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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Gravekeeper's Shaman
- #LVAL-EN033 

This card gains 200 DEF for each "Gravekeeper's" monster in your Graveyard. Negate all monster effects that activate in the Graveyard, except "Gravekeeper's" monsters. While "Necrovalley" is on the field, your opponent cannot activate Field Spell Cards, also Field Spell Cards on the field cannot be destroyed by your opponent's card effects.

Card Ratings
Traditional: 2.67
Advanced: 2.50 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Feb. 17, 2014

Back to the main COTD Page

 

Dark

Paladin

All righty, welcome to my Legacy of the Valiant week. Things take an upswing this week, and despite what the first three days may tell you this week, it's not Gravekeepers' week. Gravekeeper's Shaman may not look like the best Gravekeeper card at first glance, and it's not, BUT...it sure as hell isn't as bad as it may initially appear either. Level 6, Dark, with 1500 attack and defense aren't going to win you much, and Spellcaster, while good, is all but irrelevant as it only effects its play in its own Deck. Keep in mind though the Gravekeeper Deck has ways to Special Summon Monsters with 2000 or less defense, making the Tribute factor a little less relevant too. This card gains 200 defense (odd but still better than nothing and could be a serious defender) for each Gravekeeper in your Graveyard. So I'd say at least 5 for 2500, but 7 or 8 is 2900 or 3100 respectfully, and that's near impossible to break Monster wise. So it also negates all Monster effects that activate in the Graveyard, except for Gravekeepers. Note, not YOURS, but ALL, not that I see that as relevant as you probably won't run into it that often (as I try to justify this card). It gives protection to Necrovalley though, as your opponent can't play Field Magics, and can't destroy with card effects either. Honestly, I'd try one, or even two of these in your Gravekeeper Deck. See what happens

Ratings:

Traditional: 2/5
Advanced: 3/5
Art: 4.5/5

Cyberplum

Hey everyone, welcome back from the weekend.  We start off a chain of Gravekeeper reviews today, starting with Shaman, a super rare from Legacy.

Shaman may seem great on paper; it protects Necrovalley, will boost its defense to a reasonable level without much effort, and stops any effect that activates in the graveyard, which is all lovely.  However, some fundamental flaws may cause hardcore GK players to shy away from this.  While you can special summon this with Spy, you're going to have an issue if you actually draw it.  Being level 6, you will of course have to tribute summon her if you want to get her out.  Generally you're going to want your normal summon to be something more along the lines of a Recruiter, Spy, or Descendant, which will have to wait if you want to use this.

Furthermore, given how many of the Gravekeeper monsters you're going to want to combo with each other for maximum potential, you may not want to give one up that you control.  Recruiter works no matter how he goes to the grave, so you can freely sacrifice him, but do you want to cough up a Descendant that can create advantage using that same Recruiter, or one of your Spies that's blocking everything in sight with the 2500 Defense?

The answer, short and simple, is that it's not really worth it.  With Imperial Tomb also in this set, you're free to stop whatever's going to blow up your Necrovalley without giving up monster advantage.  I don't think Shaman is awful, being able to summon it with Spy is great, but you need to plan for the worst because the worst can happen.  Maybe run one of these, but not any more.

Traditional: 2/5, GKs aren't bad here but this isn't great
Advanced: 2/5
Art: 4/5

Thanks for reading!


Baneful

Gravekeeper's Shaman

Welcome to Gravekeeper week!

GK's are an archetype that have been perennially winning tournaments since 2003 and are a great deck type to use against decks which abuse the graveyard. So let's get started on Shaman.

This card's two effects are a dream come true for many G.K. players because it fortifies the deck's weaknesses. Necrovalley's loophole of allowing cards that target themselves to Special Summon was a gaping flaw so Shaman fixes it. It also protects Necrovalley from both Mystical Space Typhoon and the opponent using a Field Spell of their own.

This card does have problems though, such as it costing a tribute (which is tough to bear in a GK deck). Also, it focuses on it's Defense power yet in order to get it face-up, you have to summon it in Attack Mode or Flip Summon it in Attack Mode. Flaws aside, I still think this is a really capable card worth trying out.

Traditional: 3/5
Advanced: 3/5

Terrorking

Men wearing skirts and nothing else, young women wearing curvy dresses and old women covering up: if yugioh art is any true indication, the ancient Egyptians knew how to live. That aside, hello, my dear guppies, and welcome to Terrorking's review of some Gravekeeper's card.

One of Yu-Gi-Oh's oldest and most abused design spaces is "when/if this card is sent to the graveyard." No less than 40 cards use this text, so today's card instantly shuts those down, some of which include: Atlantean Dragoons, Marksman and Heavy Infantry, Dandylion... what I'm getting at is she stops a lot of decks from functioning properly. With a little backrow protecting her from 2000+ monsters, you can just sit behind her and as your opponent pulls their hairs out from frustration. Also, do note that while in the deck it only has 1500, which means you can summon it off Gravekeeper's Spy. A bit that's of note is this card keeps Necrovalley from being destroyed by card effects or from being replaced by another Field Spell. That said, you don't need this card in your GK deck, but it's a very solid card if you do decide to include it

Ways to counter Shaman: your best bet is killing it as soon as it hits. The longer it's out on the field, the more you're losing.

Advanced: 3.5/5
Traditional: 2/5


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