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Pojo's Yu-Gi-Oh! Card of the Day

Top 10 Cosmo Blazer Cards:

#3: Breakthrough Skill
- #CBLZ-EN078 

Target 1 face-up Effect Monster your opponent controls; negate the effects of that opponent's face-up monster, until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard to target 1 face-up Effect Monster your opponent controls; negate that target's effects until the end of this turn.

Card Ratings
Traditional: 3.42
Advanced: 4.28 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Feb. 6, 2013

Back to the main COTD Page

 

Dark

Paladin
Wednesday
 
Breakthrough Skill is an awesome and incredibly powerful Trap card.  You can target a face-up Effect Monster your opponent controls, and negate its effect(s) until the End of the turn.  That, on it's own, may not make this card all that special, but you can remove this card from your Graveyard from play, minus the turn it goes to the Graveyard, to essentially use the effect again.  You're again allowed to target a face-up Effect monster your opponent controls, and again, negate its effect(s) until the End of that turn.  Being able to neutralize an Effect Monster is never a bad thing, obviously making it easier to destroy.  I'd be finding a way to fit one of these in your Deck, people have, and more are going to find a way to do so.
 
Ratings:

4.5/5 Both Formats, as in Traditional (it may be better) it can work on more Monsters.  

Art:  4/5 

John Rocha

Today’s card, “Breakthrough Skill”, has a Skill Drain effect that targets one monster for one turn. That is a good effect, but not better than Fiendish Chain which negates the effect and stops the monster from attacking for as long as it is on the field. The benefit to Breakthrough Skill is that a MST will not stop it from resolving and you can use the effect again from your graveyard on your turn. Usually you want to use the effect on your opponent’s turn; however there are situations where Breakthrough Skill comes in handy on your turn.

Let’s take a look at situations where Breakthrough Skill works well on your turn from the graveyard. If you activate it against Six Samurai Shi En, you will then be able to play spells and traps without them being negated as Shi En only stops card activations and not effect. It will also negate its ability to save itself from destruction. Other monsters with replacement effects and monsters that can not be destroyed by battle could also be throttled by using Breakthrough Skill.

Another advantage that Breakthrough Skill has over Fiendish Chain, is that it is similar to Effect Veiler in that if the monster tributes itself to activate it’s effect, it is still negated while Fiendish Chain can not stop it.

All-in-all, Breakthrough Skill is not a bad card if you can find room for it. It might even be a good side deck card to use against decks like Six-Samurai, Anti-Meta (Thunder King, Doomcal, and Fossil Dina), and Wind-Ups that use a lot of effect monster effects.

Traditional: 3/5
Advanced: 4/5

Miguel

Our number 3 of the top 10 best of Cosmo Blazar is best summed up in three words: IT'S A TRAP! Breakthrough Skill is a great trap card that you can use, twice. You target 1 face up effect monster your opponent controls and negate that monster's effect(s) until the end phase. Then during your next turn after you use this card, you can do it again by banishing this card from your graveyard. What makes this card even better is it's chainable, so you can use it if the requirements are out there on the field. It's a great way to bait out the 3 MSTs and Heavy Storm your opponent has. The only downsidesare you have till wait till the turn after you use it while on the field, also if it gets hits with Space/Storm and there isisn't a viable target your opponent controls, but that is the only bad thing I can see, except for maybe Jinzo or something like that.
 
Traditional: 3.5
Advanced: 5

Bleak
dragon55

Welcome to Pojo’s Top 10 countdown for Cosmic Blazer, and today we will be talking about one of the most hyped cards of the set that could replace Effect Veiler or Fiendish Chain in some decks, let’s take a look at Breakthrough Skill!
 
Breakthrough Skill
Normal Trap
Target 1 face-up Effect Monster your opponent controls; negate the effects of that opponent's face-up monster, until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard to target 1 face-up Effect Monster your opponent controls; negate that target's effects until the end of this turn.
 
So we have two effects here. Well, really just one that can be used twice. Basically, you get two effect veilers off of this one card. However, the second one can only be used during your turn.
 
