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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Doble Passe
- #DRLG-EN021 

When an opponent's monster declares an attack on a face-up Attack Position monster you control: Make your opponent's attack a direct attack instead and inflict damage to your opponent equal to the ATK of the attack target you control. Also, that monster you control can attack your opponent directly during your next turn.

Card Ratings
Traditional: 1.75
Advanced: 2.15 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed:
April 29, 2014

Back to the main COTD Page

 

Dark

Paladin

Looking at another Trap, we come to Doble Passe. This was a GX era card, one used by Alexis, if I'm not mistaken. It's better than yesterdays card I believe, but let's see how much better. It lets you turn an attack toward your Monster into a Direct attack, and your opponent also ends up taking Damage equal to the former target of the attack. Furthermore, that Monster is allowed to directly attack your opponent next turn. So it can help protect a Monster, although only from one Battle, so not necessarily a turn. You only get that direct attack next turn if it survives. The only real problem though I see is that unless your opponent attack something big and strong, this just isn't going to pay off for you. Might be fun, but I wouldn't expect to see much of it.

Ratings:

Traditional: 1.75/5
Advanced: 2.75/5
Art: 4/5


John Rocha

We have another risky card for you today called Doble Passé. It’s risky because you will be taking direct damage and will be losing a card to do it. I for one am not a proponent of losing card advantage just to inflict damage. However, in a burn or OTK type deck, this card can be good.

For burn decks, Doble Passe could be used in conjunction with Reflect Bounder. You could even side deck this combo to be used in the second game after showing your opponent Chain Burn so they will be inclined to take out their monster destruction cards. Note: You can use Doble Passe with yesterday’s card as well.

For OTK type decks, Double Passe works to reduce your opponent’s life points and then attack directly for game the next turn while protecting your monster from being destroyed. I will give you an example. First, your opponent sets a back row and summons a monster. That is a normal play for Bujin and Fire Fist decks. Summon Cyber Dragon, use A Wingbeat of Giant Dragon to clear the back row, re-summon Cyber Dragon, summon The Light – Hex-Sealed Fusion and make Cyber Twin Dragon and set Double Passe. Your opponent attacks and you active Double Passe. Bujin Crain and Honest are now a non issue and your opponent takes 2800 damage. Next turn you attack twice directly with Twin Dragon for another 5600 in damage.

Outside of these deck types, I do not see Doble Passe as being a good card. It is a combo card that nets you a negative one card advantage. Not good! It is also not good late game when you can not afford like points. Personally I would pass on Passe unless you are a player who likes to take risks.

Traditional: 2/5
Advanced: 1/5

Leo
Kearon

Doble Passe
Normal Trap
When an opponent's monster declares an attack on a face-up Attack Position monster you control: Make your opponent's attack a direct attack instead and inflict damage to your opponent equal to the ATK of the attack target you control. Also, that monster you control can attack your opponent directly during your next turn.

Continuing are look at Dragons of Legend we have a card used by Ms Alexis Rhodes in both the GX Anime and Manga. It is one of her signature cards, Doble Passe. While a common sight in the anime, it is only now being released as a real card, maybe because no-one could figure out how it actually worked.

Anyway the actual card is shockingly a buffed version of the original! Basically if the opponent attacks an ATK mode monster, you change the attack to a direct attack and then inflict damage equal to the ATK of the original target. This basically mimics the anime/manga effect however then on your next turn; the original attack target can attack directly, therefore giving you the chance to do double the damage.

Of course the main problems are that it has to be a monster in ATK mode and you have to take a direct attack, but the chance of doing a lot of damage to the opponent is tempting. OF course it doesn’t get rid of the monster so unless the damage done it enough, you are back to square one and the direct attacking monster has no protection barring any you give it.

Overall a solid card, Magic Cylinder is better since it does stop the attack, still a decent card and anime/manga fans of Alexis should be happy.

Traditional: 2.5/5
Advanced: 2.5/5

Cyberplum

Hey everyone.  We continue to look at the new set today with Doble Passe, a trap card that Alexis used in the GX series.

