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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Number C101: Silent Honor DARK
- #LVAL-EN046 

3 Level 5 monsters Once per turn: You can target 1 Special Summoned monster your opponent controls; attach it to this card as a face-up Xyz Material. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard, then gain Life Points equal to the original ATK of this card. "Number 101: Silent Honor ARK" must be in your Graveyard to activate and to resolve this effect. If this card is Special Summoned this way, it cannot attack for the rest of this turn.

Card Ratings
Traditional: 2.15
Advanced: 3.00 

Ratings are based on a 1 to 5 scale  1 being the worst. 3 is average. 5 is the highest rating.

Date Reviewed:
March 5, 2014

Back to the main COTD Page

 

Dark

Paladin

Today we look at a Chaos Variant of an XYZ Monstter, in C101:  SIlent Honor DARK.  This is a Rank 5 XYZ Monster, requiring three Level 5 Monsters for an XYZ Summon.  This is a Water, Aqua Monster, with 2800 attack, great for a Level 5, even considering the three Monsters necessary for the Summon, and 1500 defense.  So are we getting a good enough return to warrant a Triple Level 5 Summoning condition...or is this overcompensation?  Let's see...this guy isn't as good, or at least, not as easy to utilize successfully as his non-Chaos counterpart.  Once a turn, you can Target a Special Summoned Monster your opponent has on the Field and attach it to this card as an XYZ Material.  If sent to the Graveyard wit XYZ Material, provided one or more is the non-Chaos variant, you can Special Summon this card from the Graveyard and gain Lifepoints to the original attack of this card.  That's good, 2800 is plenty of Lifepoints, and that could help in an Agent or Saturn Deck for sure...if that still existed...if this card were Light at least, there could be potential for that.  Even at two Level 5 Monsters I just don't see a place for this card, even in a Water Deck.  Stick with the original, if anything.

Ratings:

Traditional:  1.25/5
Advanced:   2.25/5
Art:  5/5

Leo
Kearon

Number C101: Silent Honor DARK
WATER/Aqua/Xyz/Effect/Rank 5/2800/1500
3 Level 5 monsters
Once per turn: You can target 1 Special Summoned monster your opponent controls; attach it to this card as a face-up Xyz Material. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard, then gain Life Points equal to the original ATK of this card. "Number 101: Silent Honor ARK" must be in your Graveyard to activate and to resolve this effect. If this card is Special Summoned this way, it cannot attack for the rest of this turn.
 
Next up we have Number C101: Silent Honor DARK, the main Chaos Number of Nasch aka Shark. Statwise, it is a WATER/Aqua; despite it has DARK in its name, which is still good with 2800 ATK which again is good and 1500 DEF which is bad.
 
Effectwise it has two, the first effect allows you to target a special summoned monster of the opponent’s and turn it into Xyz material. While it only works on special summoned monsters it does help get rid of a potential threat and it will bypass any destruction effects.
 
The second effect allows you to bring this card back if it was destroyed while having materials you can Special summon it and you gain 2800 life points. A fantastic effect, of course you need "Number 101: Silent Honor ARK" in your graveyard which isn’t a big deal since you probably Ranked Up Number 101 to get this. Also it cannot attack for the rest of the turn, which is  a problem, but getting your monster back and 2800 Life Points makes up for it.
 
Ocerall if you play "Number 101: Silent Honor ARK" and like Ranking Up, then this card is a must. If you don’t you might want to think about playing them.
 
Traditional: 4/5
Advanced:  4/5


Kingof
Lullaby

Hello Pojo Fans,
 
Middle of the week and we're going to stick with the water-theme today with Number C101: Silent Honor DARK. A Water, Aqua-Type, Rank 5 with 2800ATK/1500DEF, it takes three level five monsters to Xyz Summon him (or other ways which we'll get into). “Once per turn: You can target 1 Special Summoned monster your opponent controls; attach it to this card as a face-up Xyz Material. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard, then gain Life Points equal to the original ATK of this card. "Number 101: Silent Honor ARK" must be in your Graveyard to activate and to resolve this effect. If this card is Special Summoned this way, it cannot attack for the rest of this turn.”
 
