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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Sophia, Goddess of Rebirth
- #
HA07-EN055

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 face-up Ritual, Fusion, Synchro, and Xyz Monster from anywhere on the field, and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. When this card is Special Summoned: Banish all other cards from both players' hands, fields, and Graveyards. Cards and effects cannot be activated in response to this effect's activation.

Card Ratings
Traditional: 2.00
Advanced: 2.00 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - May 1, 2013

Back to the main COTD Page

 

Dark

Paladin
Wednesday
 
Sophia, Goddess of Rebirth is one hell of a Monster.  If you somehow manage to get this girl on the Field, you're going to cause a world of hell, perhaps for both players.  We have a Level 11, Dark attributed, Fairy, with 3600 attack and 3400 defense.  Great stats, although I prefer my Fairies to be Light.
 
In order to Special Summon her, and you can ONLY do so in this manner, and only from your Hand (no Normal Summon or Set) by removing a Fusion, Ritual, XYZ, and Synchro Monster from the Field.  Note not YOUR Field, but the Field.  This card needs her own Deck, but the part that seems to leave you wondering is even if you build it, is it enough to win on?

You should win the Duel simply for pulling off the Special Summon, which you will if you somehow actually do, as her Special Summon can't be negated.  When this card is Special Summoned, remove ALL CARDS from both players hands, Fields, and Graveyards.  Oh, and cards and effects cannot be activated in response to this cards effect.
 
She's Fiber Jar on crack, oh and with 3600 attack.  That enough can likely win you a Duel right there.  It's one of the most powerful and certainly fun cards to come out in a while.  On a playability scale, she's likely a 1/5, but she could completely wreck and win games.  
 
Ratings:

3/5 both Formats for ability to wreck shit open
 
Art  5/5

John Rocha

I am not sure why our card today is has “Rebirth” in it. It should have been called Sophia, Goddess of Unstoppable Oblivion as it banishes everything in sight and it can not be stopped. In order to run this card in a deck, you would have to have a deck dedicated to it’s summon. The requirements of having a Ritual, Fusion, Synchro, and XYZ monster on the field is a lot to ask out of any deck. Even though you can use your opponent’s monsters, you are still looking at having three different special summoned monsters on the field at the same time. Normally, if you have three or four of the above monsters, you are probably going to win anyways.

So what type of deck could Sophia, Goddess of Rebirth see the light of day in? It is going to need to be a deck that can special summon like crazy. Then you will have to modify it to summon the special summoned monsters it is not built to summon. Basically, you are looking at a combination of several decks. You’re going to need tuners, so Spore, Plaguespreader, Laval’s, and Fable’s may be a good add. Most decks can play Effect Veiler as well. The Fusion is as easy as playing Instant Fusion and the Xyz monster is as easy as having two of the same level monster on the field. The main sticking point is the Ritual monster. Gishki decks are really good at getting the Rituals out. As the Ritual monster is probably going to be the hardest monster to bring out, a Gishki hybrid or maybe Demise, King of Armageddon deck may be the best deck to modify.

Once you summon the monsters you need during the game, you can always bring them back to the field with Call of the Haunted and Monster Reborn. I will give you one last deck idea to ponder. Try a Fairy deck with Harold. Use Ritual Foregone to summon Harold and stop your opponent from ruining your plan with its ability to negate. Then play Instant Fusion. Summon Venus and get three Shine Balls out. Xyz two Shine Balls, and bounce the other one with Birdman. Synchro the Birdman and Venus. Then say hello to Sophia. Granted, you will need all six cards in your hand, but it can be done without much modification to an already existing deck type.

Who are we kidding? First, Sophia has too many requirements to summon it. Second, those requirements do not fit well in the same deck. Finally, Sophia, Goddess of Rebirth is a dead draw almost every time. At level 11, we can’t even use it for Trade-In. Sorry Sophia, but as great and powerful as you are; you are just too demanding to bring out.

Traditional: 2/5
Advanced: 1/5


Obskera

Today we are looking at: Sophia, Goddess of Rebirth

“Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 face-up Ritual, Fusion, Synchro, and Xyz Monster from anywhere on the field, and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. When this card is Special Summoned: Banish all other cards from both players’ hands, fields, and Graveyards. Cards and effects cannot be activated in response to this effect's activation.”

This card looks really great until you read the effect closely and note it has to be one of each. If you get it on the field you should win, but how often will that happen? Even in a deck based around him it would pretty well take a heart of the cards moment, or five, to pull that off. I don’t really like her, at least if she was water she could pay water discard costs.

Advanced: 2/5 (Solely because she is in the elite club of eleven star monsters.)
Traditional: 1/5

Bleak
dragon55
Welcome back to Hidden Arsenal Week! Today we have the big boss of the entire Duel Terminal Story line here, a destroyer of the entire plane of existence known to the Duel Terminal Saga. Lets take a look at Sophia, Goddess of Rebirth
 
Sophia, Goddess of Rebirth
Level 11/ Dark/ Fairy
 
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 face-up Ritual, Fusion, Synchro, and Xyz Monster from anywhere on the field, and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. When this card is Special Summoned: Banish all other cards from both players' hands, fields, and Graveyards. Cards and effects cannot be activated in response to this effect's activation.
 
3600/3400
 
Out of many cards I have seen in my day... this is by far one of the most interesting. First of all, it has one of the weirdest combination of stats, attribute, and type. A level 11 dark fairy? With the most interesting 3600 attack points (fun fact, she is the only main deck monster that has 3600 attack points printed; the other being Super Vehicroid - Stealth Union in the extra deck).
 
In terms of effect, it is incredibly powerful. It has Egyptian G-d summoning protection, where they cannot activate any effects in response to its summon and the summon cannot be negated. Then, you banish every other card on the field, hand, and graveyard; which they cannot respond to with any effect (Veiler, Breakthrough Skill, Fiendish Chain, etc etc). Think Chaos Emperor Dragon on steroids as you can make a push with higher attack points than the mighty CED could, as you will be able to make constant pushes (depending on what your opponent draws of course). 
 
However, to summon this mighty creature, you have banish one of each "special summon" monster from the field. As such, to build a deck around Sophia means you should be running Ritual, Fusion, Synchro, and xyz monsters. Wow. However, this isn't as bad as it sounds.
 
One deck that many people on the forums have thought about using is a combination of Gishki and Heroes. This fullfills the ritual and fusion part. All you need from there is Deep Sea Diva (with Vision as a target) to summon xyz and synchro monsters. However, don't forget it is from anywhere on the field, so you can summon Sophia by using your opponent's Evolzar Laggia or Shooting Quasar Dragon (if you manage to get out your pieces without them negating of course).
 
In general, Sophia is meant to be a card to be used in a fun deck and as a ending piece to the Duel Terminal story line. Its something fun that you should try and mess around with!
 
Advanced: 3.0
 
Its not bad at all; however it requires extreme deck dedication to really pull it off. 
 
Traditional: 1.5
 
You have many better things to be doing here; cards that can do almost exactly the same thing without the high cost.
 
Art: 4.0
 
Simply beautiful. You can also see Constellar Sombres and Evilswarm Kerkyion in the palms of her hands.

 

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