Pojo's Yu-Gi-Oh! news, tips, strategies and more!


Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews

Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers

Releases + Spoilers
Booster Sets (Original Series)
LOB | MRD | MRL | PSV
LON | LOD | PGD | MFC
DCR | IOC | AST | SOD
RDS | FET
Booster Sets (GX Series)
TLM | CRV | EEN | SOI
EOJ | POTD | CDIP | STON
FOTB | TAEV | GLAS | PTDN
LODT
Booster Sets (5D Series)
TDGS | CSOC | CRMS | RBGT
ANPR | SOVR | ABPF | TSHD
STBL | STOR | EXVC
Booster Sets (Zexal Series)
GENF | PHSW | ORCS | GAOV
REDU | ABYR | CBLZ | LTGY
NUMH | JOTL | SHSP | LVAL
PRIO

Starter Decks
Yugi | Kaiba
Joey | Pegasus
Yugi 2004 | Kaiba 2004
GX: 2006 | Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013

Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon

Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler

Tournament Packs:
TP1 / TP2 / TP3 / TP4
TP5 / TP6 / TP7 / TP8
Duelist Packs
Jaden | Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow

Reprint Sets
Dark Beginnings
1 | 2
Dark Revelations
1 | 2 | 3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7

Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7

Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes

Anime
Episode Guide
Character Bios
GX Character Bios

Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)

Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Yugi Polls
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game

Magic
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

 X-Saber Souza
- #CT09-EN017

1 Tuner + 1 or more non-Tuner "X-Saber" monsters During your Main Phase: You can Tribute 1 "X-Saber" monster to choose 1 of these effects; this card gains that effect until the End Phase. ● At the start of the Damage Step, if this card battles an opponent's monster: Destroy that monster. ● This card cannot be destroyed by Trap effects.

Card Ratings
Traditional: 1.60
Advanced: 2.00 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed:
April 25, 2014

Back to the main COTD Page

 

Dark

Paladin

Friday

Closing the week is a Synchro Monster, in X-Saber Souza.  :Level 7, Earth, Warrior, 2500 attack and 1800 defense.  Synchro Summoned with a Tuner and one or more X-Saber Monsters.  So this guy is Deck specific.  During your Main Phase, by tributing an X-Saber Monster to choose one of two effects until the End Phase.  Either this card destroy a Monster it Battles with, or this card is immune to Trap effects.  Both are reasonably helpful effects, allowing it to destroy something annoying and hopefully more powerful, although it would destroy itself in the first situation.  The Trap effect is probably less helpful I suppose, since it only lasts for the turn.  He isn't bad for the Deck though.
 
Ratings:

Traditional:  2/5
Advanced:   3/5
Art:  5/5

Leo
Kearon

X-Saber Souza
EARTH/Warrior/Synchro/Effect/Level 7/2500/1600
1 Tuner + 1 or more non-Tuner "X-Saber" monsters
During your Main Phase: You can Tribute 1 "X-Saber" monster to choose 1 of these effects; this card gains that effect until the End Phase.
 ● At the start of the Damage Step, if this card battles an opponent's monster: Destroy that monster.
 ● This card cannot be destroyed by Trap effects.
 
To wrap up this week we have X-Saber Souza, an X-Saber Synchro Monster. Statwise ti is a non-generic Synchro monster, which is an EARTH/Warrior, which is standard for most warriors with 2500 ATk, meh for a level 7 and 1600 DEF which is bad for a level 7.
 
Effectwise things don’t get better. During your main phase and until the End Phase, you have to tribute 1 "X-Saber" monster to either automatically destroy a monster it battles or protect it from trap destruction. While both effects are decent, neither are worth giving up a monster, especially for 1 turn and it isn’t a quick effect.
 
Overall, it might have been playable if it didn’t have the tribute monster cost. But it does so it isn’t worth it.
 
Traditional: 1/5
Advanced: 1/5

Cyberplum

It's finally Friday folks!  We conclude the week with another JUMP card, and a slightly older one tat that, X-Saber Souza.

This guy is an okay addition to the X-Saber deck, but nothing amazing.  His effect lets you tribute a fellow X-Saber to allow him to either destroy a monster by effect rather than damage calculation, or you can make him immune to being destroyed by Traps for the rest of the turn.  Mind you, that's only DESTROYED, so he can still be compulsed, D-Prison'd, whatever.

It's also important in this case to look at his level.  Black Rose is a level 7 as well, and has a much more powerful effect than Souza.  Furthermore, many X-Saber players attempt to go for level 6 monsters, to use the destruction effect of XX-Saber Hyunlei. Being able to make level 6 monsters also allows the player to make Naturia Barkion, and comboed of course with Naturia Beast, you create the famous lockdown.

Souza, sadly, just isn't that great of a monster.  He's overshadowed by his more useful Synchro brethren, and his effects typically are not worth giving up one of your Sabers for.  I really wouldn't consider running him.

Traditional: 1/5
Advanced: 2/5

Art: 3/5

Thanks for reading and have a great weekend!


Baneful
X-Saber Souza
This is a really odd COTD choice.  It was a pretty good card several years ago but time has diminished the importance and relevance of both Synchro monsters overall and the X-Saber archetype.

It has two effects.  It immediately kills a monster in battle and it's protected from traps.  The former has limited use since it's a bigger costlier monster that should slaughter what's in its path anyway.  The latter is quite useful but for either effect you need to a tribute monster.  I know you can trigger Darksoul effect but didn't you just offer two monsters to summon this guy?
 
A dedicated X-Saber deck should MAYBE pack 1 in the Extra Deck anyway for some situations, even if he isn't nearly as good as the uber-powerful hand-control monster Gottoms or the backrow-hater Hyunlei. 
 
Traditional: 1.0
Advanced: 2.0 (context: X-Saber deck)
Terrorking Oh, this card takes me back... to a very dark place. Have you ever had your hand emptied and then prohibited from playing your spells by Cold Wave? You've not become a man until you experience this. Do not worry though, my guppies, I shall walk you down this confusing path to manhood. Believe in me, and that I will guide you. In Duel Terminal lore, our friend here, Souza was once leader of the X-Sabers, and was one that only cared about victory, so he was kind of a jerk. During one battle he mysteriously vanished. Let's see if his effect is befitting of one that cared so much of victory. 
 
His summoning requirements should be easily-met in an X-Saber deck, so that's not a point of discussion here. X-Sabers certainly have no problems getting a bunch of monsters on the field at the same time, so activating his effect by tributing an X-Saber is equally laughable. Now let's look at what his effects actually do. 
 
1. You can have him destroy any monster he battles, essentially before he battles them, which is a good way of handling threats with more power than him, or those pesky "cannot be destroyed by battle" cards.
 
2. You can make him immune to destructive traps.
 
He's not some gamebreaker by any means, but he's not particularly awful either. If you're using X-Sabers, you should run at least 1 of this guy just for the situations he comes handy in. 
 
Advanced: 2.5/5
Traditional: 2/5 (Cold Wave, hooooo!)
tails512
YouTube

X-Saber Souza is a rather lackluster card.  The second effect is usually pretty useless.  Typically the only card it will protect Souza from is Mirror Force.  The first effect is basically a Catastor-like effect, which can be good in the right situation.  The problem is it is way too costly to pull off.  You have to commit 3 monsters to the play (two to summon Souza and a third to tribute), and then your opponent has to have no traps to stop the summon of Souza or Souza's attack.  Most situations where Souza would be useful, you'd be better off summoning Black Rose Dragon or Moonlight Rose Dragon (once it is released in the TCG).
 
Rating: 1/5 (Terrible)


Copyrightę 1998-2014 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.