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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Flying "C"
- #JOTL-EN039 

When your opponent Normal or Special Summons a monster(s) except during the Damage Step: You can Special Summon this card from your hand to the opponent's side of the field in face-up Defense Position. The controller of this card cannot Xyz Summon.

Card Ratings
Traditional: xx
Advanced: xx 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Oct. 2, 2013

Back to the main COTD Page

 

Dark

Paladin

Wednesday
 
For the rest of the week we'll be covering some random things, and we look an interesting little oddity today in Flying "C".  Statistically, this little Insect doesn't have much, being Level 3, Earth attribute, with a paltry 700 attack and defense.  It does a neat trick however.  When your opponent Special Summons a Monster, except during the Damage Step, you can Special Summon this card from your Hand to your opponent's side of the Field in face-up Defense position.  The controller of this card cannot XYZ Summon.  Certainly not a bad thing, and since the opponent can't just XYZ a Rank 3 with this and get rid of it, there could be problems.  I'd say either they end up tributing it for a cost, or you end up destroying it cause you need to attack directly.  Or it gets sent back to your side of the Field, you can't XYZ, and then you have to get rid of it.  Maybe a fun piece of Tech, but I'm not sure I'd play it, even in Insects.

Ratings:

Traditional:  1.75/5
Advanced:   2.75/5
Art:  4.5/5


John Rocha

I have mixed reviews for today’s card - “Flying “C””. Yes, it can hurt a lot of decks in play today like E-Dragons, Wind-Ups, Evilswarm, Constellar, Fire Fist, and Noble Knights to name a few. Once your opponent special summons a monster with cards like Rescue Rabbit, Tour Guide, Rekindling, or Instant Fusion, or has two monsters with the same level on the field you spring this guy on them to stop their big plays. Once on their side of the field, it can be a pain to get rid of unless you are playing Tuner monsters.
 
Here is the issue I have with Flying “C”. If you are playing against E-Dragons and you spring this guy while they have two Elemental Dragons on the field, all they have to do is to tribute your “C” and one of their dragons for an E-Dragon from their hand and they are right back in business. Or, they can summon a Debris Dragon and Syncro for a Black Rose Dragon and blow everything up. There is a card called Curse of the Circle that can prevent them from Synchro or tribute summoning, but then we are dealing with combos at the expense of our own theme and a deck like E-Dragons can just keep summoning E-Dragons and use their powerful attack to blast through your defenses.
 
Another issue that I have with Flying “C” is that if you want to stop or hurt those decks that spam Xyz monsters, you are already playing three Effect Veilers and three Maxx “C”’s as it is. Playing more hand traps just clogs your hand and hurts your ability to run your own theme. It might be fun to tech in a Flying “C” to fool with your opponent but outside of that, I do not see it getting much play.
 
Traditional: 1/5
Advanced: 2.5/5


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