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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Number 87: Queen of the Night
- #NUMH-EN034

3 Level 8 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects. ● Target 1 Set Spell/Trap Card your opponent controls; while this card is face-up on the field, that Set card cannot be activated. ● Target 1 Plant-Type monster on the field; change that target to face-down Defense Position. ● Target 1 face-up monster on the field; that target gains 300 ATK.

Card Ratings
Traditional: 1.00
Advanced: 1.70 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed:
April 16, 2014

Back to the main COTD Page

 

Dark

Paladin

Wednesday
 
Queen of the Night is a Rank 8 XYZ Monster, XYZ Summoned with three Level 8 Monsters.  She is a Plant Monster, of the Water type, for some reason, with an impressive 3200 attack and and 2800 defense.  She has three different effects to choose from that can be used during either players' turn, simply by discarding an XYZ Material.  Though you may only activate one effect per turn, and frankly, they just aren't that great for what you put into her.  Target a Set Magic/Trap card the opponent controls which can't be activated while this card is face-up on the Field.  Target a Face-up Plant and change it to face-down Defense, probably the best of the three.  OR target a Face-up Monster to gain 300 attack.  How exciting.  She just doesn't pay out for what you put into her unfortunately.  She looks great though.

Ratings:

Traditional:  1/5
Advanced:   2.25/5 
Art:  5/5

Cyberplum

Hey folks.  Our mid-week card for this week is Number 87: Queen of the Night, an XYZ monster released in last year's Number Hunters set.

The Queen is a rank-8 monster, and her theme would suggest that she was intended to be made with a variety of the Plant Princess monsters.  Her stats are higher than any of those monsters, but one would kind of expect that out of a 3-material rank-8 monster.  The other big contender for a 3-material guy is Neo-Galaxy Eyes, and frankly I feel he's the better choice.

The Queen doesn't do anything great for the Plant deck like Meliae does, and on top of that she's A) More difficult to summon, and B), there are other much more powerful choices in the Rank 8 category, such as Felgrand, 107, and Sun Dragon.  Despite having 3 separate effects, the only useful one is the spell/trap lockdown one, and frankly you could either blow that up with Sun Dragon, or just make Felgrand and keep your third monster, using Felgrand for protection and having two monsters on the field instead of one.

Sadly I feel the Queen is an awful choice for a Rank-8 monster and unless you feel a hardcore need to play the Plant Princess archetype to its fullest extent, I'd stay away from this.

Traditional: 1/5
Advanced: 1.5/5
Art: 4/5

Thanks for reading!


Kingof
Lullaby

Hey Pojo Fans,
 
Today we're looking at a numbers monster: Number 87: Queen of the Night. A Water, Rank 8, 3200/2800 Plant-Type, she needs 3 Level 8 monsters to be Xyz Summoned. “Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects.”
● Target 1 Set Spell/Trap Card your opponent controls; while this card is face-up on the field, that Set card cannot be activated.
● Target 1 Plant-Type monster on the field; change that target to face-down Defense Position.
● Target 1 face-up monster on the field; that target gains 300 ATK.
 
Being able to activate one of her effects on either players turn is useful, having three different effects to choose from, also good. The most useful effect Queen has is her first one. Sealing a spell/trap your opponent has set can shift the duel in your favor. The only way they can activate that card now is if Queen leaves the field, and with 3200 attack, she won't be going anywhere. The ability to turn one of your Plant-Type monsters face-down can save you from taking damage, and may even protect them if their defense is high enough. This effect could also be a Book of Moon if the opponent is also using plants. Lastly, adding 300ATK to a face-up monster on the field (any monster, regardless of type) may do the same as flipping a Plant into face-down defense. Queen's best effect will be sealing three set spell/traps and staying on the field with her strong attack.
 
One effect of three being good may be a balance for this card, but it doesn't make her worth committing three level eight monsters to Xyz her, when you could Xyz a rank eight that takes only two (Heliopolis). The card she tries to seal can still be chained to her effect, so you may end up wasting a Xyz Material. She can still be targeted by card effects, so her tremendous attack power may not be enough to keep her on the field more than a turn or two. If you can get her out, great, make use of her sealing spell/trap effect quickly and frequently.
 
