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Pojo's Yu-Gi-Oh! Card of the Day

 Brotherhood of the Fire Fist - Gorilla
- #CBLZ-EN023 

Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Set 1 "Fire Formation" Spell Card directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard to target 1 Spell/Trap Card on the field; destroy that target.

Card Ratings
Traditional: 2.20
Advanced: 3.50 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Jan. 22, 2013

Back to the main COTD Page

 

Dark

Paladin

Tuesday
 
Brotherhood of the Fire Fist-Gorilla, as you should know by now, we have a Fire attributed, Winged-Beast, and Level 4, this time with 1600 attack and 1000 defense.  This guy works a bit differently than some of his Fire Fist companions, as you have to destroy an opponent's Monster, and send it to their Graveyard to get his effect.  Once a turn, if he accomplishes this task, you can set a Fire Formation Magic/Trap card from your Deck to the Field.  Also, once a turn, you can send a face-up Fire Formation Magic/Trap card from your Field to select and target a Magic or Trap card on the Field and destroy it.  I like that, a decent attack, likely higher via Fire Formation Magic/Trap cards, and a balanced 1-for-1.  
 
Ratings:

Traditional:  2.95/5
Advanced:  3.95/5 
Art:  5/5


John Rocha

I hope you are not getting tired of the Brotherhood of the Fire Fist theme yet, because we have a bunch more for you. Brotherhood of the Fire Fist – Gorilla can not only search for a Fire Formation Spell/Trap card, but can then use them to destroy spell or trap cards your opponent controls. The ability to turn your Fire Formation cards into MST’s is a big advantage, especially sense those cards usually come free, giving you a plus 1 advantage every turn. If you searched for Fire Formation – Tenki, you also got a free Level 4 Beast-Warrior monster as well. Using that spent Tenki as an MST gives you a plus 2 advantage.
 
1600 in attack may not look like much, but when combined with Fire Formation cards at an extra 100 in attack, it can easily be pounding your opponent with 2100 in attack. Being a Beast Warrior monster, Brotherhood of the Fire Fist – Gorilla works well with Horn of the Phantom Beast, giving you another 800 in attack and allowing to draw a card in addition to searching for a Fire Formation card. Who knows, maybe you will want to add in a Seal of Orichalcos for another 500 attack, giving you a max attack of 3300 and a plus 2 cards each time you destroy your opponent’s monster. Just make sure your attacks go unimpeded by destroying a back row card each turn before you attack.
 
Traditional: 1.5/5
Advanced: 2.5/5

Bleak
dragon55

Hello, and welcome to my first review here on the Pojo main site! These reviews got me hooked onto Yugioh 7-8 years ago and got me into the competitive side of Yu-Gi-Oh (I actually joined the Pojo forums on January 7, 2006!). If you ever want to get into further contact with me either about my reviews, the actual cards, or just want to say hey; then please feel free to private message me on Pojo or shoot me an e-mail at gbrew555@gmail.com I am very honored to be a apart of the community that helped inspire my favorite hobby.
 
So, let’s take a look at the card that we are reviewing today:
 
Brotherhood of the Fire Fist – Gorilla
Lv4 Fire, Beast-Warrior
Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Set 1 "Fire Formation" Spell Card directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard to target 1 Spell/Trap Card on the field; destroy that target
1600/1000

Gorilla here is one of the members of the new Fire Fist archetype to be released in Cosmic Blazer, and they are quite the contenders. They are one of the very few archetypes to be focused around continuous spell and trap cards (The only other one I can really think off is Crystal Beasts).
A bit of side lore, they are based off of characters in the Japanese Story, “The Water Margin” and their spell cards are based off of the stars in the Big Dipper. For more information about that, you can check the Pojo strategy threat for the Fire Fist monsters, which can be found here:
http://www.pojo.biz/board/showthread.php?t=1096733
So, let’s see what Gorilla has to offer for us; he has 2 very useful effects that work in conjunction with the Fire Fist archetype:
 
1)      Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Set 1 "Fire Formation" Spell Card directly from your Deck.
 
Deck thinning is always a powerful ability that separates good cards from bad ones. Furthermore, the spells for the deck are amazing! For those that don’t know, they do the following:
 
Fire Formation – Tenki
Continuous Spell Card
When this card is activated: You can add 1 Level 4 or lower Beast-Warrior-Type monster from your Deck to your hand. All Beast-Warrior-Type monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.
 
Fire Formation  - Tensu
Continuous Spell Card
During your Main Phase, you can Normal Summon 1 Beast-Warrior-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) All Beast-Warrior-Type monsters you control gain 100 ATK.
 
