When this card is Summoned: You can add 1 "Batteryman" monster from your Deck to your hand, and if you do, this card's ATK and DEF become double its original ATK and DEF. You can only use this effect of "Batteryman 9-Volt" once per turn. During your End Phase: Destroy this card.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Aug. 18, 2014
It's been a while since I ran Batteryman.In 08.They were poor man's Lightsworns or
something.Short Circuit and Industrial Strength just
got better due to the fact that people have heavier
backrows.And the Special Summoning abilities of the
Batteryman cards lead into XYZ options.
So, what are Batteryman decks up to today?They're OTKing now with Charger (tribute
summonable via The Monarchs Storm Forth) and the
quick-to-summon Fuel Cell.Typically, you would want to add Batteryman
Charger (if you dont have him in your hand already)
to speed things up.This card is a level 4 and along with the
combo-able Batteryman AAA, it helps the deck form
into generic rank-4 XYZ's.
– 3/5 ; Its more of a consistency card than a power
card but its still really important for the deck.Crucial stuff, despite not being super
– 5/5 ; Being an unbridled searcher for the
archetype, you can search out whatever monster you
need for the situation.
– 5/5 ; There's no real cost or risk to using it and
its only to your benefit.
– 3/5 ; I'd call it an educated 1-for-1.It blows itself up, but if you can force your
opponent into wasting a Spell/Trap on it, smack them
for 2000 damage directly or use it as material for
XYZ before it would expire, you got your price of
– 5/5 – It gets its effect on summon, making it
faster than an ignition.So if it removed with Torrential or
Bottomless, you still search.
– 1.5/5 ; Traditional hates everything.
Advanced – 3.75/5 ; Will probably help bump
up Batteryman decks to tier 2, making them a threat
in some match-ups.
Mechanic Design – 4/5 ; A great searcher but
with an actual [fair] drawback, unlike
– 3/5 ; It's an electrical boxy battery that looks
like the Reddit mascot.
A staple for Batteryman decks.Use 3 in that deck.
This week we are looking at cards from Duellist
Alliance, and we look at Batteryman 9-Volt, anew
monster for the Batteryman Archetype.
Statwise it is a LIGHT/Thunder which is good, with
1000 ATK and DEF which aren’t great for a level 4,
but it can have its uses.
Effectwise; to start off it is a searcher if it is
summoned, what’s more it doesn’t matter how it is
summoned or what Batteryman monster you get, which
is really good. Also as a bonus if you did search
for a monster the original ATK and DEF of this card
doubles, making it a level 4 monster with 2000 ATK
and DEF which is really good. Of course it can only
be used once per turn. Still able to go from
searcher to beater or defender is really good.
Unfortunately this card then has a self-destruct
effect, luckily for this card and you, it activates
during the End Phase, so by then you have already
searched, attacked your opponent and probably either
used it to get out another monster or given it to
your opponent and it blow up on them. Of course
since it activates during your End Phase, you could
bring this back during your opponent’s turn using
something like Call of the Haunted or Limit Reverse,
have a strong attacker and then have this and the
monster you searched for your turn.
Overall a really nice addition to Batteryman decks,
giving them a searcher and heavyhitter in one.
I've been a fan of Batteryman for a while. I
liked the idea of getting 3 Batteryman AA set up
with Short Circuit in hand. But they needed a lot
more support in every way. And is came in forms of
Batterymen D, Micro-Cell, Charger, Fuel Cell,
Industrial Strength and AAA. They got a few spells
in Recycling Batteries and Quick Charger and
Judgement of Thunder for Traps. But they needed that
one really good searcher. Micro-Cell and Charger do
what they do very well, but it wasn't enough all the
time. Now they get that added search they need, and
it's a great one. It's a level 4, LIGHT/Thunder with
1000 for ATK/DEF. When it is summoned in any way,
you can get to search out any Batteryman monster
from your deck to your hand, and if you do, you can
double its ATK and DEF to 2000. The once per turn
rule is applied here and it is destroyed during your
next end phase. That is not as bad as it sounds.
Should your opponent attack into a Micro-Cell, you
can special summon 9V, and get whatever Batteryman
you might need next turn, Charger, Fuel Cell or even
another copy of 9V for giggles, and sit on a 2000
ATK/DEF monster to stall. You can tribute for
Charger, get Fuel Cell, special summon that Fuel
Cell you just got from 9V, play Battery Charger to
special summon...well, you get the idea. You can
even use Pinpoint Guard on 9V. Batteryman always had
potential, now with this card, they can be a legit
threat to other decks in the game.
Side Note: Notice no one talks about Batteryman C?
Last week, my reviews for Thursday and Friday
didn’t get received somehow. Not sure why, but
hopefully I’m sending them to the right place.
Finally, after what seems like an eternity, we’re
getting more Batterman support! I’m not even going
to bother and look back at the last time we got new
Batterman cards, but I think it was the set Light of
Destruction. That’s before Xyz and Synchro monsters,
if you were keeping track, and let me tell you - the
deck’s been absolutely off the radar, but for good
reason. Batterymen have suffered from the problem of
having too many good support cards without having a
Don’t believe me? Check out their on-theme
powerhouses like Portable Battery Pack and Battery
Charger. This archetype is not failing when it comes
to the Special Summoning department, and some of
their heavy hitters like Batteryman Industrial
Strength and Batteryman Fuel Cell are nothing to
scoff at. The inherent problem with them has always
been a lack of Turn 1 cards, or at least cards that
aren’t terrible early in the game. Sure, if you
could have a perfect setup every turn one, the deck
wouldn’t need Batteryman 9-V, but since it was in
dire need of the card, let’s just be thankful it’s
Why is it so good? It’s stats are nothing
special, but you can bring it out with Thunder
Sea-Horse. Being able to be tutored is already a
major strength for the card, and it’s ATK doubling
ability is a nice boost. Sure, it blows up during
the End Phase of your turn, but hey, a 2000 beater
isn’t bad, right?
Everything else aside, its real strength comes
from the searching ability the card possesses - it’s
like Elemental Hero Stratos, and if you were around
for the 1 week period of Air Blade, a searchable
searcher (because why not) is absolutely busted. And
since we’re at it, you might as well Special summon
9-V off Batteryman Micro-Cell because it’s the
I won’t get into all the Batterman combos, but
this card is absolutely ridiculous for the deck.
It’s hard giving it a fair rating to determine
exactly where it falls on the scope of awesomeness,
but let’s just say for the Batteryman theme, this is
a 12 or 13 out of 5.
Traditional: 2.5 (You can OTK here faster, or
Advanced: 3.75 (It still is a battery man after all)
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