Traditional-1/5
Advanced-2/5
Art-5/5- showing midriff isn't worth adjusting the artwork
 
Until Next Time
KingofLullaby


Baneful

Number 87: Queen of the Night

3 LV8 monsters for an XYZ is an incredibly steep requirement. Even 2 LV8's is demanding enough as it is. It has 3 effects and the ability to activate itself during your opponent's turn, but neither of those 3 effects are good. It has quantity of effects but not quality.

Effect 1 - (locking down a spell/trap) is temporary. It could be good for aggro, but doesn't work against fast traps.

Effect 2 – (flip 1 plant monster face down) Protects against Mirror Force and the like. It's nice to have, but still a bit situational since you probably won't be able to use it against your opponent's monsters.

Effect 3 - (1 face-up monster gains 300 atk) Is a nice added bonus but is not compelling. And that's the entire problem with this card. All of it's effects, expect maybe the first one in a handful of situations, is “nice to have” but not important. It's a card based on added bonuses.

If it required only 2 LV8's, it might be viable sometimes, but for 3 high-level material, it's not good at all

Traditional: 1.0 (Horrible)
Advanced: 1.5 (Bad)

Terrorking

Do you perhaps recall some time ago I reviewed one of the flower princesses? You know the one. It had 2800 ATK. And it had an effect. And it was level 8. It did things. Things that I remember but won't mention because I believe you should go re-read that review (and all of my reviews). Yes, I remember everything always.

Today, gentleguppies, we look at the queen of flowers: Queen of the Night. This card, unlike the princesses, is unapologetic in its awfulness. In King Garbage's court, this is perhaps his vizier. Let me put into rhythmic words how awful this is:

I spend three monsters to make you,
No protection, so all removal will take you.
Your first effect doesn't save you,
The trap will be played when they shake you.
Why turn my plants face-down?
That is a tactic of a clown.
Losing 300 ATK wouldn't even make a Kuriboh frown
This card is always the bridesmaid and never wears the gown.

What I'm saying is this card is atrocious. You -2 yourself to make it, and then it has some awful effects that don't serve to help balance out your investment in making it. It doesn't remove the facedown card, 300 ATK on one monster is an awfully low amount of ATK lost, and turning a plant you control facedown is so limited in application that it might as well not even be on the card. Do not ever use this. Do not play it in a box, do not play it with a fox. Do not play it in a house, do not play it with a mouse. Do not play it here nor there, do not play it anywhere. Do not play it while eating ham, do not play it while making spam. Do not play this in good weather, do not play this card ever.

Advanced: 1/5
Traditional: 1/5

tails512

Like yesterday's card, Number 87: Queen of the Night requires 3 level 8 monsters as xyz material. This monster, however, can be made generically. This makes it a little easier to summon, though it is still a big card investment. The easiest way would probably be with Photon monsters. You could also use Gimmick Puppets, Mythic Dragons, or Dark Worlds. The most realistic way in the top decks would probably be with Mythic Water Dragon, Mythic Tree Dragon, and Blue-Eyes White Dragon.

The problem here is you're overextending. Even though summoning Queen of the Night is doable, it is difficult, and Queen of the Night has no built in protection. All your opponent needs is a trap to cause you to go minus 2.

And what do you get for this overextending? Basically just a big beatstick. The first effect can stun your opponent's traps, letting you play around Mirror Force and Dimensional Prison, but you'd be better off spinning your opponent's card back to the deck with Alsei, the Sylvan High Protector. The second effect is usually pretty useless, though you can use it to dodge something like Fiendish Chain. The last effect lets you boost Queen of the Night potentially up to 4100, which is bigger than most things you'll come up against.

This simply isn't worth it though when there are better rank 8 monsters you can summon with only two materials.

Rating: 1/5 (Terrible)


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