Decent stats, but you won't be using three level 5's to bring out C101. The best play is to Xyz Summon Silent Honor ARK, activate it's effect, detaching both materials from Silent Honor to steal a Special Summoned monster on your opponents side of the field, attach it to this card, then use Rank-Up Magic Barian's Force to Special Summon C101: Silent Honor DARK. Doing this will leave Silent Honor DARK with at minimum two materials (three if you are able to detach a material from an opponent's Xyz monster and attach it to Silent Honor DARK). DARK gains the same effect as ARK has, targeting a Special Summoned monster your opponent controls and attaching it to this card (minus the detaching of Xyz Materials). If DARK is destroyed and sent to the Graveyard while it has an Xyz Material, you can Special Summon it, then it's attack goes up by the original ATK of DARK (5600ATK monster is REALLY good). ARK must be in the grave for you to activate this effect though, but that shouldn't be much of a problem. Rank-Up-Magic Numeron Force and Rank-Up-Magic Limited Barian's Force are also options to Special Summon DARK.
 
If you use the Special Summon effect of DARK from the Graveyard, you can't attack for the rest of the turn with DARK. It's good to have a 5600ATK monster on the field, but if it is destroyed next turn then you didn't get much use out of it. Being able to steal a Special Summoned monster from your opponent once per turn is great, but most of the time when an opponent Special Summons a monster they are setting up something that likely would take out your DARK.
 
Traditional- 1/5
Advanced- 2.5/5- ARK is pretty good, not sure if you really need DARK
Art- 4.5/5
 
Until Next Time
KingofLullaby


Baneful

Number C101: Silent Honor DARK

Finding 3 LV5 monsters to summon this bad-boy is a gargantuan, but not sisyphean task. By requiring three cards to summon, this guy greets you with a -2 and challenges you to gain it back. On top of the fact that summoning it is situational, though still very possible. If you do find a way to summon it, you will be rewarded because there's lots to like about this card too.

With 2800 ATK, it's strong (and in context with it's revival effect, tough to pin down for good). Gaining 2800 life points is also a nice bonus, though not essential. Snatching an opponents Special Summoned monster is a really devastating effect, since most big monsters these days are Special Summoned. With 3 XYZ material... Well, 4 if you include the monster you snatch from your opponent. When it's revived, it starts out with no XYZ material, and there's a small window to destroy it until your next turn starts and you absorb another monster.

So, let's do some math. To summon this card is a -2. You're at negative two. You absorb the opponent's monster. You are at negative 1. Your opponent destroys it via an effect. It's a one for one (you are still at negative one). It comes back (and is fully paid for). If it's destroyed again, it becomes a 1-for-1 (nothing lost or gianed). But if you do get to absorb another monster, this card card turn to a plus 1 or plus 2. Maybe more if you can keep the gig going. Or if it's Solemn Warning'd, it remains a negative two.

So, yeah, this is a complicated card. One that takes a bit of skill to use properly. Involves some risk, but also can be incredibly rewarding. Look out for ways to summon this creature.

Traditional: 1/5
Advanced: 4/5

Terrorking

Look, I'm gonna be straight with you, this card is nutsos. It is nuts not by its own merit, but because of the monster it is associated with and the fact that there's an incoming card that lets you summon him and his original form off of just that one spell card.

There's not much to discuss here, this card when coupled with his super powerful base form and the ease of summoning him with an upcoming spell card is just crazy. Most CXyzes and NC monsters are win conditions in and of themselves, and this one is no exception. Nonsense Words: DARK, you are something crazy. Crazy like a taxi. Ka-ray-zee

Advanced: 3.5/5
Traditional: 2/5


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