So, kill a monster and either get an additional normal summon or a search from your deck? Very nice! The attack boost might not look all that useful, but it does make a difference (Check the forums here about Vorse Raider to see why!). But you don’t always want spell and trap cards on the field as they take away spots for some of your better cards. Luckily though, Gorilla has a special ability that allows you to utilize these spells while on the field.
 
2)      Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard to target 1 Spell/Trap Card on the field; destroy that target
Who remembers Breaker the Magical Warrior? Back in the day, it was an instant staple in any deck! Mostly, this was because it could become a decent sized beater and destroy spells and traps. His ability was mostly once per duel though, as the spell counter as only given when he was normal summoned. Heck, it was so useful it was limited for a short time! Gorilla is very similar in that it has a built in spell or trap destruction effect that you can use each turn! Plus, since it is so easy to get the Fire Formations out using its first effect, you can set up your field to get some “pops” each turn!
 
Now, in a dedicated Fire-Fist deck, you should be running about 3 Tenki and 2 Tensu, allowing you to get the destruction effect off very easily! Furthermore, you should run a couple of the continuous trap cards as they can be quite useful(Mainly Tenken) ; so that gives you about 6-8 targets for Gorilla to pop.
 
A cool combo you can do is activate Tenki, search out Gorilla, destroy a spell or trap card (get rid of those mirror forces and dimensional prisons!), kill a monster in battle, search out Tensu, normal another level 4 Fire Fist (such as tomorrow’s card…) and xyz summon any rank 4! The best part about this combo was that it was done with 1 card! It’s a pretty powerful combo I must say.
 
Advanced: 4.25
            Simply put, the Fire-Fist monsters are going to be strong contenders in the advanced format. While they do need Chicken and Wolfbark in order to be most successful, there is no denying that Fire-Fist will still be dangerous till then. Furthermore, there is a cool stun deck that involves Gorilla, Tenki, and another Fire Fist card that I shall discuss later this week :)
Traditional: 2.0
            Sadly, anything not Dark or Light doesn’t stand much of a chance in Traditional. Furthermore, we have much better S/T removal in Traditional in Harpie, Trunade, and Cold Wave. It goes get some points for being one of the better Fire Fist monsters, so if you want to run Fire Fists in traditional for some reason, I think this would be a good pick.
Art: 4
            I love the art design of the Fire Fist monsters. Revived Warriors infused with Animal Spirits? Incredible design!
 
Tomorrow's Card: I kept getting these two confused at the Sneak Peek... Also, it's considered one of the better Fire Fist monsters!


Obskera

Today we are looking at one of the better cards in the new Brotherhood of the Fire Fist archetype.

Brotherhood of the Fire Fist - Gorilla

“Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can set 1 "Fire Formation" Spell Card directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard to target 1 Spell/Trap Card on the field; destroy that target.”
Gorilla, is good, however you’re probably not going to use him for his first effect very often due to his paltry attack. However, that being said I believe the S/T destruction effect is well balanced and will help give the deck an extra edge versus many decks game 2 and 3.


Overall you can expect to see it mostly at 1-2 per deck with extra copies in the sideboard. It is good, but the deck, much like Mermails, is going to end up pressed for room when you add the rest of the bunch.
 
Advanced: 3/5 in in Fire Fist
Traditional: 1/5 (Yeah, in traditional this gets wrecked)
Art: 3/5 looks kind of awesome.

Leo
Kearon

Here are my COTD reviews for this week
Brotherhood of the Fire Fist – Gorilla
Fire/Beast-Warrior/Effect/LV4/1600/1000
Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Set 1 "Fire Formation" Spell Card directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard to target 1 Spell/Trap Card on the field; destroy that target.
 
BOTFF – Gorilla has two effects both with have some pros and cons. His first effect the archetype effect of “when X happens, get a Fire Formation card”. Sadly there is a problem with this effect. The problem is with the “destroy a monster as a result of battle” condition, for some reason Konami love to give these to monsters with lacklustre ATK. Okay 1600 isn’t the worst for a Level  4 but for something that requires to destroy monsters by battle it should be 1800 or 1900 at least. 
 
Gorilla’s second effect is a nice 1 for 1, lose one of your Spell/Trap cards and destroy another Spell/Trap on the field. Naturally MST is better no needing a cost and has the benefit of being a quick-play, but thiseffect does allow you to clear some space on your Spell/Trap Card Zone.
 
While not the greatest of monsters main due to his lacklustre ATK and first effect, BOTFF – Gorilla is still a solid addition to the BOTFF archetype.
 
Tradtional: 2.5/5
Advanced:  3/5
 


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