Target 2 face-up Xyz Monsters on the field; send both monsters to the Graveyard, then Special Summon 1 Xyz Monster from your Extra Deck, except a "Number" monster, whose Rank is equal to, or 1 less than, the combined original Ranks of those 2 Xyz Monsters, and if you do, attach this card to it as an Xyz Material. If you activated this card, your opponent takes no further damage this turn.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Aug. 7, 2014
Okay, the final card of Primal Origins we
will be reviewing (at least until some distant time
in the future).
I saved this card for last, right before the gates
of Duelist Alliance arrive and we're greeted with
the Pendulum Monsters.The past few years have literally been an XYZ
Since this card is being reviewed last, we have the
luxury of seeing how it has performed.Like Full House (not the TV show with
Bob Saget, John Stamos and Dave Coullier), its a
card that is situational, but can wreck your
opponent when it is used.
As a result, this has resorted to being an optional
Side Deck card.Some (not a lot) competitive players put 2
copies of this card in the Side Deck against
match-ups like Geargia or Infernity which are known
to spam the field with two XYZ monsters.Won't help you as much if they choose to go
– 5/5 ; When this card's effect goes off, it really
makes a big impact.Losing two XYZ's is like losing 4 monsters
and you gaining a powerful Rank-7 or Rank-8 monster
yourself is bound to do some damage.Its quite possible to come back from this but
it will be difficult.
– 2/5 ; This card will be crap if you draw it too
early or too late.Could be a bad topdeck in numerous
situations.Plus, if the opponent only has one XYZ
(enough to do lots of destruction), this card is
useless, unless you want to give up your own XYZ.
– 2/5 ; When you play this card, you are putting a
lot of stock into a card that could easily be food
for Wiretap, Seven Tools and Trap Stun.Nonetheless, while it has a big requirement,
it doesn't have a big cost.It's a card you would depend on without means
to search it though.
– 4/5 ; When this card does hit, its a +1 thru +3,
depending on the circumstances such as if your
opponent's XYZ's have become floaters or not.This also risks being a dead card and
providing no advantage.
– 4/5 ; Quite good.You can use it right when your opponent
summons the monsters or you can use it the next
It's like the speed of Compulsory Evacuation
Device with the power of Black Horn of Heaven
– 1/5 ; Completely dead here.People don't use XYZ monsters, bar Shock
Master, in this format.
Advanced – 2.75/5 ; Decent card overall.This card's prevalence will depend entirely
on the prevalence of XYZ monsters themselves.Seeing as how they are at an all-time peak
now, it will be difficult for this card to ever be
Mechanic Design – 3/5 ; Its a high risk/high
reward card that is viable and balanced.It's a niche card and one of preference.It may not do what you want, but it does what
it sets out to do quite well.
– 2/5 ; Vague but not in an abstract way.Typical demons/warriors/spirits kind of
It's functional and gets the job done.
Viable borderline niche side-deck card up to
Xyz UniverseNormal Trap
It’s Twofer Thursday to wrap up this week and one of
the two cards we have today is Xyz Universe.
Xyz Universe is a Normal Trap Card with an
interesting effect. By targeting and sending to
face-up Xyz monsters to the Graveyard, you can
Special Summon a Non-Number Xyz Monster, with a Rank
equal to or one less than the combined original
ranks of the sent Monsters and this then becomes
The biggest plus with this card is that one or both
of the Xyz Monsters can be your opponent’s allowing
you to get rid of a problem and gain the advantage
at the same time. The main problem is having an Xyz
Monster that you can use with this card, and it
would preferably have to be a high Rank monster
since Ranks 3 and 4 are the most common. Just
remember the monster summoned by this card wasn’t
Xyz Summoned so you would be getting it back once it
Also your opponent takes no further damage this
turn, which isn’t a problem as you will probably be
using this on your opponent’s turn.
Overall a really nice effect but only if you have
the monsters necessary to use this effectively.
