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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Fusion Reserve
- #NKRT-EN078

Reveal 1 Fusion Monster from your Extra Deck, add 1 of the Fusion Materials listed on that card from your Deck to your hand, then you can add 1 "Polymerization" from your Graveyard to your hand.

Card Ratings

Advanced: 2.25 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed:
Dec. 11, 2014

Back to the main COTD Page

 
T-REX Fusion Reserve
 
Fusion based Decks get a little support here as this allows for you to add 1 of a particular Fusion monsters materials, add it to your hand and then you “Can” add a Polymerization to your hand.
The good thing about the “Can” part is that you are able to use the effect of Fusion Reserve to search out the monster regardless of whether or not you have Polymerization in your Graveyard… Or even Deck at all!
 
As for giving a general explanation of how this card works rulings wise, just look up Destiny Hero – Prisma…
 
This could be quite a decent card to add into the upcoming Hero Decks as it can be used as a slow RotA, and as it adds Polymerization to your hand as well only your first use of it will be a complete minus, this otherwise removes those minuses normally associated with using Polymerization.
 
Additional Decks that will be able to use Fusion Reserve will be Fluffals, Gladiator Beasts and even Skull Servants!
 
The best thing about this card of all though really is that it’s not going to be even slightly useful to Shaddoll’s, so in this instance, Fusion Support really is going to be supporting Fusions!!!
 
Rating: 2.25. Being a Trap makes this card a little slow, but at east it’s a step in the right direction!

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