Pojo's Yu-Gi-Oh! news, tips, strategies and more!


Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews

Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers

Releases + Spoilers
Booster Sets (Original Series)
LOB | MRD | MRL | PSV
LON | LOD | PGD | MFC
DCR | IOC | AST | SOD
RDS | FET
Booster Sets (GX Series)
TLM | CRV | EEN | SOI
EOJ | POTD | CDIP | STON
FOTB | TAEV | GLAS | PTDN
LODT
Booster Sets (5D Series)
TDGS | CSOC | CRMS | RBGT
ANPR | SOVR | ABPF | TSHD
STBL | STOR | EXVC
Booster Sets (Zexal Series)
GENF | PHSW | ORCS | GAOV
REDU | ABYR | CBLZ | LTGY
NUMH | JOTL | SHSP | LVAL
PRIO

Starter Decks
Yugi | Kaiba
Joey | Pegasus
Yugi 2004 | Kaiba 2004
GX: 2006 | Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013

Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon

Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler

Tournament Packs:
TP1 / TP2 / TP3 / TP4
TP5 / TP6 / TP7 / TP8
Duelist Packs
Jaden | Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow

Reprint Sets
Dark Beginnings
1 | 2
Dark Revelations
1 | 2 | 3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7

Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7

Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes

Anime
Episode Guide
Character Bios
GX Character Bios

Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)

Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Yugi Polls
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game

Magic
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Celestial Wolf Lord, Blue Sirius
- #SHSP-EN090 

1 Tuner + 1 or more non-Tuner monsters When this card on the field is destroyed and sent to the Graveyard: Target 1 face-up monster your opponent controls; it loses 2400 ATK.

Card Ratings
Traditional: 2.00
Advanced: 2.63 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Jan. 10, 2014

Back to the main COTD Page

 

Dark

Paladin

Friday

Celestial Wolf Lord, Blue Sirius, actually isn't a bad Synchro Monster...and he tries really hard to be good...but he's just not. Statistically, he's not bad for a Level 6 Synchro...Dark is good, 2400 attack is, well, average. Beast Warrior...you could do worse. The 1500 defense isn't great, and even before we get into the effect, we'll think we can make better Rank 6 Monsters, and likely easier too. Well you're right about that. When this card is sent from the Field to the Graveyard, you target a Monster your opponent controls (face-up) and it loses 2400 attack. That's a hell of a drop, but again, you're going to find better and easier ways to do this. Sure, I've been kinda cynical lately, but I'm trying to be positive doing it. Think about it

Ratings:

Traditional: 1.75/5
Advanced: 2.75/5
Art: 5/5

Leo
Kearon

Celestial Wolf Lord, Blue Sirius
DARK/Beast-Warrior/Synchro/Effect/Level 6/2400/1500
1 Tuner + 1 or more non-Tuner monsters
When this card on the field is destroyed and sent to the Graveyard: Target 1 face-up monster your opponent controls; it loses 2400 ATK.
 
To wrap up this week we have Celestial Wolf Lord, Blue Sirius a Jack Atlas card from the 5Ds Manga. Statwise Celestial Wolf Lord, Blue Sirius has good, if unremarkable stats for a Level 6 monster. 2400 ATK is what we like to see in a level 6, while 1500 ATK isn’t great but is par for the course for level 6s with 2400 ATK.
 
Effectwise, I am surprised that his guy has his effect not just intacted but actually improved. The Manga version only works when he is destroyed by battle and only on the monster that destroyed it, here though the effect triggers when it is destroyed and it can be any Face up monster your opponent controls. Of course the effect itself 2400 ATK is a massive amount of ATK to lose for any monster and it will force your opponent to try to think of other ways to get rid of this card.
 
Overall, a powerful effect and a good monster on his own right. Of course it depends if you have room in your Extra Deck for him.
 
