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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

 Powered Inzektron
- #
LVAL-EN087

1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: This turn, this card cannot be destroyed by battle or by card effects, also you take no damage.

Card Ratings
Traditional: 1.42
Advanced: 2.92 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Jan. 22, 2014

Back to the main COTD Page

 

Dark

Paladin
Wednesday
 
And of course you follow an Evilswarm with an Inzektor, or Inzektron, in this case.  This is a new twist for Inzektors, being a Level 6 Synchro Monster.  Synchro Summoned with a Tuner and one or more non-Tuner Monsters, Powered Inzektron has 2500 attack and 1600 defense, and is a Light attributed Machine (good things of course for various reasons).  This guy really wants to help you out, as he's not affected by card effects, nor can he be destroyed on the turn he is Synchro Summoned.  He also prevents you from being Damaged during said turn.  It's a competitive Extra Deck, but I do really like this card.  Level 6 Synchros are very easy to make after all.

Ratings:

Traditional:  2.5/5 
Advanced:  3.5/5 
Art:  5/5

John Rocha

Powered Inzektron is a pretty good Synchro monster that has a nice attack with 2500, good effect, and excellent statistics. By statistics, I am talking about it being a Machine and a light monster. With those stats, we can use Limiter Removal and Honest to boost its attack power. If you use Limiter Removal the turn you Synchro Inzektron, you will do so without fear of Removal’s destruction effect or any of your opponent’s destruction effects.

Attacking with impunity can mean game for you. It can also come in handy to Synchro summon it on your opponent’s turn with Formula Synchron to protect yourself from loosing the game. Powered Inzektron gives you another option for a level 6 monster besides say Iron Chain Dragon. Unfortunately, the effect only lasts one turn, but if you use it effectively for that turn, it can be a game changer.

Traditional: 2/5
Advanced: 3/5

Leo
Kearon

Powered Inzektron
LIGHT/Machine/Synchro/Effect/ Level 6/2500/1600
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: This turn, this card cannot be destroyed by battle or by card effects, also you take no damage.

Next up we have a new Synchro Monster called Powered Inzektron. Despite its name it isn’t an Inzektor Synchro Monster, it isn’t even an insect. Instead it is a LIGHT/Machine which means it does has a lot of support and 2500 ATK is good for a level 6, 1600 DEF isn’t the best, but it could be worse. It is Generic so that does help its playability.

Effectwise, it only has a one shot effect for when it is Synchro summoned but it does give it protection against destruction for a turn which is good and you take no damage which is a plus. However, it only lasts one turn and 99% of the time it will be your turn, so come your opponent’s turn this card will be destroyed and you will be taking damage, so it isn’t that useful an effect.

Overall, protection and damage prevention is good, but since it only lasts for one turn, (yours) this card isn’t going to help much unless you know it will win you the game.

Traditional: 1/5
Advanced: 2.5/5


Fungal
Paranoia

Powered Inzektron

Howdy there, today's card is Powered Inzektron, a new generic 6 for us to play with, honestly he has a half decent effect especially if synchros come back he can stop plays on the opponents turn if you use formula synchron on their turn. The hidden portion of this card I believe is the last part of his effect, you don't take damage, I could see a gimmick build with searchers to mass search, don't know what you could do with it, but hey who knows.

Traditional: 1/5 (....Meh, the big 6's are here)
Advanced: 3/5 (I see useage, just maybe not meta)

Art: 2/5 A little dark to see the detail, but kind of cool though.


Baneful

Powered Inzektron

Why would you need to worry about taking damage or losing in battle during your turn, especially with strong stats of 2500 ATK. 99% of the time, those effects will probably be useless. But protection from cards like Torrential Tribute and Mirror Force, even if they only last for that one turn (and you're guarenteed nothing from when you end your turn on out) it's still better than nothing. And nothing pretty much seems to be your other options for a strong LV6 Synchro beater. You can have a 2600 effectless beater like Gaia or a 2500 beater with a largely nominal effect like Iron Chain Dragon.

Inzektron is probably moreso good for the fact that the alternatives are worse and in time we may have better options, but for now, it's good to have, though far from essential. It might cause you to re-examine your Extra Deck full of level 6 Synchros, if only for a second.

Traditional: 1/5 (Bad) – Is practically a hard-to-summon vanilla. 

Advanced: 3/5 (Good)

Terrorking

Imagine it. Your cards being destroyed as the enemy forces increase in number. You see men in shining bug suits piggybacking each other and throwing their teammates at you. You fall, unable to do anything.

....

What I just did, my guppies, is paint you a picture of the March 2012 format, where Inzektors were kings. I mention this because today's card is tangentially related to them by how the names sound: Powered Inzektron (do note that this is not an Inzektor card). It is a Level 6 Synchro that was immensely close to being better than Sirius, but that is stopped by it being light.

This card is a lesser Star Eater, and if you're really afraid of backrow, this card offers SOME protection, but it rather easily played around and is just a vanilla after the first turn it's out. There's better cards out there you could be using, and a majority of them happen to be black-bordered. *nudgenudgewinkwink*

How to counter Inzektron: any card that doesn't "Destroy". What I'm saying is you should use SH ARK.

Traditional: 1/5
Advanced: 1.5/5 (it's a decent enough Rank 6 option if you don't wanna go Sirius)


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