You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: You can destroy 1 face-up card your opponent controls.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
June 18, 2014
Continuing to look at Artifacts, we look at
Artifact Moralltach. This Monster is Level 5, and a
Light attributed Fairy, with 2100 attack and 1400
defense. You should be familiar by now that these
cards require a Tribute and have lowish attack, but
the Deck doesn't want you to Tribute for these guys.
You can Set it in your Magic/Trap zone, and if
destroyed during your opponent's turn while
face-down, you're able to Special Summon it. If
this Monster is Special Summoned during your
opponent's turn, you can destroy a face-up card on
their side of the Field. I'm hoping a Monster.
Ideally something big and much more powerful than
this, to make it worthwhile. Assuming it isn't
negated or something that is. It's still decent,
but it's not as good as the couple we've reviewed so
Hello Pojo Fans,
Another Artifact has been found on Pojo's CoTD, and
this time it's Artifact Moralltach. A Level 5,
Light, Fairy-Type with 2100ATK/1400DEF, like all
"Artifact" monsters you can set this monster in your
spell/trap zone as a Spell Card. “During your
opponent's turn, when this Set card in the Spell &
Trap Card Zone is destroyed and sent to your
Graveyard: Special Summon it. If this card is
Special Summoned during your opponent's turn: You
can destroy 1 face-up card your opponent controls.”
The same as all “Artifact” monsters in terms of how
to play it. Set this guy in your spell/trap zone and
wait for it to be destroyed on your opponents turn.
If it is Special Summoned during your opponents
turn, you can destroy a face-up monster your
opponent controls. There are several cards that can
destroy Moralltach while it is in your spell/trap
zone. MST and Artifact Ignition are the top choices
for the Artifact deck, but Chain Whirlwind could
also be a choice. Even after Moralltach is in the
grave it can still be useful. Use Call of The
Haunted on your opponents turn to Special Summon
Moralltach and destroy an opponents monster,
possibly stopping a big play.
Aside from Artifact Beagalltach (who destroys up to
2 set cards your opponent controls (min. 1) when
Special Summoned on your opponents turn) this card
is the most versatile of all the “Artifact” monsters
to be used in a deck outside the archetype. There is
plenty of destruction effects and resurrection cards
that will allow you to Special Summon Moralltach
during your opponents turn. In an Artifact deck,
play three, but in any other deck, depending on the
build, Moralltach isn't out of the question.
Traditional-3.5/5- Feather Duster, Heavy Storm, CED
Advanced-3.5/5- Best Artifact monster effect aside
Standard Artifact effect, but can destroy an
opponent's face-up card when Special Summoned "the
Artifact way". Obviously good at clearing out
stronger monsters as well as floodgate cards like
Skill Drain or Field Spells. Even if you hit a
floater card you still get a 1-for-1 on the summon.
Moralltach is an Artifact. Its mostly an
engine for Ignition, Sanctum and LV5 XYZ monsters.
Its not really an amazing card on its own but more
so its a suitable target for other card and it
happens to have a better effect than most of the
Most tourney-winning HAT/Artifact decks use 3 copies
of Moralltach before using any of the other Artifact
monsters, so you know it's good.
(Note: I want to clarify that this card cannot
actually be used to destroy Skill Drain. I moreso
meant cards that have the nature of negating plays
like Skill Drain but not Skill Drain itself.)
Traditional – 2
Advanced – 4
"Dragons are cool. More dragons is more better. Ride
dragons, fly with dragons, BE a dragon. Dragons,
dragons, dragons and more dragons." Yes, we continue
this week with more things my colleagues say. I hope
this has made you reconsider your stance on dragons.
Hello, nipsticks, and welcome to another Terrorking
review. Today's card is Artifact Morallta. It's a
card simpler than yesterday's, and just like
yesterday's, it's a 3-off in any Artifact "deck"
(nobody actually plays pure Artifacts, so I'm
talking about the Artifact engine here). It has the
generic Artifact text of being able to be set and
reviving once destroyed during the opponent's turn.
It's own unique ability is to destroy one face-up
CARD your opponent controls (no targeting) when it
is Special Summoned during your opponent's turn. Not
really much else to say here.
Telling you it's Rank 5 bait, and Pleiades on a
stick is too obvious, so I won't bother with that.
Telling you it has 2100 ATK and can be used as a
beater if you have nothing else is also too obvious,
so I also won't bother with that. Go splash it and
its engine into every deck you can think of. Use
The key monster of the Artifact lineup. Level 5,
2100 attack, on par with a Cyber Dragon. You can set
it in the spell/trap zones and if it's destroyed
during the opponents turn, it can special summon
itself. If it special summons itself on the
opponents turn, it gets to destroy any faceup card.
Absolutely amazing card, and a surprise it currently
isnt more than it's going for value wise. The key
component to how good this card is, is the fact it
doesn't matter HOW it gets special summoned, so long
as it occurs during your opponents turn, and you get
to pop. Destroy it with double cyclone while hitting
an opponent's spell/trap, it summons, you get to
destroy something that's face up like a monster or
even a continuous or field spell. Obviously
artifacts have Sanctum to get it directly from the
deck and it'd still pop making it a +1. One of the
recent Konami articles talked about the rise in
popularity of Master of Blades and his ability to
stop targeting effects but guess what folks? If you
didn't know, Moralltach DOESN'T TARGET meaning it
blows a big ol' raspberry at Master of Blades.
Advanced 4/5 - Again, an absolutely amazing monster
with good stats and an amazing effect. People are
starting to tech this in 3's into so many decks with
Sanctum and Call of the Haunted just to make full
use of Morraltach's effect. Right now the main deck
I've seen the tech strategy in action has been
Mermails but even more could eventually make use of
it in the coming formats
Traditional 2.5/5 - With heavy storm legal, it could
break a game winning play by destroying a necessary
monster such as Yata Garasu, Chaos Emperor or taking
out something like Substitoad or Mass Driver.
Obviously even in Traditional, FTK's are much harder
to pull off due to errata's on stuff like Catapult
Turtle or Dark Strike Fighter
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