When this card is Synchro Summoned: Target 1 face-up card you control and 1 face-up card your opponent controls; return those targets to the hand. This turn, you cannot activate cards, or the effects of cards, with the same name as those returned to the hand by this effect. You can only use the effect of "Vulcan the Divine" once per turn.
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - July 31, 2013
Our second Jump promo is the most recent one, a
Synchro Monster, in Vulcan the Divine. This is a
Level 6 Synchro Monster, and a Fire attributed,
Beast-Warrior, with 2000 attack and 1600 defense.
This guy is far more splashable than he might
originally seem at a glance. I'd say the best Deck
for him is Fire First, being a Fire Monster, and a
Beast-Warrior. When Synchro Summoned, target a
face-up card you control, and one your opponent
controls. Both cards are returned to the respective
Hands. This turn, you cannot activate cards, or the
effects of cards, returned by this effect. You can
only use this effect once per turn. See, now
logically you're returning, at least in terms of
your opponent, an XYZ or Synchro Monster, that would
return to the Extra Deck, as opposed to the Hand.
For yourself, preferably a card that maybe you want
to reuse an effect of, or a Fire Formation
Magic/Trap card to reuse, not really losing any
advantage. This guy can be dangerous as hell, and if
you're playing Synchro, or can make a Level 6
Synchro easily, use this guy. He's going to make a
big splash on the scene.
Traditional: 3/5 Honestly, he's not bad here at
Art: 5/5 Tiger, with a giant hammer, sick on a
Vulcan the Divine
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: Target 1 face-up
card you control and 1 face-up card your opponent
controls; return those targets to the hand. This
turn, you cannot activate cards, or the effects of
cards, with the same name as those returned to the
hand by this effect. You can only use the effect of
"Vulcan the Divine" once per turn.
Our final promo is Vulcan the Divine a recent promo
and a terrible card, why? First off a level six with
2000 ATK, Level 6 should have at least 2300 ATK to
be anyway playable. But in most cases, poor stats
for a level means a great effect. Unfortunately no,
Vulcan the Divine’s effect is an effect that
punishes you for activating it, since not only do
YOU have to send a face-up card, so you can do the
same to the opponent, but YOU cannot activate cards
or effects with the same name as the two cards.
Overall, a terrible card with bad effects and bad
stats, not a good way to bring back Synchros,
Konami, just play something like Compulsory
Evacuation Device instead, and save the Extra Deck
spot for something better.
Hey guys today we're going to be talking about a
card I am too excited
about: Beastlord Vulcan. Now when Vulcan is summoned
you can bounce two face-up cards to their respective
hands one on your field and one on your opponents.
Only downside is the card you bounce can't be
summoned/activated for that turn, but that's not too
bad. A well timed Vulcan can be pivotal in a match
were more and more cards are becoming immune to
being destroyed by battle or card effects. It's also
so many amazing combos this card has with Fire Fist
being able to add a Fire Formation back from the
field to reuse and get rid of an opponents monster.
All in all I'm glad Konami has given us a new toy in
level 6 synchro monsters sense Goyo Guardian and
Brionac, Dragon of the Ice Barrier left.
Trad: 3.5/5 (Card would be great here.Even with
Goyo and Brio)
Adv: 4/5 (Card is just amazing!)
Nowadays, with Xyz Monsters dominating the game
and with so many ways to be immune to destruction,
the ability to return cards to the hand has become
very powerful (because if you try to send a Fusion,
Synchro, or Xyz Monster to the hand, it goes to the
Extra Deck instead). Granted, 2000 ATK is incredibly
low, enough to be wiped out by a Cyber Dragon (or
most monsters above Level/Rank 4), and the DEF is
low enough to be slain by Maestroke the Symphony
Djinn, but Vulcan’s effect is so deliciously
versatile. He can force a troublesome Continuous
Spell or Trap off the field, but his real power lies
in booting an enemy monster off the field. Perhaps
there’s a super-strong monster that, because of Safe
Zone, cannot be targeted. That’s ok, use Vulcan to
return Safe Zone and the monster gets destroyed. On
the off chance you’re bouncing an enemy monster to
the actual hand and not the Extra Deck, if the
monster isn’t so easily summoned then usually it
isn’t that threatening anyway, so hopefully you can
tolerate it being summoned again. If you bounce an
enemy card, chances are low that you wanted to use
the effect of the same card, so the part that says
you can’t anyway shouldn’t be that big a deal.
Vulcan can prohibit you from activating effects, so
it's possible for you to get around a mandatory,
negative effect this way, but Vulcan can't be
reliably used for this manner.
It’s interesting how Vulcan was made a
Beast-Warrior, because lately most Beast-Warriors
have been Fire. This includes Hazy Flame, Fire King,
Coach, and especially Fire Fist. I think Vulcan was
actually designed FOR the Fire Fists, given how
Vulcan helps them recycle the effects of their Fire
Formation Continuous Cards (but perhaps the best
thing about Vulcan is how he can and should be
thrown in most Decks capable of Synchro Summoning
due to how he can recycle most Continuous Cards such
as Call of the Haunted) (obviously you want to use
that card as much as you can for the turn before
Synchro Summoning Vulcan). The Fire Formation cards
can also help boost his disappointing ATK score, and
I also believe it is for this reason why his ATK was
purposely made low. It goes without saying that Fire
Fists are Vulcan’s best home, but Vulcan as a card
is great because he works well in any Deck. I can
tell people can be disappointed by his paltry
2000/1600 and the fact he can only activate his
effect once, and only right when he’s summoned.
However, he’s like a smaller version of Black Rose
Dragon and can help you reuse your Continuous cards,
plus bouncing has its pros and cons compared to
destroying. Also, in case of emergency, Vulcan can
return himself if you don't want/have any other
faceup cards to be bounced. Vulcan is simple yet
Tomorrow’s CotD, HTS Psyhemuth, is also a Level 6
Synchro with removal power. I have a paragraph there
contrasting these two monsters.
Ruling Clarification: If I return a monster to my
hand, I’m still allowed to summon the monster, but I
just can’t activate the effects. This could
potentially be useful to play monsters with negative
effects, but it usually isn’t worth it.
Ruling Clarification #2: If a card doesn’t
technically return to the hand, Vulcan will never be
able to negate it. For example, I can activate the
effect of Scrap Dragon, then return it back to the
Deck using Vulcan. I can still Synchro Summon Scrap
Dragon that same turn and activate both its effects.
Trad: 2/5 (reuse Premature Burial, kind of slow but
pretty cool, although admittedly Brionac Dragon of
the Ice Barrier usually does a better job and Goyo
Guardian gives more competition)
Adv: 4/5 (currently the best Level 6 Synchro with no
specific Synchro Material requirement, but that
said, Scrap Dragon is still greatly better because
of both its ATK and how its effect can be used
multiple times…still, Level means all the difference
Aesthetics: 3.25/5 Vulcan is the Roman god of fire
and blacksmith works. Recently, a lot of Fire
monsters have been associated with Beast-Warriors,
and the effect to return cards to the hand reflects
how some of those Fire Beast-Warriors revolve around
Continuous Cards (especially Fire Fist and Hazy
Flame). Other than the Fire connection, though, I
don’t really see how it connects with the original
god…especially the way they depict him as a tiger
forging a sword. It looks funny, though.