Traditional: 2/5
Advanced:  3.5/5


Fungal
Paranoia

Celestial Wolf Lord, Blue Sirius

Howdy there, today's card is Celestial Wolf Lord, Blue Sirius a really bad ass monster to finish off the week. He is a reprint in ways that players wanted for a while from OCG and we got him in Shadows Specters he could have done more before XYZ we brought in, but he is still a good, if not maybe sadly the best generic 6 Synchro monster, I kind of wish he didn't need to be destroyed to get his effect which could allow cool Synchro - > XyZ - > detach combos. He still is really cool and that art that art!!

Traditional: 4/5 (Honestly kind of stomps CED, oh destroy my Sirius hello 600 attack CED :D)
Advanced: 3/5 (Synchro is just not the same anymore)

Art: 5.5/5 Blue werewolf guy with arms that are also wolves, bad #@$%ing ass sooo coool!!!

Cyberplum

Happy Friday everyone!  We conclude the week with a review of Celestial Wolf Lord, Blue Sirius, a level 6 Synchro from the Shadow Specters expansion.
 
This card has a number of benefits going for it that might make it worthwhile to play.  First, it's level 6, which from the Synchro side of things is not a strong number.  There are unique cards like the Dragunity monsters and Naturia Barkion, but if you're not playing a deck that can easily make those, you need another option.
 
You can then turn to Orient Dragon or Gaia, one of which is nothing but a beatstick, and the other is meant to give you an edge of other Synchro Monsters.  I have no problem with Orient Dragon, but sometimes that's not what you need.  There's also HTS Psyhemuth, a card that functions like a D.D. Warriorr Lady with higher attack.  Again, useful, and it will make your opponent think twice about attacking it, but it may not always be the best option.
 
So now you have this, with a pretty reasonable Attack stat at 2400, a paltry 200 less than Gaia the Beatstick Warrior, and with a reasonable effect of basically making whatever destroyed it useless.  Now granted Psyhemuth will neutralize that monster permanently, but that's only in battle.  Furthermore, if Iron Wall is on the field, it's not happening anyway.  This gives you a secondary option to employ in the right situation.  Even if it's not destroyed by battle, say your opponent uses Smashing Ground or something, you get the effect.  I feel like that's a nice incentive to give this card a try if you have the space.
 
If you only have room for one though, I'd still use Psyhemuth over this.  His effect is probably the more useful of the two, but don't write this card off because of that.
 
Traditional: 1/5
Advanced: 2.25/5
Art: 4/5
 
Thanks for reading and have a great weekend!


Kingof
Lullaby

Hello Pojo Fans,
 
Today we are looking at another Synchro monster: Celestial Wolf Lord, Blue Sirius. A Level 6, Dark, Beast-Warrior with 2400ATK/1500DEF. Sirius takes 1 Tuner + 1 or more non-Tuner monsters to summon. When this card on the field is destroyed and sent to the Graveyard: Target 1 face-up monster your opponent controls; it loses 2400 ATK.
 
Though he doesn't take much to bring out, Sirius works best with a Fire Fist deck that works more around Synchro Summoing. All the standard Fire Fist cards will help power up Sirius (Tenki, Tensen, etc.). Sirius's effect can be used in combination with a variety cards to gain you an advantage, without having to wait for it to be destroyed by your opponent. Wild Nature's Release will boost its attack by it's defense (1500) until the End Phase, when it will be destroyed. Destruct Potion will destroy Sirius, activate its effect, and give you life points equal to his attack (2400). Easiest way to combo this card is with Scrap Dragon or Diamond Dire Wolf. Each monster will be able to destroy Sirius while giving you an immediate advantage on the field, as well as lowering one monster's attack by Sirius's attack. If you want to gain advantage while waiting for your opponent to destroy Sirius, then use Horn of The Phantom Beast to increase Sirius by 800ATK and draw when he destroys a monster. 
 
Standard stats for a level six monster, nothing too impressive. It's effect can be useful, but players like to gain advantage without losing resources or using resources to pull off combinations of cards to gain advantage when there are easier routes to get there. Sirius has some uses, and he has support behind him. He can be combo'd with different cards to gain advantage and take down troublesome monsters your opponent may have...but there may be better ways to do that then Sirius. Best move with this monster may still be using Dark Hole to clear a Dracossack's tokins and Sirius off the field, then special summoning something to finish off the leftover Phantom Beast. 
 