Basically when looking at this card, we have to compare it to Effect Veiler; as they are practically the same thing. Fiendish Chain is a bit different as it can also prevent the monster from attacking, but can be chained by MST to be stopped.
 
Anyways, the comparison:
 
Effect Veiler:
1)      Hand trap, thus it can be used during your opponent’s first turn
2)      Tuner
3)      Light, allowing some dark decks to be able to use Black Luster Solider – Envoy of the Beginning
 
Breakthrough Skill
1)      Can be used twice
2)      Can be activated at any time
 
So really, it comes down to whether you want the first turn play and chaos fooder of Veiler, or do you want multiple negations and consistency off of Skill. That is personal judgment. I personally like Breakthrough Skill as a way out against Dino-Rabbit decks, as you can negate Rabbit, Dolkka, and Guiaba, and you can use the in-grave negation against Laggia and it won’t be able to negate the effect; and then you can proceed with your play. It also works great against Zenmaines during your turn, so you can take it out with one attack.
 
Being chainable helps as well with the random MST plays that people are so found of as you can make their 1for1 into a technical -1 with the grave effect, even with the grave restriction. It just depends on how you use it.
 
Advanced: 4.5
 
Effect negators are great, and this one can do some real harm to some of the top decks. I highly suggest looking into it if you have troubles with Dino-Rabbit, Wind-ups, or Geargia.
 
Traditional: 3.0
 
I can see this really playing well in traditional as a lot of the game is simple “blow-up all the things”. Give a try.
 
Art: 3.5
 
Fun fact, that’s Dolkka it is negating. Oh the irony of how it kills Rabbit :P.
 
Pojo’s Rank: 3
My Rank: 2


Obskera

Today we are looking at number 3 on our countdown: Breakthrough Skill

“Target 1 face-up Effect Monster your opponent controls; negate the effects of that opponent's face-up monster, until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard to target 1 face-up Effect Monster your opponent controls; negate that target's effects until the end of this turn.”

This card is great, right off the bat I rank it to the likes of Effect Veiler, Skill drain, and Fiendish chain. So today I am going to review Breakthrough skill (Breakthrough) by comparison to the current top 3 cards in effect negation.

I will use the following format: Should you run this card instead of X? (X being the compared card)

Effect Veiler (Veiler): While it can technically negate twice, it still has not dethroned the undisputed queen of turn 1 effect negation. Veiler is currently the only way to stop the numerous combo decks game 1 if you go 2nd (Provided you main deck it) and you don’t have to set it. Outside of that, breakthrough skill has a leg up because it can bait out an MST, work under D.Fissure / Macro cosmos, and sit in your grave until you need to run over a spirit reaper (or the like).
Veiler or Breakthrough? Main Veiler, side Breakthrough.

Skill Drain: Skill drain is currently the king of continuous negation. However, it also has a lot of ways a sneaky duelist can play around it (including M.S.T.) causing some headaches. Breakthrough cannot shut down an entire windup deck (Barring M.S.T. or heavy storm), but for what it lacks in continuous effect it makes up for by not shutting down your monsters and chainability. (I doubt your opponent is going to summon a second Deep sea diva if you flipped a Skill drain on their first Deep sea diva.)
Skill drain or Breakthrough? That’s personal preference, but to me it’s Breakthrough skill all day long.

Fiendish Chain (chain): Fiendish chain helped define an entire format, but has only recently begun to resurge as more decks hit the meta with big beaters and effects that it can hit. (Genex Undine and rabbit don’t care about chain.) Chain can also stop a monster from attacking causing you opponent to waste s/t/ destruction to free up their monster opening the possibility that your set back row might avoid getting hit.
Chain or Breakthrough? This comparison has to be the closest in terms of which I would recommend. However, by a thin margin, I would say to go with Chain if you plan to main deck it. The way I look at two cards when they are this close is which is a better top deck? Chain is hands down the better top deck 80% of the time.

Overall this is a nice new addition to the toolbox of cards that can negate effects in the TCG. Is it the best of the bunch? Not really. But I believe it will find a place in quite a few decks.

