Pojo's Yu-Gi-Oh! news, tips, strategies and more!


Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews

Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers

Releases + Spoilers
Booster Sets (Original Series)
LOB | MRD | MRL | PSV
LON | LOD | PGD | MFC
DCR | IOC | AST | SOD
RDS | FET
Booster Sets (GX Series)
TLM | CRV | EEN | SOI
EOJ | POTD | CDIP | STON
FOTB | TAEV | GLAS | PTDN
LODT
Booster Sets (5D Series)
TDGS | CSOC | CRMS | RBGT
ANPR | SOVR | ABPF | TSHD
STBL | STOR | EXVC
Booster Sets (Zexal Series)
GENF | PHSW | ORCS | GAOV
REDU | ABYR | CBLZ | LTGY
NUMH | JOTL | SHSP | LVAL
PRIO

Starter Decks
Yugi | Kaiba
Joey | Pegasus
Yugi 2004 | Kaiba 2004
GX: 2006 | Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013

Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon

Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler

Tournament Packs:
TP1 / TP2 / TP3 / TP4
TP5 / TP6 / TP7 / TP8
Duelist Packs
Jaden | Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow

Reprint Sets
Dark Beginnings
1 | 2
Dark Revelations
1 | 2 | 3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7

Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7

Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes

Anime
Episode Guide
Character Bios
GX Character Bios

Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)

Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game

Magic
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Raiden, Hand of the Lightsworn
- #SDLI-EN003

During your Main Phase: You can send the top 2 cards of your Deck to the Graveyard, then, if any "Lightsworn" monsters were sent to the Graveyard by this effect, this card gains 200 ATK until the end of your opponent's next turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.

Card Ratings
Traditional: 2.13
Advanced: 3.64 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed:
July 8, 2014

Back to the main COTD Page

 

Dark

Paladin

Raiden, Hand of the Lightsworn, does indeed lend a very valuable hand to his fellow Lightsworn friends. He is Light, Warrior, Level 4 (all good things off the bat) with a respectable 1700 attack and 1000 defense. So by milling (note you have the option, though it has to be done during your Main Phase) up to two cards from the top of your Deck, Raiden gains 200x the number of Lightsworn Monsters that were discarded by this effect. So 1900 or 2100, both still very good for Level 4, while not being absurdly powerful or anything. He also has a standard two card mill during each End Phase. But he's fun, he's a solid attacker, and can mill in two different ways. Easily as good as yesterdays card. Maybe better even.

Ratings:

Traditional: 2.75/5
Advanced: 3.75/5
Art: 4.5/5

Leo
Kearon

Raiden, Hand of the Lightsworn

Continuing our look at the new Realm of Light Structure Deck, we now look at another Lightsworn Tuner; Raiden, Hand of the Lightsworn.

Statwise it is a LIGHT/Warrior which is good, with 1700 ATK which is decent and 1000 DEF which isn’t great. It is a level 4 Tuner which is very good. Though it doesn’t really work in a Lightsworn deck to get out Michael, the Arch-Lightsworn as Lumina, Lightsworn Summoner is the only level 3 non-tuner Lightsworn worth playing.

Effectwise, you can send the top 2 cards of your deck to the graveyard during your Main Phase. This is already a good effect for Lightsworns as you don’t have to wait until the end of your turn to hopefully mill the cards to get out Judgement Dragon. But there’s more to this effect if any of the cards for Lightsworns this gains 200 ATK until the end of your opponent’s turn. Granted a 200 ATK boost isn’t much but it still makes this monster a 1900 Attacker. Of course you can only use this effect once per turn. Finally like most Lightsworns you send a certain number of cards to the graveyard during your End Phase, in this case 2, which is a decent number.Overall a solid monster that is good for getting Lightsworns into the graveyard but not great for getting out Lightsworn Synchro Monsters.

Traditional: 2.5/5
Advanced: 3/5


Christian
Moss

Raiden, Hand of the Lightsworn is an exceptionally terrific support card for an archetype many consider degenerate by nature. Since Lightsworns play by sending as many cards to the grave as quickly as possible, hoping they are monsters sent, it's a good thing that Raiden sends a total of 4 cards to the grave in a single turn, making it one of the most practical normal summon of the deck that also happens to load the grave the most. (Not including Garoth as he is a combo oriented monster)

Another nice feature of Raiden is he sends 2 cards of the 4 cards to the graveyard during your main phase, so you don't have to wait around until the end phase like the other lightsworn monsters in order to reap benefits. This can sometimes allow you additional plays immediately during the turn he is summoned that otherwise wouldn't have been possible. Attack points you can gain by the discarded cards being Lightsworn monsters is just a little bit of icing on the cake, easily putting Raiden to 1900 attack if your luck prevails.

Raiden will lend his helpful services to you while he is on the field, but he also is magnificent when he is in the grave as well. You can normal summon Lumina, Lightsworn Summoner to special summon Raiden from the grave for instant level 7 synchro action. There are some great choices for you as well, in the form of Arcanite Magician, Black Rose Dragon, and the newly released Lightsworn specific boss monster, Michael, the Arch-Lightsworn. As if this isn't good enough, when you special summon Raiden using Lumina's effect, Raiden will allow you to instantly send two cards from your deck to the grave, netting you even more advantage before the synchro play. 

