During your Main Phase: You can send the top 2 cards of your Deck to the Graveyard, then, if any "Lightsworn" monsters were sent to the Graveyard by this effect, this card gains 200 ATK until the end of your opponent's next turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
July 8, 2014
Raiden, Hand of the Lightsworn, does indeed lend
a very valuable hand to his fellow Lightsworn
friends. He is Light, Warrior, Level 4 (all good
things off the bat) with a respectable 1700 attack
and 1000 defense. So by milling (note you have the
option, though it has to be done during your Main
Phase) up to two cards from the top of your Deck,
Raiden gains 200x the number of Lightsworn Monsters
that were discarded by this effect. So 1900 or 2100,
both still very good for Level 4, while not being
absurdly powerful or anything. He also has a
standard two card mill during each End Phase. But
he's fun, he's a solid attacker, and can mill in two
different ways. Easily as good as yesterdays card.
Maybe better even.
Raiden, Hand of the Lightsworn
Continuing our look at the new Realm of Light
Structure Deck, we now look at another Lightsworn
Tuner; Raiden, Hand of the Lightsworn.
Statwise it is a LIGHT/Warrior which is good,
with 1700 ATK which is decent and 1000 DEF which
isn’t great. It is a level 4 Tuner which is very
good. Though it doesn’t really work in a Lightsworn
deck to get out Michael, the Arch-Lightsworn as
Lumina, Lightsworn Summoner is the only level 3
non-tuner Lightsworn worth playing.
Effectwise, you can send the top 2 cards of your
deck to the graveyard during your Main Phase. This
is already a good effect for Lightsworns as you
don’t have to wait until the end of your turn to
hopefully mill the cards to get out Judgement
Dragon. But there’s more to this effect if any of
the cards for Lightsworns this gains 200 ATK until
the end of your opponent’s turn. Granted a 200 ATK
boost isn’t much but it still makes this monster a
1900 Attacker. Of course you can only use this
effect once per turn. Finally like most Lightsworns
you send a certain number of cards to the graveyard
during your End Phase, in this case 2, which is a
decent number.Overall a solid monster that is good
for getting Lightsworns into the graveyard but not
great for getting out Lightsworn Synchro Monsters.
Raiden, Hand of the Lightsworn
is an exceptionally terrific support card for an
archetype many consider degenerate by nature. Since
Lightsworns play by sending as many cards to the
grave as quickly as possible, hoping they are
monsters sent, it's a good thing that Raiden sends a
total of 4 cards to the grave in a single turn,
making it one of the most practical normal summon of
the deck that also happens to load the grave the
most. (Not including Garoth as he is a combo
Another nice feature of Raiden is he sends 2 cards
of the 4 cards to the graveyard during your main
phase, so you don't have to wait around until the
end phase like the other lightsworn monsters in
order to reap benefits. This can sometimes allow you
additional plays immediately during the turn he is
summoned that otherwise wouldn't have been possible.
Attack points you can gain by the discarded cards being Lightsworn monsters is just a little bit of icing on the cake, easily putting Raiden to 1900 attack if your luck prevails.
Raiden will lend his helpful services to you while
he is on the field, but he also is magnificent when
he is in the grave as well. You can normal summon
Lumina, Lightsworn Summoner to special summon Raiden
from the grave for instant level 7 synchro action.
There are some great choices for you as well, in the
form of Arcanite Magician, Black Rose Dragon, and
the newly released Lightsworn specific boss monster,
Michael, the Arch-Lightsworn. As if this isn't good
enough, when you special summon Raiden using
Lumina's effect, Raiden will allow you to instantly
send two cards from your deck to the grave, netting
you even more advantage before the synchro play.
Raiden also plays nice with Lyla, Lightsworn
Sorceress as if he stays on the field a turn, you
can summon Lyla to destroy a set spell or trap for a
quick +1 card advantage, then synchro summon a level
8 monster, like Scrap Dragon.
With solid stats, an amazing effect, and tuner
status, it's easy to see why Raiden is being
proclaimed as one of, if not the best, new support
card as of recent for the Lightsworn archetype. He
helps the deck run more efficiently, consistently,
quicker, and opens the door way to several power
plays previously unheard of for the deck. If you
play Lightsworn, use 3 copies of Raiden.
