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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Archfiend Palabyrinth
- #JOTL-EN066 

All Fiend-Type monsters you control gain 500 ATK. You can target 1 "Archfiend" monster you control; banish 1 other Fiend-Type monster you control, and if you do, Special Summon from your hand, Deck, or Graveyard, 1 "Archfiend" monster with same Level as the targeted monster. You can only use this effect of "Archfiend Palabyrinth" once per turn.

Card Ratings
Traditional: 1.75
Advanced: 2.75 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Sept. 12, 2013

Back to the main COTD Page

 

Dark

Paladin
Thursday
 
Having Friday off this week, you get another two-for-Thursday this week.  First is Archfiend Palabyrinth.  We don't look at Field Magic cards very often, and this one really wants to be good.  This does some good and cool things for an Archfiend Deck.  First, all Fiends you control gain 500 attack.  Secondly, by targeting an Archfiend you control, and removing another Fiend you control from play, you can Special Summon an Archfiend of the same Level as the original chosen Monster from your Hand, Deck, or Graveyard.  This isn't technically any advantage for you, since you had to give up a Monster to get a new one, BUT, if you choose a high level Monster and Special Summon something that would require a tribute (or tributes) that can work in your favor.  You can only use the effect of this card once per turn.  It would be nice if there was some kind of protection in here and/or it negated you having to pay Lifepoints for your Archfiends.  But this is a start...
 
Ratings:

Traditional:  1.75/5

Advanced:   2.75/5
 
Art:  4/5

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