This card is....  okay.  You save a monster from destruction and burn your opponent for some damage, and you can then attack directly with it the turn after.  The mechanic of this card is sort of similar to Memory of and Adversary, though instead of doing damage, you'll eventually gain control of the opponent's monster.  Really in this case, it comes down to how you want to control the game.  If you want to burn for some damage and then attack for more, go with this.  You'll get hit too, but chances are if your opponent was attacking you, that was going to happen anyway. 

Of course, this is still over-shadowed by combat traps like Mirror Force and D-Prison.  Outright destroying multiple monsters or removing one threat from the game permanently will almost always be the better option than trying to be cute with this.  It's not that bad of a card, but as far as combat traps go, it really has some big shoes to fill.

Traditional: 1/5
Advanced: 2/5
Art: 3/5

Thanks for reading!


Kingof
Lullaby

Hello Pojo Fans,

We continue looking at the new Dragons of Legend pack with today's card: Doble Passe. A Normal Trap, “When an opponent's monster declares an attack on a face-up Attack Position monster you control: Make your opponent's attack a direct attack instead and inflict damage to your opponent equal to the ATK of the attack target you control. Also, that monster you control can attack your opponent directly during your next turn.”

This card is meant to save your monster. By making an opponent's monster attack a direct one, you take Life Point damage, but save your monster. You can combo this with Waboku or another like-effect to keep your Life Points safe, as well as save your monster. Your opponent will take damage equal to the monster they tried to attack, so you could very well be doing more damage to them if they were using a smaller monster to get rid of your monster (Neo-Spacian Grand Mole, Wind-Up Zenmaines). Not only that, but the next turn your monster will have the ability to bypass any monster and attack directly.

This card is not useful if the attack damage you would take is too high or you have too little of Life Points to sacrifice. There may also be better cards to use that outright destroy an opponents monster, rather than beat around the bush with it. It's a good card, a unique one, and can be useful, but do you want to use it in place of a more direct card?

Traditional-1.5/5
Advanced-3/5- More ability to be better utilized
Art-3.5/5

Until Next Time
KingofLullaby


Baneful
Doble Passe
 
Potentially good, but really situational.  First of all, it doesn't negate the attack or remove the threat.  If your opponent has more than 1 strong monster, this card would be useless.  It depends on (a) you having an attack position monster and (b) keeping it alive so it can attack directly next turn.  It would be good for burn but burn decks rarely have an incentive to keep their monsters in attack mode.  And say you lose your monster before you activate this card, you're screwed.
 
You wouldn't be wrong in wanting to get a direct attack in on your opponent.  But the better way to do it would be to fry your opponent's monsters with Mirror Force and then swing at your opponent when they are vulnerable.
 
Traditional - 1.0
Advanced - 1.5
Terrorking Hello, you fact-absorbing-blank-canvases-waiting-to-be-painted-on-by-me, the artisan of enlightenment. Now, allow me to test your memories, my guppies. Do you recall what I said during my Soul Charge review?
 
"This is the best (and arguably) only card from Dragons of Legend worth getting."
 
Yes, Soul Charge is undoubtedly the best card from the set, but whether it's the only one worth getting is a bit in question. Indeed, in question largely because of this card (and 3 others). Doble Passe was used by Alexia Rhodes/Asuka Tenjouin from Yu-Gi-Oh GX! The show's version wasn't a particularly good, allowing your monster to declare a direct attack when one of your opponent's monsters declared an attack (that monster's attack then became a direct attack on you, so this card could've definitely been used to force draws had it remained in that state). 
 
This card, like yesterday's, got its effect altered as it made the transition to real life, but unlike yesterday's, this managed to stay true to the spirit of the card. The burn damage inflicted could be interpreted as your monster attacking as theirs attacks. Mechanically, this can do things Magic Cylinder can't as it allows your monster the chance to declare a direct attack on your next turn, so it isn't completely worse than Cylinder. What this means is you shouldn't be laughed at (too much) for opting to use this instead of that.
 
Advanced: 2.5/5
Traditional: 2/5 

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