Now we move to numero dos, Xyz Universe. Personally,
I love this card. It truthfully hinders a lot of
combo multi xyz oriented decks. I makes cards like
Gear Gigant X miss the timing(never a bad thing),
gets rid of stall cards like Zenmaines, Maestroke or
ARK. If you already run an extra deck that supports
Rank 6-8 this card is a must. If you can squeeze in
some, it's also a must. Nothing like watching a
Madolche player drop Leviair/Invoker + Tiaramisu and
instead they lose both their monsters and you're
loaded up with a Photon Strike Bounzer ready to
negate an effect the next turn, or turn a pair of
Gigant X's into a Felgrand. The options are as
varied as your imagination allows them to be.
Traditional 2/5 - I don't play traditional and don't
see much in Xyz's being run but should you, it's
still so worth it.
Advanced 4/5 - One of the best counter cards in the
game right now. It easily can be a -2 for your
opponent, or a 1-1 depending on the situation. A
guaranteed must have in side decks.
Xyz Universe, which exploded in popularity not
too long after its release, is quite a card. This
nasty little Trap was placed in many players’ Side
Decks as an absolute blowout against Decks like
Geargia and Madolche, both of which would often put
two Xyz Monsters on the board with ease. You could
turn your opponent’s two Gear Gigant X’s into a
Felgrand (and force them to miss timing) or their
Tiaramisu and Leviair into a Dracossack. The card is
very deadly against those Decks when resolved, and
more often than not spelled game.
You may notice, however, that the card has all but
vanished from people’s Side Decks in recent times.
Why would such a powerful card stop seeing play, you
may ask? Well, there are a number of factors, the
main one being that everyone knows about it now.
When this card was first used, it had the element of
surprise going for it, but as word started to spread
about the card, the two Decks it was used against
both learned ways to play around it, or at least be
careful to not let your opponent have the
opportunity to use it. Additionally, both Madolche
and Geargia have seen a decrease in use; people have
learned how to play around Madolche and Geargia was
hit by the banlist (although it’s still very
viable). Both of these Decks are going to be knocked
down further upon the release of Duelist Alliance,
Even with its waning popularity, the card is still
obscenely powerful when used against an unsuspecting
opponent. It may be a good option if you’re in a
meta full of Rank 4 spam and your opponent wouldn’t
be expecting it.
For the second card of our doubleheader, we have XYZ
Universe, a card that has been seeing a lot of play
in the Side Deck lately, so let's take a look at
why: "Target 2 face-up Xyz Monsters on the field;
send both monsters to the Graveyard, then Special
Summon 1 Xyz Monster from your Extra Deck, except a
"Number" monster, whose Rank is equal to, or
1 less than, the combined original Ranks of those 2
Xyz Monsters, and if you do, attach this card to it
as an Xyz Material. If you activated this card, your
opponent takes no further damage this turn."
Quite the long effect, but it is actually very
simple. In terms of comparison, think a Super
Polymerization for very specific circumstances.
It is a Normal Trap, so you cannot activate it the
turn you set it, and the No-Numbers restriction is
effectively a moot point, in that the best monsters
you want to summon off of this card are all
Non-Numbers. The Monsters you are most likely
to summon off of this card include: Divine Dragon
Knight Felgrand, and Mecha Phantom Beast Dracossack.
Now, why has this card been seeing play? The
rise of one deck:
Geargia. Geargia players often have the
tendency to make big pushes by way of putting
multiple Xyz monsters on field, most often including
a Gear Gigant X. Xyz Universe makes it so that
they do not get their Gigant X's revival effect, and
they don't get to search off of it any more.
The fact that you can do all of that, and get a
Felgrand or a Dracossack, is amazing. This
card can easily win games if you can resolve it.
Now, here we look at the main problem in this card:
Once people started to realize this card was a very
real card, they started to play more cautiously.
The decks that mainly sided it, namely Dragon Rulers
and Sylvans, usually only had a very few number of
Trap Cards, so when they had 3 or more sets past
Game 1, one of them was mostly likely one of the Xyz
Universes that they sided in against you.
There aren't many other relevant decks that one
would side Universe in against also, so sometimes it
gathered dust in your side deck.
Overall, a decent side deck card, but once people
started to catch on, it was much easier to play
Art:4/5 I do enjoy Duel Terminal artwork, you can
see the two Constellar monsters combining to form
Ptolemy M7, and the Shrine of the Mist Valley in the
background, signaling this happened right before the
climax of the Duel Terminal Storyline.
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