Welcome to another Ban List week, I did the best I
could with what I had here. As I assumed, at least
this time, with more frequent changes in the list,
it shouldn't be necessary to see many major changes
per cycle. Morphing Jar finds itself on the Banned
end of the spectrum at present. I'm all right with
this, yet kinda pissed at the same time. Morphing
Jar can be a part of OTK/FTK Decks and combos, and
can win you a game. But it can just as easily lose
you a game too, and because of that powerful (and
unwieldly) balance, it shouldn't be Banned. Now at
the same time, it can bring you back from the brink
too, I'm sure that has to be part of it.
Hello Pojo Fans,
Back from a wonderful vacation and ready to throw
come CoTD reviews your way. Starting off, Morphing
Jar. Newly added to the Ban List for the TCG,
Morphing Jar has been a handy monster for years. A
level 2 Earth, Rock-Type monster with 700ATK/600DEF,
Morphing Jar, when flipped forces both players to
discard their hands, then draw five cards each.
Morphing Jar has been part of an OTK/FTK with Book
of Taiyou, Book of Eclipse, and A/D Changer until
your opponent doesn't have a deck to draw from when
you end your turn. It won't be doing much attacking
(though I've seen a Morphing Jar land some direct
attacks in my day). Though it could have some
support behind it, you would be using support for
its effect only. Flip Jar on your turn after setting
almost everything, resetting your hand. If you run
Dark Worlds, this could lead to a mass swarming of
the field. This can also help Zombies load the
Graveyard for later Special Summons (Mezuki and
Plague at 3 each make this a serious possibility).
Morphing Jar's low stats don't hurt it as much as
its ability to also help your opponent. If your
opponent is low on cards you won't be setting
Morphing Jar unless you are also low on cards. If
your opponent hits Morphing Jar when they don't have
a useful hand, or are low on cards, this helps them
greatly and may swing the duel in their favor.
Morphing Jar is a combo card. You can run silly
combos with it, FTK/OTK with it, but now that it's
banned, it will only be possible in Traditional
Side Note: I'd like to say I used to look forward to
the Ban List. It was a time for excitement for a
player. What would get hit this time? Would they get
it right? Would they get it wrong? This list didn't
really surprise me, nor did I really care about
really anything touched. It hurt some players, but
not a ton, and none of the decisions were
ridiculous, so I guess it did its job. I think they
should go back to the six months in-between lists
Traditional- 4/5- lots you can do with it in this
format with nothing forbidden
Advanced- 3/5- if not banned
First of all, one side note. I have to tie up a
loose end. The 2013 top 10 list. I never had the
chance to review Star Eater. Quickly, I would've
given it a 3/5 in Advanced and 1.5 or 2.0 in
Traditional. Can work extremely well for some OTKs,
but it's level is too high and the same resources
you could use on it, you can spend on other cards to
OTK your opponent.
Okay, Morphing Jar.
This card was used quite a bit back in the day.
It's been around since 2002. I remember when it was
like a $100+ card in Tournament Packs. Up until the
5D Synchro era, it worked for some decks. It helped
replenish the resources of burn or aggro decks that
burned through their resources too quickly. Now,
however, with the faster format, it's a different
story. Set monsters are bait to more removal
options. Field presence is lacking, on top of the
fact that your opponent can benefit from it more
than you do.
It's declined in years and pretty much only
stands a chance in Empty Jar. And in such,
Traditional Format, it's still somewhat viable, I
guess. But if you aren't abusing it's effect like 10
times per turn, then this card is old and washed up.
Sorry, if I sound bitter this week. Empty Jar
decks just bring up acerbic memories.
Oh my beautiful guppies, oh how you must've been
in shock from my absence last week. Fear not, my
words have returned and I shall satisfy your
addiction for more. No longer will you have to
endure the pain.
Morphing Jar is a great card. It's always been a
great card. Great enough to be limited? Sure. Great
enough to be banned? Heck no. But I shan't pretend
to understand the thought process behind most of the
cards that have been banned and limited by the TCG,
much the same way as you don't stop to question the
thought process of something from another species.
But you came here to hear about how this card's
good, so I shall facilitate your learning
requirements with my luminous beams of
1. It makes you discard up to and draw 5 cards.
2. It makes your opponent discard up to and draw 5
That's all there is to it. Lots of combos off the
card, lots of utility in a lot of decks. Boom.
Trivia: This was originally used by Yami Bakura of
the original Yu-Gi-Oh anime.
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