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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Instant Fusion
- #
CDIP-EN040

Pay 1000 Life Points; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) It cannot attack, and is destroyed during the End Phase. You can only activate 1 "Instant Fusion" per turn.

Card Ratings
Traditional: 2.90
Advanced: 3.00 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed:
April 7, 2014

Back to the main COTD Page

 

Dark

Paladin

Instant Fusion is an older one, and one I haven't seen in ages. As far as Fusion cards go, it's not bad, it's just not particularly good either. It's better in Traditional, but outplaced by cards like Magical Scientist. In Advanced, I think it's just too slow, and doesn't do enough positives for you. You can build some OTK/FTK with it for sure, but it's not the easiest of things to do, and there are just better ways to go about things like that. It more or less (more than not) needs its own Deck to work for you at all, so that's going to impact the ratings.

Ratings:

2.5/5 both Formats
Art: 4/5

Leo
Kearon

Instant Fusion
Normal Special
Pay 1000 Life Points; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) It cannot attack, and is destroyed during the End Phase. You can only activate 1 "Instant Fusion" per turn.

Continuing to look at ye olde cards we look at Instant Fusion a card that first appeared in Cyberdark Impact during the GX era. Instant Fusion allows you by paying 1000 life points to get a level 5 or lower fusion monster from your Extra Deck but it can’t attack and it’s destroyed at the end of the turn and you can only use 1 of these a turn.

So it has cost and conditions which isn’t a good sign but the Fusion Monster is treated as being Fusion Summoned so you can bring it back, also you can’t attack with the monster but you can still use its effect (if it has one), Tribute it, use it for another Fusion or use it has Synchro/Xyz Material, so it does work with a lot of things.

Of course this card does require you to actually have low level fusions in your extra deck (which is getting quite crowded these days), so it won’t be for everyone but it has plenty of uses.

Overall it has a cost and conditions but getting a Fusion Summoned monster from your Extra Deck can be a good thing, not for all decks but it is has a lot of possibilities.

Traditional: 3/5
Advanced: 3/5


Kingof
Lullaby

Hello Pojo Fans,

A new week, a new week of great cards. Today we're looking at Instant Fusion. A Normal Spell, you pay 1000 Life Points; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) It cannot attack, and is destroyed during the End Phase. You can only activate 1 "Instant Fusion" per turn.

This card is all about quickly getting a resource for you to use that turn onto the field. Special Summon any monster from your Extra Deck that is a Fusion Monster (that can be Fusion Summoned without special conditions) with a level between 1-5. Use it as a tribute for a Tribute Summon or effect, Synchro Summon using it, or Xyz using it. You can then use the monster that you Special Summoned with Instant Fusion as fodder in the Graveyard for another boss monster (Chaos Sorcerer, Black Luster Soldier Envoy, etc.).

Not being able to attack with the monster and it being destroyed during your End Phase aren't that drastic of a downside to this card. The 1000 Life Points to pay aren't bad either. The only downside to this card would be to draw it in a situation where it is impossible to play it (can't Special Summon, can't activate Spell Cards, not enough Life Points, need a monster to attack this turn). If you have space in your Extra Deck to cater to this card, and it works with your strategy, make room and use it.

Traditional- 3.5/5
Advanced- 3/5
Art- 4/5

Until Next Time
KingofLullaby


Baneful

Instant Fusion

Let's be honest. You aren't going to use this card for the Fusion monster itself, but rather what you can do with it. Particularly, its level. Before the Synchro XYZ craze, it was used to help make a tribute summon. Now that doesn't make as much sense because it won't lead into a plus one. But by being able to get a monster of any level (and attribute), this card can work in a variety of decks and lead to the Synchro Summon or XYZ summon of nearly ANY monster from your Extra Deck. If you are willing to take that -1 (using up a card just for fodder) and compensate for it with some really powerful effects.

An example, the fusion monster Mavelus is a LV4 WIND that can help summon Lightning Chidori (which automatically makes up for the initial -1 with it's amazing effect). In Traditional Format, it's still a perfectly viable card, but it is greatly outclassed by Magical Scientist that does the same exact thing but wayyy better. In Advanced, as time goes on, there will be even more and more use for this card.

All in all, Instant Fusion is quite a flexible card that can open up a wide variety of different doors to the player, even if it isn't for everybody.

Traditional: 2.5 (Okay)
Advanced: 3.5 (Very Good)

tails512
YouTube

I hate on Instant Fusion a lot, but that's not because it is a bad card. It is simply played in decks where it doesn't belong far too often. Instant Fusion is a great way to special summon a monster between level 3 and 5. You then have to do something with the card immediately, or it will be destroyed at your end phase. The most common thing is to use the monster as Xyz material.

Using Instant Fusion to facilitate an Xyz summon is a minus one in card advantage, so doing this only makes sense if the Xyz monster you are summoning will generate you significant advantage. Most don't do this, but there are obviously exceptions. One example is when Wind-Up Carrier Zenmaity was at 3, you could use Instant Fusion to help start the Wind-Up loop to send your opponent's hand to the graveyard. If you're just using Instant Fusion to summon something like Wind-Up Zenmaines or Mechquipped Angineer, there are better cards you can run than Instant Fusion.

One other thing to consider with Instant Fusion is extra deck space. Some decks can afford to waste extra deck space on Instant Fusion targets, but others don't have that luxury.

Rating: 3/5 (Average)


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