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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Giganticastle
- #SHSP-EN058 

1 Tuner + 1 or more non-Tuner monsters This card gains 200 ATK and DEF for each non-Tuner Synchro Material Monster used to Synchro Summon this card.

Card Ratings
Traditional: 1.00
Advanced: 1.33 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Jan. 8, 2014

Back to the main COTD Page

 

Dark

Paladin
Wednesday
 
Giganticastle is a big, powerful, and useless effect Synchro Monster.  Its an Earth, Rock, Level 9, with 2900 attack and 2800 defense.  It gains 200 attack and defense for every non Tuner Synchro Material used for this cards Synchro Summon.  This one is worse than yesterday as the effect it has is garbage and you're wasting far more resources making this guy.  
 
Ratings:
 
1/5 both Formats
 
Art:  4/5
Leo
Kearon

Giganticastle
EARTH/Rock/Synchro/Effect/Level 9/2900/2800
1 Tuner + 1 or more non-Tuner monsters
This card gains 200 ATK and DEF for each non-Tuner Synchro Material Monster used to Synchro Summon this card.
 
Next up we have Giganticastle, a new Synchro Monster. To be honest there isn’t much to say about a weak level 9 Synchro Monster which only has a variable one-off ATK boost. There are way better Synchro Monsters which have better ATK boost effects (Colossal Fighter) and plenty of Synchro Monsters with better stats and effects (Take Your Pick).
 
Overall, there is no reason to play this. Avoid.
Traditional: 1/5
Advanced:  1/5


Fungal
Paranoia

Giganticastle

Howdy there, today's card is Giganticastle, a generic level 9 Synchro from Shadow Specter, his effect is really bland, but it does allow for a relatively strong beater could come in handy. Thought most people prefer Mist Wurm, a fun card nevertheless.

Traditional: 1/5 (Just won't help :P)
Advanced: 2/5 (I believe he could be good with a lot of non tuners combining him, so using tokens like scapegoat could make him REALLY beefy, but other then that not much going for him)

Art: 4/5 Shadow of Colossus + Yugioh = Giganticastle. Almost comes off as a "Summon the Kraken!!!" moment in the art and background


Kingof
Lullaby

Hello Pojo Fans,
 
Today's card of the day is a Synchro monster called Giganticastle. An Earth, Level 9 Rock monster with 2900ATK/2800DEF, Giganticastle is pretty straight forward with its effect. After summoning it with 1 Tuner + 1 or more non-Tuner monsters, Giganticastle gains 200 ATK and DEF for each non-Tuner Synchro Material Monster used to Synchro Summon this card.
 
Its stats are good for a Synchro that takes more than the standard 1 Tuner + 1 or more non-Tuner monsters. The attack and defense gain it gets from the non-Tuner monsters used to summon it could be better if you can make the monsters used to summon it give you an advantage. Genex Ally Birdman + 3 Tuningware will net you this guy at 3500ATK/3600DEF, and gets you three cards, set that play up with Machine Duplication. Instant Fusion and a level 4 Tuner is one of the easier ways of summoning Giganticastle, and would bring him up to 3100ATK/3000DEF.
 
Not much support for Earth monsters, this monster doesn't have an effect that can help you take a decisive advantage or force a play from your opponent that would cause the advantage to shift your way. Even if you use this card to load your Graveyard for big plays later, there are better ways to do it.
 
Traditional- 1/5
Advanced- 1/5
Art- 3.5/5
 
Until Next Time,
KingofLulaby


Human Puppet
Twitter
YouTube
Giganticastle
 
This monster has the potential to have some decent attack but at the cost of your field/9 stars; nothing is worth that.  It's just a big monster, why invest these kinds of resources into a huge attack when a monster effect or spell/trap removal can deal with anything giving you issues much more effectively without the added bonus of being a minus?  I'm sure decks like Lightsworn for example will find a use for one of these randomly being in the extra deck due to the odd 9 star status but this monster isn't anything special. 
 
1/5

Baneful
Giganticastle
 
A level 9 Synchro.  This means it requires 3 weak monsters, or you'll have to use up a strong monster somewhere.  I rarely see this as worth it's requirements.
 
Giganticastle is just a beater.  A strong beater but still a beater.  It's ATK is already as strong as it needs to be and adding 400 or 600 ATK to it just won't fundamentally change what it is.  10 years ago, Yu-Gi-Oh! has evolved from just being about raw ATK power.  It is just as vulnerable to Bottomless Trap Hole and Mirror Force as every other beater is.  That, and without an effect to protect itself, support your other cards or gain card advantage, it really lacks a sense of place anywhere.
 
Lastly, and most importantly.  Why not just go LV8 for Scrap Dragon?  It's rare that you would need a 2900-3500 beater when a still-strong 2800 beater with removal is much better.  It's still a strong beater in Advanced Format if you need one in a certain situation, but it's mostly unnecessary and I wouldn't particularly recommend it. 
 
Traditional: 1/5 (Bad)
Advanced: 2/5 (Mediocre)
 
Contact: banefulscolumn@gmail.com
Terrorking Another day, another card and another lesson you shall be taught by me. Today, that lesson is "When all you have is a hammer, use it."
 
That particular hammer, my dear guppies, is Giganticastle. This card is fairly straightforward: it's a beater. That's all there is to it. It's generic, so its only competition is Naturia Leodrake and Mist Wurm. Leodrake is instantly eclipsed since the card is guaranteed to come out with at least 3100 ATK. The card this is really competing with is Mist Wurm, so let's weigh them against each other.
 
Mist Wurm is great late-game where you clear your opponent's field and then wipe them out. Early game they'd just re-fill the field with their monster and probably Xyz Summon something that can easily take care of Wurm, like Maestroke or Gagaga Cowboy.
 
Giganitcastle is good (not particularly great) at any point in the game, as most 3100 beaters are. Unlike Mist Wurm, you can make this by using two monsters as opposed to the three Mist Wurm requires, so you do not need to lose as much card advantage. Mist Wurm is a finisher, but Giganticastle is something you can sit on.
 
Ways to counter Giganticastle: every commonly-used spell/trap/monster effect.
 
Traditional: 1/5 
Advanced: 2

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