This card was initially put at 2 when release in
'03. Was limited to 1 during the Synchro era. Now
is being put back at 2.
So, what's the difference? My guess is that during
the Synchro era, most of the tuners were
Warrior-types. ROTA allowed you to pull them out
instantly and combo. Synchro-spam decks with
Librarian and such could have abused ROTA if it
weren't limited. Nowadays, Warriors aren't as
broken as they used to be, especially with the
expansion of other types. But Warriors are still
one of the most supported monster types and are core
parts of numerous different archetypes.
Warrior-heavy decks need to use 2 copies of this
card. Decks that are borderline cases are: (a)
decks without a high Warrior count and (b) decks
where the Warrior monsters aren't the most urgent or
valuable cards in there.
So what's the ratio now?
Use 1 ROTA if your deck has at least 3 (4, on the
safer side) Warriors to target.
Use 2 ROTA if your deck has at least 5 Warriors to
An exception: sometimes a deck, however, might only
have 2-3 Warriors, but those cards may be so vital
to the deck, you'd risk a dead ROTA just to run 2
ROTA's. For consistency sake.
Also, I have a little tech called Pro-ROTA'ing, much
like Pro-Heavy-Storming. I set ROTA and pretend its
a trap. Then, next turn I use it to search exactly
the Warrior I need for the situation.
So, um, yeah. What are you waiting for? Run this
Traditional - 4
Advanced - 4.25
Reinforcements of the Army is a
spell card that has been with us since the beginning
era of the game, with a simple straightforward
effect that has only become more powerful over time.
The idea behind the card is to increase consistency
within your deck. Perhaps a key strategy of your
deck involves a specific warrior monster, but you
can only have 3 copies of it within your deck.
Reinforcements of the Army, or ROTA, as it is often
called, was created to alleviate that problem.
This card will thin one card
from your deck, increasing consistency in a similar
way that the card terraforming does allow, but is
also quite versatile in warrior decks letting you
select any monster of your choosing as long as it is
level 4 or lower. If this card would have been
allowed at 2 or 3 copies instead of 1 for these last
formats, then decks like Noble Knights might have
actually seen some more form of competitive play,
since the deck focuses on being able to summon
either Medraut or Borz early game in order to have a
fighting chance. The card moving up to 2 now will
sure increase consistency for decks like the
Satellarknights, but it might be too little too late
for the Nobles, just depending on what the new
support cards allow for the archetype in the form of
Merlin and others.
If you have warrior monsters
that you normal summon in your deck, then you will
want to run ROTA in as many copies as are allowed.
This card moving to 2 is happily accepted by many of
the Warrior Themed decks that see play in today's
Mechanic Design-3/5 (Standard, run of the mill,
increased consistency card for warrior theme. A
basic necessity for the typing.)
Reinforcements of the Army
This card is extremely simple to understand, it’s a
Normal Spell card that allows you to add 1 Level 4
or lower Warrior monster to your hand from your
And even better, this card has now gone from being
Limited, to Semi-Limited, and that’s a great boost
to anyone that is playing some, or lots of Warrior’s
in their Deck.
Search cards provide your Deck with consistency,
and consistency is exactly what this card does
provide, and it’s going to see play in everything
from Hero’s to Six Sams, to Noble Knights and to the
new Stellar Knights as well as everything in
Essentially generic, any Deck that plays even a
few Warriors will be able to benefit from this card
being at 2 rather than 1.
Origianlly, 2 RotA’s and 4-5 Warriors in a Deck was
enough to make RotA be included in everything.
Traditional: 5. Why 5? One card exists in
Traditional, Makyura the Destructor, and getting it
quicker results in you FTK’ing even more
Advanced: 4.5. Theoretically I’m over rating this
card, however the reality is that for what this card
does, there is nothing that can be faulted with it,
and any Deck that can run it can only be better with
it, but not only that, there is never going to be a
good reason to not run the maximum allowed amount in
that instance. It’s not game breaking, but then
realistically it’s only ever as good as the searches
that it can search for, which could technically be a
Hello Pojo Fans,
With RoTA now at 2, it opens the door for Samurais
to attempt to return to Tier 1, along with giving
added support to Noble Knights, Destiny Heros, etc.
Search any Level 4 or lower Warrior in your deck and
add it to your hand. Simple, effective, capable of
setting up your move for the turn, or add a resource
to use later. The only mainstream card that isn't
banned that prevents this from being used is Thunder
King Rai-Oh. You could also find yourself facing an
Anti-Spell Fragrance, but only in certain decks
(along with Deck Lockdown). Find a way around these
cards and you are golden. Helpful when topdecking,
helpful almost anytime its drawn.
Nine times out of ten you will play this card the
second you see you've drawn it.
Until Next Time
Reinforcement of the Army
This had to be the 2nd biggest surprise of the list
behind Goyo. The effect is simple enough, grab a
Level 4 Warrior from your deck and add it to your
hand. Back in the day this typically meant searching
a DD Warrior Lady/Assailant, and later on grabbing a
Stratos. Nowadays RotA is a huge coup for Evilswarm/Constellars,
searching a key piece of their optimal first turn
plays even easier. It also can be seen in Infernity
to search a Dark Grepher/Armageddon Knight(which
also sees play in Inzektors), or Lightsworn to grab
a Garoth, Ehren or even Jain to make a play, even if
it's just grabbing a discard for something like
Traditional - 3/5 - TeleDAD/Chaos builds greatly
benefit from this
Advanced - 4/5 - Warriors are more a splash now than
a core necessity but the warriors that are used make
tons of plays more viable and being able to search
those warriors even easier is a huge benefit.
Wednesday - Reinforcement of the Army
Hey guys today we are talking about Reinforcement of
the Army. This card is actually so good and there
isn't a whole lot to say about it. So... Its
extremely generic... It gives any warrior based deck
options... It pushes Constellars, Infernities and
Evilswarms even higher into the competitive
spectrum... The card at 2 is insane, end of story.
Don't compare this card to Fire Formation - Tenki,
because RoTA is very good but its not abusable like
Tenki is, thats a completely different ball park.
Traditional: 4 - The infamous Makyura FTK becomes
even more viable, maybe even basis to make it a 5 :/
Advanced: 5(/5) - Yes a 5. I believe cards this
generic and this powerful are 5s and nothing else.
It is so good. Probably, in my opinion, one of the
best yet balanced cards in the game. And back
to the Tenki comparison, they are completely
different cards, Tenki is so much easier to stop.
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