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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

 Daigusto Emeral
- #
HA07-EN020

2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects. ● Target 3 monsters in your Graveyard; shuffle all 3 into the Deck, then draw 1 card. ● Target 1 non-Effect Monster in your Graveyard; Special Summon that target.

Card Ratings
Traditional: 2.83
Advanced: 3.75 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - April xx, 2013

Back to the main COTD Page

 

Dark

Paladin

Wednesday

The Gusto Archtype never really took off, but we take a look at a new member of that family in Daigusto Emeral. This isn't the most impressive XYZ Monster out there, really needing to be in the right Deck. Rank 4, Wind, Rock type, with 1800 attack and 800 defense, XYZ Summoned with two Level 4 Monsters.

Once per turn, by discarding an XYZ Material, you can target three Monsters from your Graveyard and shuffle them back into your Deck. Furthermore, you're allowed to Draw one card from your Deck. Or, you can target a non-effect Monster in your Graveyard and Special Summon it.

I'm really seeing a Dark Magician Deck, or a Blue Eyes White Dragon, even a Dragon Deck, being able to make use of this card. Not many Decks play enough Normal Monsters to be able to gain much advantage from this card, but either of these Decks should be able to make a winner out of this card. He does recycle resources after all, give you a Draw, and can give you a Special Summon if you can get both effects off.

Ratings:

Traditional: 1.5/5 Not so great

Advanced: 3/5 Honestly nob bad, and 4/5 even in Dark Magician/Dragon as stated

Art: 5/5 Hidden Arsenal cards usually have fantastic artwork

Bleak
dragon55
Welcome back to Hidden Arsenal Week! Today we are looking at one of the most hyped rank 4 monsters we have known about for a long time. A fusion of both the Gem-Knight Tribe and the Gustos, lets take a gander at Daigusto Emeral!
 
Daigusto Emeral
WIND/ Rock/ Rank 4
 
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects.
● Target 3 monsters in your Graveyard; shuffle all 3 into the Deck, then draw 1 card.
● Target 1 non-Effect Monster in your Graveyard; Special Summon that target.
 
1800/ 800
 
A wind-rock? At first it sounds weird, but dive into the DT storyline and it makes so much more sense. In any case, Emeral doesn't look that good on the surface thanks to its weak stats for a rank 4, however both abilities make up for it for sure.
 
It has two main abilities, though everyone will be looking at the first ability for the most part. Essentially, Emeral is a mini-pot of avarice. This is crucial due to the fact that you can recycle your cards at any point in the game, as long as you can get two level 4's out. By this, I mean you don't have to worry about drawing avarice in order to re-use your cards. Dino-Rabbit can put their normals back in so rabbit isn't dead, Wind-Ups can recycle their sharks to search out again with Factory, and so many other possibilities to be seen in this ability.
 
Most will overlook the second effect, but I highly suggest not avoiding it. Keep in mind the wording of non-effect monster. This means that you can revive normal monsters, but in addition any monster without an effect. This includes Blue-Eyes Ultimate Dragon, The Masked Beast, and even Gem-Knight Pearl; which is why I think people shouldn't overlook that part. This allows Emeral to put 4400 points of damage on the board with 1 card, and you can recycle your cards during your next turn! 
 
Advanced: 4.25
 
There are many reasons why this has hype. IT further diversifies the rank 4 toolbox for a specialized monster reborn or a mini pot of avarice. If you can make rank 4's easily, don't overlook this.
 
Traditional: 2.00
 
It just isn't worth it. You really won't go that far into late game.
 
Art: 3.75
 
A combination of two DT tribes. A bit weird though to see a flying rock... 

Obskera

Today we are looking at: Daigusto Emeral

“2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects.
● Target 3 monsters in your Graveyard; shuffle all 3 into the Deck, then draw 1 card.
● Target 1 non-Effect Monster in your Graveyard; Special Summon that target.”

            At first glance he looks rather un-imposing, but if you look again you start to see why he is so good. Any deck that can abuse pot of avarice, or run monster centered combos (Mermail, Wind-up, Rabbit, Etc.), love him. He essentially lets you recycle monsters, AND draw a card. I honestly think he is probably going to play a big role in some crazy new OTK deck, but not just yet.
 
Advanced: 4/5
Traditional: 5/5 (One of the few monsters that really shines in both formats.)


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