Mechanic Design: 3.5 (Nothing to be considered original but a
versatile, all around useful effect without being
Art: 3.5/5 (Lightsworns are known for their great artwork, and
Raiden is no exception. However, he doesn't stand
out or look as interesting as a majority of his
counterparts, let alone Michael or Judgment Dragon
An overall quality monster for the deck. The first
effect of milling two cards during your Main Phase
is viable, most importantly. The ATK strength you
gain is definitely a nice bonus but the main reason
is to fuel your graveyard for big plays like Soul
Charge or Judgment Dragon. You can activate it
early in your turn and at your choosing. This is a
big contrast from the standard effect (which this
card has, as well) of waiting until your End Phase.
So if you dump a monster, you can revive it in the
same turn rather than having to wait, giving you
freedom to set up combos. For example, if you mill
Wulf, you can actually attack with it.
It sports good stats at a LV4, but its level makes
it quite good. With Lumina, you can Synchro into
LV7 (like Michael) and with other standard LV4
monsters, you can Synchro into LV8. It also, like I
said with Minerva, gets the benefit of being a
Lightsworn and a Tuner, with all of the support
cards that revolve around it. Except for the fact
that this card can actually be good at pulling its
own weight. As a Warrior-type and with ROTA being
laxed to two, that may work as well.
Recommendable for Lightsworn decks overall.
Traditional - 2/5
Advanced - 3.5/5
Judgment Dragon: Finally as a common, it's actually
worth its price. I am the king.
Milling: the act of sending cards from the top of
your deck to the graveyard.
After the atrocious disappointment that was
yesterday's card, let's look at a card I mentioned
in passing during that review. Yes, kiddies, today
we look at Raiden, Hand of the Lightsworn. Since the
deck's inception, Lightsworn players (not including
myself) have used Card Trooper to speed up the
milling and to have that milling during the Main
Phase. This card might as well have been called "Raiden,
Lightsworn Card Trooper". It even goes to 1900 when
you gets its effect off! Ideally, when you activate
its effect and send the top two cards of your deck
to the Graveyard, one of those will be a Wulf so you
can either hit your opponent for 4000 damage, or
Synchro Summon Stardust Spark Dragon (or any other
Level 8 Synchro). Just as ideally, you can discard
this for Lumina's effect's cost, then revive him
with that effect, and from there you make Michael
(or any other Level 7 Synchro).
This is the first staple-worthy Lightsworn monster
to be added to the theme since the set it debuted in
Light of Destruction. Cheers.
Traditional: 1/5. Ever notice how I either give
something a 5 or a 1 here?
Art: 1/5. His muscles are drawn terrible. His pose
is flabbergasting. Is he walking? Is he leaning on
something? No one will ever know. Also, notice he
has no nipples.
Raiden, Hand of the Lightsworn
As much as I liked Minerva yesterday, I like Raiden
that much better. He's the real all star as far as
the new lLightsworn strategy goes, excluding
anything not named Lightsworn. The biggest liability
the strategy has is the fact it's a monster heavy
one, typically only seeing roughly 10 spells/traps.
If you don't get your spells going like
Charge/Recharge you have to rely on the monsters to
get the combos off. They all activate in the end
phase which makes it harder to get your plays
started. Not Raiden! Raiden lets you mill 2 cards
for NOTHING during the main phase. Sadly it's a once
per turn for the effect so no bringing it back and
activating again(kid in top 4 tried doing that at my
sunday local this past week too). However beyond
that, if a Lightsworn gets milled it gains 200
attack til the opponents end phase. Can we simply
rename it Raiden, Lightsworn Card Trooper? Minus the
draw off the destruction, it might as well be a
trooper, and the boost lasts twice as long.
It's also a 4 Star Tuner! With Lumina, can we say
broken? Instant Black Rose Dragon to clear the field
for your JD's and Diabolos's and Dragon Rulers and
everything else you can think of that just screams
"SACK!". Or you can grab an old favorite and dish
out an Ancient Sacred Wyvern or a Arcanite
Magician(when you tune with Lumina at least)
Traditional 2/5 - Again, LS can be a fun contender
for traditional if they keep hitting the FTKs with
Advanced 4/5 - if Minvera was the shot in the arm,
this is definitely the steroid in the needle. This
card alone sets up so many plays to make LS as
brutal a deck as it ever was!
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