When this card is Normal Summoned: You can choose either 1 or 2, then excavate that many cards from the top of your Deck, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target 1 monster on the field; destroy that target.
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Feb. 27, 2014
Sylvan monsters are back in the CoTD, and today
it's Sylvan Marshalleaf. A Water, Plant monster,
this little guy is a level 3 with 1500ATK/1200DEF.
“When this card is Normal Summoned: You can choose
either 1 or 2, then excavate that many cards from
the top of your Deck, send any excavated Plant-Type
monsters to the Graveyard, also place the other
cards on the bottom of your Deck in any order. If
this card is excavated from the Deck and sent to the
Graveyard by a card effect: You can target 1 monster
on the field; destroy that target.”
Decent stats for a level three, Marshallleaf can
be searched by Lonefire Blossom, Violet Witch, Mount
Sylvania, and Sylvan Flowerknight. You will choose
two almost all of the time, then excavate that many
cards off the top of your deck. Any Plant-type
monsters get sent to the grave, while any other
cards go to the bottom of your deck in any order.
Any Sylvan monster excavated will get its effect,
which will give you a plus. If Marshalleaf itself is
excavated and sent to the Graveyard you can target a
monster and destroy it. Dandylion, Naturia
Pineapple, and Spore are targets that will benefit
from Sylvan Marshalleaf's effect. Dandylion will
give you two tokins, while Spore will be
locked-and-loaded in the Graveyard for that turn, or
whenever you feel it's right to use it.
Marshalleaf won't be attacking many monsters and
winning. The Sylvan monsters are several different
attributes, and Marshalleaf is a Water monster.
Though there is support, it would aid the archtype
if they were all or reasonably close to the same
attribute. Marshalleaf only gets its effect when it
is Normal Summoned. If Marshalleaf got its effect
whenever it was summoned, it would be played in
three in a Sylvan deck. As is, I'm not sure you play
three, but two for sure.
Okay, first thought. They totally copied the
character Makar from Zelda: The Wind Waker. And for
those who still don't know, the term “excavate”
means to reveal cards from the top of the deck via
For a Sylvan deck, the only context in which this
card could be truly judged, this is a very good
card, one which you would want to run 2 or 3 of. On
summon, you instantly trigger the excavation effect,
making it very reliable. You don't have to do X, Y
and Z in order to fuel the archetype's engine. You
get it immediately.
In Traditional, “destroy 1 monster” isn't as
impressive and Sylvans are just too slow for that
format, but in Advanced, the removal effect is
great, especially when you get it for free, as you
do by excavating this card. It's even optional so
you don't destroy your own monster.
What's not to like here?
Traditional – 2/5
Advanced – 4/5
Ah, my silly guppies, you probably thought this
was Shinto week, right? Well this card should put an
end to that theory. Today, we look at another
Sylvan: Sylvan Marshalleaf.
Hello and welcome, my dearies, to Terrorking's
review of the aforementioned card. It's good. It
let's you excavate TWO cards and when it's
excavated, you can destroy a monster on the field.
Furthermore, he has excellent synergy with cards
like Spore due to being level 3 (one of the easiest
levels to manipulate when Synchro summoning). You
want to be using three of this guy if you're using
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