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Pojo's Yu-Gi-Oh Card of the Day

Moulinglacia The Elemental Lord
- #ABYR-EN035 

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Discard 2 random cards from your opponent's hand (or their entire hand, if less than 2). You can only use the effect of "Moulinglacia the Elemental Lord" once per turn. If this card leaves the field, skip the Battle Phase of your next turn.

Card Ratings
Traditional: 3
Advanced: 4 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Jan. 9, 2013

Back to the main COTD Page

 

Dark

Paladin

Wednesday

Moulinglacia the Elemental Lord--These Elemental Lords are all the rage, didn't you hear? Similar apparently to Monarchs, there eventually will be one for each attribute. We received the Earth one, this is the Water one, and we get the Fire one in Cosmo Blazer. Our Water friend is Level 8 (although irrelevant unless used for Synchro or XYZ Summon I think) and has 2800 attack and 2200 defense, both of which I think are good for Level 8, and being a Sea Serpent is awesome. When Special Summoned, discard two random cards from your opponent's Hand, or the entire Hand if it contains two cards or less. You can only use the effect of Moulinglacia once per turn. Now, for the nasty side effect, as seems par for the course, when this card leaves the Field, you lose your next Battle Phase. I didn't like that before, I don't like that now, and I won't like it next time. I guess I really do like this card overall, and I wouldn't let that stop me from playing one, but I still am not fond of that effect.

Ratings:

4/5 in a Water Deck that can use him...remember, EXACTLY five Water Monsters

Art: 5/5


John Rocha

The second Elemental Lord that was just released is Moulinglacia the Elemental Lord. The first was Earth and our card of the day is Water. One should see a theme here with future sets as each set currently being released is based on an attribute. The next set, Cosmo Blazer, is based on fire and should have a fire Lord of its own. All of the Elemental Lords to date have 2800 attack and 2200 defense with great effects, a requirement that you have the exact amount of monsters of that element in the graveyard, and a proviso that if it leaves the field, you can not conduct your battle phase of your next turn. I would expect that trend to continue in the future.
 
Moulinglacia the Elemental Lord is an easy summon in a Mermail deck as that deck type loads the graveyard with Water monsters quickly. As Moulinglacia is a Sea Serpent, it can be easily searched for with Atlantean Dragoons. Once summoned, it easily becomes a plus two card advantage for you. It doesn’t even mater if Moulinglacia survives, although having a 2800 beat stick on the field is an advantage in itself.
 
Water decks have a variety of ways to manipulate the graveyard making the summon of Moulinglacia an option mid game. Besides Pot of Avarice, they have Salvage which not only manipulates the grave, but also gives you a plus one and two useful monsters. Of course, Moulinglacia the Elemental Lord can be used in other deck types; however Atlantean/Mermail decks are the most consistent decks and are tailor made for it. It also helps that Mermails are top tier and Moulinglacia is one of the reasons it is.
 
Traditional: 3/5
Advanced: 4/5


Angelic Nightmare

Hello everyone and welcome back. Today we are reviewing Delinquent Du… err… I mean Moulinglacia the Elemental Lord!

Water/ Sea Serpent/ Lv 8/ 2800 ATK/ 2200 DEF

“Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Discard 2 random cards from your opponent's hand (or their entire hand, if less than 2). You can only use the effect of "Moulinglacia the Elemental Lord" once per turn. If this card leaves the field, skip the Battle Phase of your next turn.”

Let me begin by saying that this card mimics Delinquent Duo in the sense that it gets 2 cards out of your opponent’s hand, that’s it. Also, this beat stick of a water monster can easily be searched by one of the Atlantean Dragoon. This card finds the most synergy in the Mermail Atlanean deck, and for good reason too. It can easily be searched at the very beginning of the match, practically, and the grave to the deck fills up very nicely. Just like Grandsoil, it has a drawback effect of skipping the next battle phase and the effect of Moulinglacia can only be used once per turn.

If Moulinglacia’s effect does go off your opponent is left with less resources and is now in a tighter spot. Worst case scenario, assuming this card isn’t Solemn’d or countered, it’ll bait out an opponent’s effect veiler. That in itself isn’t that bad.

Overall this card can go great in any water based deck that has semi-decent grave manipulation or any deck that can utilize the Atlantean monster.

Pros: Hand Disruption and Great Stats.

Cons: Needs proper grave manipulation and loss of battle phase.

Advanced: 4/5
Traditional: 3/5

Miguel

Today's card is the boss of pretty much all WATER monsters. Moulinglacia The Elemental Lord is like Grandsoil, as in it needs a specific number of monsters, WATER monsters to be precise, and it must be 5, no more, no less, in the grave to be special summoned, and that is the only way it can be summoned. When it is special summoned, you can discard 2 of your opponent's cards to the grave, and when it leaves the field, you skip your next battle phase. I like this card as there are a lot of ways WATER monsters can get in the graveyard fast. Abyss Soldier is one way, and the Mermail monsters and all of the tricks they can do help as well. And Moulinglacia boasts impressive stats as well. Careful, drawing this card early in the game may hinder you a little in trying to get this card, as it is best summoned mid to late game.

Traditional: 2.5
Advanced: 4


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