Traditional-2/5
Advanced-2.5/5
Art- 5/5
 
Until Next Time,
KingofLulaby


Human Puppet
Twitter
YouTube
Celestial Wolf Lord, Blue Sirius
 
If you're going to synchro for a 6 star monster they're tons of better targets.  It's stats are cool but if a monster is giving you issues you don't want to have to have your awesome synchro summoned monster destroyed to reduce its attack points.  No, you want something that can run over the monster giving you trouble or get rid of it through an effect while not sacrificing field presence. 
 
1/5

Baneful

Celestial Wold Lord, Blue Sirius
 
Breaking this week's tradition of not-so-good cards is a good one.  This week's theme has been stat increase/decrease, and the principle holds true that how good cards of that nature are often depend on what the stat changes are.  Thankfully, in this case we have a good one.
 
At level 6, its an easy-to-summon Synchro.  At 2400 ATK, it's strong and can run over most monsters.  And the ATK reduction of 2400 is strong enough to actually matter on many occasions.  It effectively shines against a swarm where it can kill monster #1, absorb the attack from monster #2 and weaken monster #3 (or #2).  Also, the prospect of making a monster your opponent thinks is strong into a weak one opens up the opportunity for inflicting some decent battle damage.
 
This card still has it's share of holes.  Since it only works after being destroyed (which is usually the opponent's turn), they can see it coming in advance and prepare for it.  Stat reduction weakens the threat but doesn't eliminate it (they can still tribute, xyz and synchro it if it remains).  It requires you have another card to destroy the target in value.  If your opponent destroys Sirius whilst controlling no monsters or they control a monster that isn't surviving because of it's stats anyway, the effect can be a waste.
 
This card has it's shortcomings for sure, but what matters is that there are situations where you would want to use this card, so you might want to splash 1 into your Extra Deck if you're looking for LV6 Synchro monsters.
 
Traditional: 2/5 (Mediocre) 
Advanced: 3/5 (Good)
 
Contact: banefulscolumn@gmail.com
Terrorking Oh my, it seems today we shall be reviewing a card played by the King himself, Jack Atlas from the Yu-Gi-Oh 5D's manga. A king reviewing a king's card. How kingly. Hello my guppies, and welcome to Terrorking's review of Celestial Wolf Lord, Blue Sirius. 
 
If you remember my review of Giganticastle from a few days ago, you'll remember I compared it to other Level 9 Synchros. Well with this, there's a lot more to compare it to, so let's list them off, yeah? Iron Chain Dragon, Psyhemuth, Vulcan the Divine, Gravity Warrior, Flamvell Uruquizas, Mighty Warrior, Splendid Rose, Orient Dragon, and Gaia Knight, the Force of the Earth. Now let's remove all those that have less ATK than Sirius and no good effect to save them and see who's left: Psyhemuth, Mighty Warrior, Orient Dragon, Gaia Knight, Vulcan and Iron Chain Dragon. Now let's remove the situational cards (the ones that require a very particular situation or deck to be effective): Psyhemuth, Iron Chain Dragon, and Gaia Knight. 
 
Both Iron Chain Dragon and Gaia Knight have superior stats to Sirius, but Gaia Knight is a vanilla monster and is easily countered without giving you benefits. Iron Chain Dragon mills the opponent, and getting milled in Yu-Gi-Oh is a good thing; you do not want to be doing good things to your opponent. Psyhemuth is the closest thing to real competition since it has similar stats and remove problematic graveyard-activated cards, but ultimately, it loses out to Sirius for one simple reason: Sirius is a DARK monster. If I need to tell you more, you need to start paying attention, guppy. 2400 ATK and DARK means you can use it with Deck Destruction Virus, which cripples a lot of strong decks out there, and the fact that this is generic and can be accessed by anyone massively ups its playability.
 
How to Counter Sirius: every commonly-used spell/trap/monster effect.
 
Traditional: 1/5
Advanced: 2.5/5

Copyrightę 1998-2013 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.