Pendulum Effect : You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. Once per turn: You can pay 800 LP; add 1 "Qli" card from your Deck to your hand, except "Qliphort Scout".
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Dec. 15, 2014
Number #7, Qliphort Scout. We just reviewed it
a month ago and how this card plays hasn't
meaningfully changed at all. That's the
downside of this end-of-the-year top 10 COTD lists.
Cards that came out a while ago have room for an
update in the review, but recent cards are
re-hashed. The cut-off line should've been at
November, but ah well.
Here's the basic gist, like I said a month ago.
All Qliphort decks need to run 3 copies because it's
the heart of the deck. If you don't have 3
Scout, don't bother with Qliphorts. It's a +1
every turn, searches for consistency, helps with
Pendulum Summoning and is a solid DEF wall when
needed. Use 3 Summoner's Art, 3 Upstart Goblin
and 3 Pot of Duality to ensure you get it on turn
While Qliphorts have only been just released, they
have made quite the splash, and this card is at the
forefront of the Strength contained by the Qliphort
Since this card can search any “Qli” card from the
Deck, it could be argued that Qliphort Scout is a
prime target to hit the Limited and Forbidden list.
Since in a “Normal” Qliphort Deck, it can be
searched out via 3x Summoner’s Art, 3x Saqlifice and
any copies of Odd-Eyes Pendulum Dragon that are
included in the Deck as well as that it’s able to be
re-used an additional time per turn via Performapal
Trampolynx, makes this card an almost given to open
Add to that any copies of Pot of Duality and Upstart
Goblin and a Qliphort player has to be almost so
unlucky to not get a copy of Qliphort Scout in their
opening hand that they should almost consider
getting life insurance should such a thing actually
Qliphort’s in general have also altered the make up
of the Extra Deck, Fairy Wind is a common card to
use against them, and even those Deck that would not
find it an ideal card to actually use really need to
Side Deck this unless they really are looking to
Also Mystical Space Typhoon has almost become a 3 of
in every Main Deck… Although this is not completely
because of Qliphort’s alone.
Stopping Qliphort Scout helps to slow down the Deck,
at least the main thing is that when the cost for
Scouts effect is paid, a chained to effect Mystical
Space Typhoon will not only Destroy Scout, but it
will also prevent it’s effect from resolving.
Rating: 4.25. It’s the major key card of the Deck,
and like I mentioned last time, stopping this is of
paramount importance if you hope to beat Qliphorts!
Hello Pojo Fans,
Qliphort Scout, #7 on our list, is the engine that
makes the archetype go. This Pendulum monster is on
the right side of the scale with a 9, but its effect
as a Pendulum monster is what makes it critical for
Qliphort. 800 Life Points is nothing to pay for a
free search for ANY “Qli” monster from your deck.
Searchable with Summoner's Art, along with other
cards to speed through the deck, this card can
appear in the first hand with surprising
consistency. Combine it with Performapal Trampolynx
to bounce your Scout back to your hand and play it
again, and you will get two searches and have
everything you need for a big turn after your
Scout is meant to search out the Qli's you will be
summoning and provide you with the high end of your
Pendulum Scale. Though it can be searched by other
things than Summoner's Art, Disk will Special Summon
it, and you don't want it on the field as a monster.
Searched by the archetype's equip spell Saqlifice
will help if you cannot get to Scout on turn one
through other means. This card is a must for the
archetype and has to be run in 3's. Cards that go
through the deck are also needed to be run in
multiples to get to this card as quickly as
I’ve been pretty busy recently, and as such I never
got to review any of the Qliphort cards. I will say
now that I have a deep hatred for the Deck, and it
has joined the ranks of Evilswarm, Madolche, and
Fire Fist as one of my least favorite Decks of all
Qliphort Scout holds the entire Deck together. As a
monster it’s pretty pitiful, having no effect and
only 1000 ATK; 2800 DEF is extremely respectable
though, and being a Level 5 Normal Monster allows it
to be searched out by Summoner’s Art (as such you’re
effectively running 6 copies of the card).
As a Spell Card (since it is one of those newfangled
Pendulum Monsters), Scout is a superb card. At the
cost of 800 LP, once per turn it’ll search out any
of the other Qliphort monsters, giving the Deck its
massive consistency as well as the ability to slowly
accumulate advantage. Having a Pendulum Scale of 9
works beautifully for the Deck, as all Qliphort
monsters are Level 8 or lower.
This card is pretty much the main reason Qliphort is
even viable as a Deck. Without it the Deck lacks the
consistency and ability to constantly churn out
advantage over time.
Still, I don’t think it deserves to be higher than
Moving on to number 7, we have the most one of
the most recent additions to our humble little list,
in Qliphort Scout. Being the first pendulum card on
the list, this card is the heart and soul of any
Qliphort deck, and without it, Qliphorts would
simply not succeed.
Its attack, defense, and type, most of the time,
simply don't matter, although 2800 defense can be a
sizable wall. It truly shines in the pendulum zone.
Once per turn, while it is in the pendulum zone, you
can pay 800 life points to add 1 Qli card from your
deck to your hand. Take note that it doesn't have a
"You can only activate 1 Qliphort Scout's effect
once per turn" or anything like that, so you can
activate multiple Scouts in the same turn, usually
through such means as Performapal Trampolynx. It is
searchable by Odd-Eyes Pendulum Dragon, Summoner's
Art, and Saqlifice, all of which see play in
Qliphorts, and for good reason, they need to see
Scout as much as possible.
While you have a Scout on the field, it is
essentially netting you a +1 every single turn,
adding fantastic cards such as Saqlifice and any
Qliphort monster your heart desires, and even if it
is destroyed in the Pendulum Zone, it goes to your
Extra deck, so you can summon it as a defensive wall
later. Being able to add a Saqlifice for further
floating can be a massive pain to deal with, and
eventually, can easily overwhelm your opponent.
As for this card's weaknesses? Well, this card dies
to any spell/trap removal, but if you have another
Scout handy, this can be circumvented. Fairy Wind is
what you have to look out for the most, due to it's
ability to clear your floodgates as well. Fire Lake
of the Burning Abyss is a very recent card that
shuts this card down hard, and your other face-downs
as well. Its other weakness involves paying life
points, and in long duels, you could easily run out
of life points to pay, due to Skill Drain and this.
Altogether though, the crux of the Qliphort
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