Advanced: 3/5
Traditional: 4/5  


DKMagician
Girl

Today's Card of the Day is #3 on the Pojo Top 10 Cosmo Blazer Cards list, which happens to be Breakthrough Skill, an Ultra/Ultimate Rare from the set.

This card has received a lot of hype and was told that its power can change a format. It is similar to Effect Veiler and yet it is different enough for the two cards to not be compared to each other.

Let's go into more detail, shall we?

Breakthrough Skill is a Normal Trap card with 2 effects. The 1st effect is as follows:

"Target 1 face-up Effect Monster your opponent controls; negate the effects of that opponent's face-up monster, until the end of this turn."

While this card won't save you against Turn 1 power plays like Wind-Up Magician + Wind-Up Shark or Rescue Rabbit plays, it is far more flexible outside of that allowing you to negate a troublesome effect any time during a turn while Effect Veiler can only negate during your opponent's Main Phase. Also, since it is a Normal Trap, you can't chain Mystical Space Typhoon to it to stop the negation like Fiendish Chain would so it certainly has its advantages.

Other than that, it is really a Normal Trap version of Effect Veiler.

The 2nd effect is what gives it higher overall flexibility.

"During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard to target 1 face-up Effect Monster your opponent controls; negate that target's effects until the end of this turn."

I personally feel this portion of a card effect is underrated and should get more attention. We have a lot of cards in the format that is simply hard to work around.

Wind-Up Zenmaines
Spirit Reaper
Evolzar Laggia
Evolzar Dolkka
Archlord Kristya
Tragoedia
Number 39: Utopia

I could go on and on. They are all monsters that can safety dodge Effect Veiler since their effects is Continuous. Breakthrough Skill gives you the ability to negate those effects for the one turn you need to and get rid of them. Spirit Reaper and Zenmaines is just chump blockers now. Laggia can't get its free negation off now. Dolkka will be helpless. You can Special Summon against Kristya and Tragoedia ATK will drop to 0. So much for a big hand.

The best part about all of this? You can do both of these things all with just 1 copy of Breakthrough Skill!!

Lastly, one deck in particular can gain a lot of Breakthrough Skill being a Trap card. That deck I'm pointing towards is Ninjas. They run a lot of Traps. Breakthrough Skill is a Trap. Upstart Golden Ninja, one of their engine-based cards, requires the dumping of a Trap Card. Dump Breakthrough Skill, Special Summon a Ninja, search for another Ninja, and you got Breakthrough Skill's 2nd effect available for the rest of the game.

It is very nifty and, in some ways, underrated. I highly recommend you to pick these up. In some decks that can't run Effect Veiler, like Rock Stun, Breakthrough Skill is their Effect Veiler and, in some ways, even better than that.

Advanced Format: 4/5 (It really is a good card.)
Traditional Format: 3/5 (A bit slow but it can fill a niche in that metagame.)

Leo
Kearon
Breakthrough Skill
Normal Trap
Target 1 face-up Effect Monster your opponent controls; negate the effects of that opponent's face-up monster, until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard to target 1 face-up Effect Monster your opponent controls; negate that target's effects until the end of this turn.
 
Number 4 on our countdown of the Top 10 cards from Cosmo Blazer is Breakthrough Skill; the only trap card on the list. Breakthrough Skill has an effect that is popular with card designers and players alike; negate the opponent’s effects. Breakthrough negates the effects of 1 face up monster until the end of the turn and will do so if the monster in question remains face up on the field. But that’s not all, when this is in your graveyard during your turn you can banish it to negate 1 face up monster your opponent controls. So this has the ability to negate 2 monsters; effects on two turns for only 1 card. It is easy to see why this card is at number 4, a reusable trap card (in a way) is great, it almost wishes there were more Normal Traps with this feature….
 
Overall Breakthrough Skill is a very good card which will (like all negation effect cards) be the subject of many ruling questions to come.
 
Traditional: 4/5
Advanced:  4/5

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