Bottomless Trap Hole
is another card even I remember, and so I’ll weigh
in on it.
A Normal Trap, it was vulnerable to S/T
removal because it could only be activated in
response to your opponent summoning a Monster or
Monsters, at least one of which must have 1500 or
If that requirement is met, the effect of
Trap Hole destroys and then banished that
Monster (or those Monsters) instead of sending them
to the Graveyard.
Something important to note is that it
explicitly states it “destroys” the Monster(s)
before banishing, so it can’t bypass the effect of a
Trap Hole doesn’t technically “target” cards.
This card was oddly nostalgic even when it was new,
because in the earliest part of the game in the
had been a powerful play, but by the time
Trap Hole followed up, mass S/T removal, mass
Trap negation, and increasing Special Summons had
Hole to be left behind.
The play and potency of
Trap Hole has varied over the years (at least
when I was paying attention), but at worst it was a
It can also be tricking to get the timing
down for this card; as you can’t interrupt a
resolving chain for it… I think. ¬_¬
Trading a Trap for a Monster is a good deal.
Usually you’ll at least trade cards and often
you can pull ahead in the deal.
If your opponent uses a one-for-one piece of
Space Typhoon, you’re still breaking even, and
the exact circumstances can make that a more
valuable “loss” for the opponent than any Monster
you might have been planning to destroy.
So was this a good card to Restrict?
Definitely; like I said trading a Trap, a card you
could set up to five of in a turn (and circumstances
permitting, have Activated all before your next Main
Phase) only costs you more than the card itself if
that is a part of the effect.
Summon a Monster, you burn a
once-per-turn-your-turns-only action plus lose a
If you Tribute Summoned a Monster, you might be out
two or more cards plus that Action.
Even if you were making use of a Monster with
an easy Special Summon requirement, it’s no longer
there to pay for other things.
Bottomless Trap Hole are a major part of the
power creep that has hit Yu-Gi-Oh so hard over the
years; easy removal that makes you a “chump” for
investing in more intricate strategies that aren’t
OTKs or similar power plays.
portion of those cards has often been part of the
justification then for other unbalancing cards like
mass S/T removal, which in turn force S/Ts to be
more powerful and make those that don’t remain on
the field more useful than those that do and… it
becomes a big, big mess.
It is just more effective (and as far as I am
concerned, more fun) to get rid of these problem
cards so that when you want to kill a monster, the
most obvious solution is to attack it with a monster
of your own.
This card actually doesn’t perform as well here.
While there are still plenty of Monsters to
remove with it, this format has
Storm, and three
Space Typhoon that are pretty much a given in
most decks, and that is before deck specific cards
that might clear the field.
It also can’t protect you against a FTK deck
when you go second.
Looks like I finally have to give a “real” score as
this card isn’t simply “Banned” here.
I am quite torn; there are a few different
answers to the abundant Special Summons in the game,
as well as raw power monster removal like
and running it all can make a deck rather Trap
Unlike some of those other options, this has its own
unique strengths, but also weaknesses.
Bottomless Trap Hole
is a strong pieces of Monster removal; too strong in
the end though with so cards that are as powerful or
even more so, it is easy to forget how good it
actually is and for the same reason why even rating
it high, it might not make it into your deck.
This was the last Ban Week List card I was
I hope you enjoyed reading my reviews for
their brief, temporary return, and as this might be
the only Yu-Gi-Oh CotD I submitted over the last two
weeks that will actually be received and posted on
time, feel free to check out the others if you
There were quite a few I wasn’t comfortable
looking at, and I definitely don’t know enough to
comment on anything newer.
Regardless, happy dueling!