects of Wind-Up Magician and the searching effect of Wind-Up Factory. Wind-Up Zenmaity is still a great card for Wind-Ups, but like the card we reviewed yesterday, it is just not as powerful when it is limited to only one in the deck.
 
Traditional: 3/5
Advanced: 4/5

Miguel

If there ever was a card that I am happy see limited to 1, it's today's card, Wind-Up Zenmaity. A Rank 3 WATER/Machine-Type Xyz, needing any 2 level 3 monsters. With 1500 ATK and DEF.
 
 
Once per turn: You can detach 1 Xyz material monster from this card: Special summon 1 Wind-Up monster from your hand or deck. When a face up Wind-Up monster on the field is destroyed and sent to your graveyard (Except during the Damage Step): You can detach one Xyz material from this card to target that monster: return that target to your hand. 
 
I'll admit, I was a little bit surprised that Zenmaity was not out right on the Forbidden list, but I understand why it was limited to 1. You are all familiar with The Wind-Ups and especially the infamous Wind-Up loop. It was a good call having this card go to 1. It's Xyz summoning is easily met in a Wind-Up deck, as easy as summoming Wind-Up Rat.  They are still a deck to contend with and it shows. Don't let the limiting of this Zenmiaty fool you, the entire deck is not to be taken lightly as the Wind-Up archtype can still swarm the field and take you out if you're not paying attention.
 
Traditional: 2.5
Advanced: 3.5
Tomorrow: And just like that, you're face down.


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