When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap Card from your Deck to your hand. If your opponent controls a monster and you control no monsters: You can banish this card from your Graveyard; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while it is on the field or in the Graveyard.
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
March 12, 2014
Cyber Dragon Core isn't very remarkable. We
continue to be a Light attributed Machine, this time
Level 2 with an abysmal 400 attack and 1500 defense.
When Normal Summoned (still not liking you have to
Normal Summon to get effects) you can add a Cyber
Magic/Trap card from your Deck to your Hand.
Furthermore, you can remove this card from play to
Special Summon a Cyber Dragon Monster from your
Deck. If there were a reason to play this card, I
guess that would be it, but since this guy is
treated as Cyber Dragon on the Field or Graveyard
(again I assume to help with Cyber Dragon Fusions)
there may not be room for this guy.
Cyber Dragon Core
When this card is Normal Summoned: Add 1 "Cyber"
Spell/Trap Card from your Deck to your hand. If your
opponent controls a monster and you control no
monsters: You can banish this card from your
Graveyard; Special Summon 1 "Cyber Dragon" monster
from your Deck. You can only use 1 "Cyber Dragon
Core" effect per turn, and only once that turn. This
card's name becomes "Cyber Dragon" while it is on
the field or in the Graveyard.
Next up on our Cyber Week is Cyber Dragon Core,
one of the new Cyber monsters from the Cyber Dragon
Revolution Structure Deck. Statwise it is a
LIGHT/Machine, which is good, 400 ATK, well it is a
level 2 and 1500 DEF which is actually good for a
Effect wise it has two effects but you can only
use 1 of these effects per turn. The first effect
allows to to search your deck for a Cyber Spell/Trap
and add it to your hand when this card is normal
summoned. Searching for a Spell/Trap card is a good
effect, the only problem is there isn’t that many
cards to choose from.
The second effect is better, by banishing this
card which you have no monsters and the opponent
does, you get to special summon a Cyber Dragon from
your deck. This is a good effect, Special summoning
a monster is always good, even better if it is a
good monster to begin with. Also it counts as Cyber
Dragon when on the field or the Graveyard which
helps its possibility.
Overall, a very good support for Cyber Dragon
Today's review covers yet
another new addition to the Cyber Dragon archetype,
that being Cyber Dragon Core.
Core, in my opinion, is the best of the new Cydra
cards. It adds the new cyber support cards to your
hand when summoned, and when in the grave, allows
you to summon one Cyber Dragon monster from your
deck (not necessarily a real Cyber Dragon). These
are both lovely effects, though not both usable in
the same turn. You can't control a monster when you
use the second effect, but that's how most of the
Cyber Dragon summons work traditionally, so that's
not a big deal. He also sets himself up to work
with the new trap card when he uses this effect.
Really, the stats are the only downfall of the card.
400 attack is awful, really leaving you vulnerable
to an ass-whooping from an opposing monster. But
wait. Does anyone remember what happened the last
time Card Trooper was at 3? That's right folks, we
Machine Duped it. And because he's a Cyber Dragon
on the field, that's exactly what you get when you
dupe this: Two real Cyber Dragons. This instantly
sets you up to Power Bond into a game-winning Cyber
Twin or Cyber End Dragon, slaughtering any opposing
monsters with ease and dealing massive damage,
probably for game.
The diversity this card offers is why I feel it's
the best of the new cards. He can loop with Cyber
Support Plant, and in the future, can add Cybernetic
Fusion Support to your hand, which will allow you to
utilize the monsters in your grave for a fusion
summon, giving you even more options. Definitely
run three if you run a Cyber Dragon deck.
Core is quite essential to the Cyber deck. The
search on-summon makes it, at the very least, a
1-for-1 that adds speed to the deck and the ability
to summon a free Cyber Dragon from your deck is
immensely helpful. Being able to imitate the real
Cyber Dragon helps as well. It's stats are weak, but
YGO isn't a basic-beatdown game anymore. You use
really weak monsters with useful effects to gather
enough resources so you can summon large monsters.
And this card does that quite well.
Use 3 in a dedicated Cyber Dragon deck.
Traditional – 2.5 (Okay)
Advanced – 4.0 (Great)
I promise you, dear guppies, that today I shall
review the single best card in the Cyber Dragon
Look at Cyber Dragon Core. Look at it and laugh.
It looks so silly. Now, mechanically (because it's a
Machine, understand?) its chief feature is having
400 ATK. Wait, that's a bit disingenuous. No, its
chief features are being Machine, treating itself as
Cyber Dragon and having 400 ATK. What this means is
you summon this, play Machine Duplication and then
summon 2 Cyber Dragons straight from the deck. That
play is insanely good, as it gives you a way to
summon Nova off of just one spell or you could Power
Bond/Polymerization out Cyber End Dragon or Cyber
Twin Dragon and win right there, or summon Cyber
Eltanin, or make Chimeratech Fortress Dragon or just
attack. Many options because this young'in exists.
Its own effect is a good two too, I guess. When
you normal Summon it it becomes an Elemental HERO
Stratos for "Cyber" spell/trap cards (GRAB YOUR
CYBERDARK IMPACT!!), which means you can search one
out of your deck and add it to your hand. If this
happens to be in your Graveyard and you have no
monsters while your opponent does, you can banish it
to summon a Cyber Dragon straight out of the deck.
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