Giganticastle is a big, powerful, and useless effect
Synchro Monster. Its an Earth, Rock, Level 9, with
2900 attack and 2800 defense. It gains 200 attack
and defense for every non Tuner Synchro Material
used for this cards Synchro Summon. This one is
worse than yesterday as the effect it has is garbage
and you're wasting far more resources making this
1/5 both Formats
1 Tuner + 1 or more non-Tuner monsters
This card gains 200 ATK and DEF for each non-Tuner
Synchro Material Monster used to Synchro Summon this
Next up we have Giganticastle, a new Synchro
Monster. To be honest there isn’t much to say about
a weak level 9 Synchro Monster which only has a
variable one-off ATK boost. There are way better
Synchro Monsters which have better ATK boost effects
(Colossal Fighter) and plenty of Synchro Monsters
with better stats and effects (Take Your Pick).
Overall, there is no reason to play this. Avoid.
Howdy there, today's card is Giganticastle, a
generic level 9 Synchro from Shadow Specter, his
effect is really bland, but it does allow for a
relatively strong beater could come in handy.
Thought most people prefer Mist Wurm, a fun card
Traditional: 1/5 (Just won't help :P)
Advanced: 2/5 (I believe he could be good with a lot
of non tuners combining him, so using tokens like
scapegoat could make him REALLY beefy, but other
then that not much going for him)
Art: 4/5 Shadow of Colossus + Yugioh =
Giganticastle. Almost comes off as a "Summon the
Kraken!!!" moment in the art and background
Hello Pojo Fans,
Today's card of the day is a Synchro monster called
Giganticastle. An Earth, Level 9 Rock monster with
2900ATK/2800DEF, Giganticastle is pretty straight
forward with its effect. After summoning it with 1
Tuner + 1 or more non-Tuner monsters, Giganticastle
gains 200 ATK and DEF for each non-Tuner Synchro
Material Monster used to Synchro Summon this card.
Its stats are good for a Synchro that takes more
than the standard 1 Tuner + 1 or more non-Tuner
monsters. The attack and defense gain it gets from
the non-Tuner monsters used to summon it could be
better if you can make the monsters used to summon
it give you an advantage. Genex Ally Birdman + 3
Tuningware will net you this guy at 3500ATK/3600DEF,
and gets you three cards, set that play up with
Machine Duplication. Instant Fusion and a level 4
Tuner is one of the easier ways of summoning
Giganticastle, and would bring him up to
Not much support for Earth monsters, this monster
doesn't have an effect that can help you take a
decisive advantage or force a play from your
opponent that would cause the advantage to shift
your way. Even if you use this card to load your
Graveyard for big plays later, there are better ways
to do it.
This monster has the potential to have some decent
attack but at the cost of your field/9 stars;
nothing is worth that. It's just a big monster, why
invest these kinds of resources into a huge attack
when a monster effect or spell/trap removal can deal
with anything giving you issues much more
effectively without the added bonus of being a
minus? I'm sure decks like Lightsworn for example
will find a use for one of these randomly being in
the extra deck due to the odd 9 star status but this
monster isn't anything special.
A level 9 Synchro. This means it requires 3 weak
monsters, or you'll have to use up a strong monster
somewhere. I rarely see this as worth it's
Giganticastle is just a beater. A strong beater but
still a beater. It's ATK is already as strong as it
needs to be and adding 400 or 600 ATK to it just
won't fundamentally change what it is. 10 years
ago, Yu-Gi-Oh! has evolved from just being about raw
ATK power. It is just as vulnerable to Bottomless
Trap Hole and Mirror Force as every other beater is.
That, and without an effect to protect itself,
support your other cards or gain card advantage, it
really lacks a sense of place anywhere.
Lastly, and most importantly. Why not just go LV8
for Scrap Dragon? It's rare that you would need a
2900-3500 beater when a still-strong 2800 beater
with removal is much better. It's still a strong
beater in Advanced Format if you need one in a
certain situation, but it's mostly unnecessary and I
wouldn't particularly recommend it.
Another day, another card and another lesson you
shall be taught by me. Today, that lesson is "When
all you have is a hammer, use it."
That particular hammer, my dear guppies, is
Giganticastle. This card is fairly straightforward:
it's a beater. That's all there is to it. It's
generic, so its only competition is Naturia Leodrake
and Mist Wurm. Leodrake is instantly eclipsed since
the card is guaranteed to come out with at least
3100 ATK. The card this is really competing with is
Mist Wurm, so let's weigh them against each other.
Mist Wurm is great late-game where you clear your
opponent's field and then wipe them out. Early game
they'd just re-fill the field with their monster and
probably Xyz Summon something that can easily take
care of Wurm, like Maestroke or Gagaga Cowboy.
Giganitcastle is good (not particularly great) at
any point in the game, as most 3100 beaters are.
Unlike Mist Wurm, you can make this by using two
monsters as opposed to the three Mist Wurm requires,
so you do not need to lose as much card advantage.
Mist Wurm is a finisher, but Giganticastle is
something you can sit on.
Ways to counter Giganticastle: every commonly-used
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