Raiden also plays nice with Lyla, Lightsworn Sorceress as if he stays on the field a turn, you can summon Lyla to destroy a set spell or trap for a quick +1 card advantage, then synchro summon a level 8 monster, like Scrap Dragon.

With solid stats, an amazing effect, and tuner status, it's easy to see why Raiden is being proclaimed as one of, if not the best, new support card as of recent for the Lightsworn archetype. He helps the deck run more efficiently, consistently, quicker, and opens the door way to several power plays previously unheard of for the deck. If you play Lightsworn, use 3 copies of Raiden.

Ratings:

Traditional:  2.5/5 
Advanced:   4/5

Mechanic Design: 3.5 (Nothing to be considered original but a versatile, all around useful effect without being game breaking.)

Art:  3.5/5 (Lightsworns are known for their great artwork, and Raiden is no exception. However, he doesn't stand out or look as interesting as a majority of his counterparts, let alone Michael or Judgment Dragon itself)


Baneful

Raiden, Hand of the Lightsworn
 
An overall quality monster for the deck.  The first effect of milling two cards during your Main Phase is viable, most importantly.  The ATK strength you gain is definitely a nice bonus but the main reason is to fuel your graveyard for big plays like Soul Charge or Judgment Dragon.  You can activate it early in your turn and at your choosing.  This is a big contrast from the standard effect (which this card has, as well) of waiting until your End Phase.  So if you dump a monster, you can revive it in the same turn rather than having to wait, giving you freedom to set up combos.  For example, if you mill Wulf, you can actually attack with it.
 
It sports good stats at a LV4, but its level makes it quite good.  With Lumina, you can Synchro into LV7 (like Michael) and with other standard LV4 monsters, you can Synchro into LV8.  It also, like I said with Minerva, gets the benefit of being a Lightsworn and a Tuner, with all of the support cards that revolve around it.  Except for the fact that this card can actually be good at pulling its own weight.  As a Warrior-type and with ROTA being laxed to two, that may work as well.
 
Recommendable for Lightsworn decks overall.
 
Traditional - 2/5
Advanced - 3.5/5

Terrorking Judgment Dragon: Finally as a common, it's actually worth its price. I am the king.
 
Milling: the act of sending cards from the top of your deck to the graveyard.
 
After the atrocious disappointment that was yesterday's card, let's look at a card I mentioned in passing during that review. Yes, kiddies, today we look at Raiden, Hand of the Lightsworn. Since the deck's inception, Lightsworn players (not including myself) have used Card Trooper to speed up the milling and to have that milling during the Main Phase. This card might as well have been called "Raiden, Lightsworn Card Trooper". It even goes to 1900 when you gets its effect off! Ideally, when you activate its effect and send the top two cards of your deck to the Graveyard, one of those will be a Wulf so you can either hit your opponent for 4000 damage, or Synchro Summon Stardust Spark Dragon (or any other Level 8 Synchro). Just as ideally, you can discard this for Lumina's effect's cost, then revive him with that effect, and from there you make Michael (or any other Level 7 Synchro).
 
This is the first staple-worthy Lightsworn monster to be added to the theme since the set it debuted in Light of Destruction. Cheers.
 
Advanced: 3.5/5
Traditional: 1/5. Ever notice how I either give something a 5 or a 1 here? 
Art: 1/5. His muscles are drawn terrible. His pose is flabbergasting. Is he walking? Is he leaning on something? No one will ever know. Also, notice he has no nipples. 
That
Guy
With
The
Hat
Raiden, Hand of the Lightsworn
 
As much as I liked Minerva yesterday, I like Raiden that much better. He's the real all star as far as the new lLightsworn strategy goes, excluding anything not named Lightsworn. The biggest liability the strategy has is the fact it's a monster heavy one, typically only seeing roughly 10 spells/traps. If you don't get your spells going like Charge/Recharge you have to rely on the monsters to get the combos off. They all activate in the end phase which makes it harder to get your plays started. Not Raiden! Raiden lets you mill 2 cards for NOTHING during the main phase. Sadly it's a once per turn for the effect so no bringing it back and activating again(kid in top 4 tried doing that at my sunday local this past week too). However beyond that, if a Lightsworn gets milled it gains 200 attack til the opponents end phase. Can we simply rename it Raiden, Lightsworn Card Trooper? Minus the draw off the destruction, it might as well be a trooper, and the boost lasts twice as long.  It's also a 4 Star Tuner! With Lumina, can we say broken? Instant Black Rose Dragon to clear the field for your JD's and Diabolos's and Dragon Rulers and everything else you can think of that just screams "SACK!". Or you can grab an old favorite and dish out an Ancient Sacred Wyvern or a Arcanite Magician(when you tune with Lumina at least)
 
Traditional 2/5 - Again, LS can be a fun contender for traditional if they keep hitting the FTKs with Erratas
 
Advanced 4/5 - if Minvera was the shot in the arm, this is definitely the steroid in the needle. This card alone sets up so many plays to make LS as brutal a deck as it ever was!

Copyrightę 1998-2014 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.