This week has been rough folks, but it gradually
takes a turn for the better here.
Slightly...Twister is the Mystical Space Typhoon
that has a cost (negligible at 500 Lifepoints) and
can only hit a face-up Magic or Trap card on the
Field. Honestly, this wasn't bad when it was
released, and it's still not that bad now. But
things are hella crazy, fast, and aggressive. You
might luck out and Draw into this at a good time,
but nothing stays on the Field long enough for this
to be relevant, especially with MST alone out there.
Still the best card this week
Pay 500 Life Points. Destroy 1 face-up Spell or Trap
Again, no more Dragons of legends and a look back at
some old Spell/Trap destruction in this case
Twister. Twister requires you to pay 500 life
points in order to destroy 1 face-up Spell/Trap
card. This card would be okay but 3 years before
this was released, a card called Mystical Space
Typhoon was created which can destroy any Spell/Trap
and it doesn’t cost you anything. With Mystical
Space Typhoon at 3 there isn’t any reason to play a
Overall just play Mystical Space Typhoon.
Twister was an under rated
option a few formats ago until it began to get the
recognition it deserves. Being a quickplay spell
with an effect to destroy one spell or trap on the
field means it bares a striking resemblance with
Mystical Space Typhoon, a staple quickplay spell
with an almost identical effect. However, Twister
comes with an added cost of 500 lifepoints, and can
only destroy face up spells or traps. At this point
it could be easy to dismiss Twister as an inferior
version of Mystical Space Typhoon and instantly
relegated to "for collectors only". Yet a majority
of the top duelists would disagree with this
The reason they would disagree is because Twister is
best assigned to the side deck, in addition to
already running 3 Mystical Space Typhoons in your
main deck. It's a card you will never find yourself
using instead of Mystical Space Typhoon, but it's a
card that can be extremely handy in addition to it.
In game 2 and game 3 of a match, if you are facing a
competitive duelist as an opponent, they will be
siding cards that significantly cripple your deck,
or even cards that shut down its mechanics entirely.
Usually continuous and thus needing to remain face
up on the field, these counter cards include but are
not limited to Skill Drain, Soul Drain, Vanity's
Emptiness, Kaiser Coliseum, Necrovalley, Imperial
Iron Wall, and Royal Decree. If your opponent sides
in 3 copies of one of these cards that your deck
simply cannot operate while it is out on the field,
leaving only 3 copies of Mystical Space Typhoon in
your main without additional spell or trap removal
options is a risky decision because although it may
be enough, often times your opponent will draw 2 or
3 copies of their sided counter cards while you draw
only 1 or even no copies of your Mystical Space
Typhoon's. To circumvent this issue, siding
additional Twisters into the main will all but
guarantee that when your opponent activates their
counter cards, you will be able to immediately
respond with an answer to be rid of it before it has
time to significantly hamper your deck. When it's
the difference between being able to make your plays
and being held at the mercy of your opponents sided
cards, the 500 lifepoint cost to activate Twister
could not be more negligible or irrelevant.
Although Twister is always a great choice to have at
your disposal during a heavy backrow format, it
isn't always a necessity during a heavy monster
format. Not only are we seeing decks like Mermail
and Dragons dominate the meta as of recent, now we
have to add into the mix Sylvans, and most
importantly Artifacts, as dominating archetypes. All
of these decks are monster heavy and much less
backrow dependent than lower tier decks, and because
of this, even Mystical Space Typhoon isn't always a
staple at 3 currently. Add to the fact that we have
just been introduced to the Fire Hand's and Ice
Hand's (which we recently reviewed, go check them
out!) which are dominating the meta right now, and
that leaves even more options for spell and trap
removal, pushing the need for Twister even further
back on the priorities list.
Advanced: 3/5 (Never necessary as a main
deck option but extremely helpful as a side deck
option, try running two copies if your deck has
trouble getting rid of counter cards)
Mechanic Design: 3.5/5 (Insanely simple mechanics but extremely
balanced yet still useful)
Art: 3/5 (4.5 out of 5 on the Ultimate Rare
Version. The foil pattern is insane)
reviewed on Pojo for 7 years (when it was released).
A lot has changed back then though. With the rise of
archetypes, nearly every deck, bar Mermails uses
face-up Spell/Trap cards to survive.
Typhoon is at 3 and it's a better card in every
aspect. But this does not mean Twister is entirely
useless. Far from it! It still manages to be a great
card, but for the side deck.
Set it and blow up
some Necrovalley's, Tenki's and such on your
opponent's turn. Or, on your turn, blow up Madolche
Chateau among other cards and go in for the push.
Stops Skill Drain/Soul Drain/Prohibition and so many
more cards people will side against you. And against
rogue/stall decks, you will always be prepared!
Unlike 2007, this is an era where Field Spells and
Continuous Spells thrive. With Pendulum monsters
coming you can destroy the Monster/Spell hybrids
To say MST is at 3
and better really does this great card a disservice.
Because it implies that only 3 Spell/Trap removal
options are enough. And that's far from the truth.
Most decks use 20+ spell/traps. Is 3 MST really
enough for them? Sure, your mileage will vary and
some decks you won't need spell/trap removal to
stop, but most will.
This could work for
a main deck, but you should primarly use it in the
Side Deck. I think every Side Deck should either run
2 copies of Twister or consider running 2 copies of
It's a timeless
card. Face-up Spell/Trap cards will ALWAYS exist.
They're never going to go away and therefore this
card won't ever stop being relevant. A must-have for
2/5 (format doesn't rely as much on continuous
4/5 (a must-have for side decking) Art: 3.5/5 (as a spell card, the gray-green
complements it well)
I apologize, my dears, about today and tomorrow's
reviews being boring. I apologize. But you will
still learn something, I assure you.
When you look in the Trading Card Game dictionary
for "Side Deck Card," Twister is one of the cards
you should see listed there. That's where this card
belongs with Mystical Space Typhoon being at 3. This
card only exists to blow away troublesome cards like
Dimensional Fissure, Macro Cosmos, Soul Drain, Skill
Drain and Vanity's Emptiness... oh, most of those
are already on the list and will rarely ever be
encountered. I suppose if you're using Dragon Rulers
you might wanna get rid of that Imperial Iron wall
that's stopping you, but that's what Blaster exists
for. Or Mystical Space Typhoon.
That said, this is good, albeit limited in
I promised you that you would learn something new
today. Allow me to teach you: "Gypsy" is actually
short for "Egyptian."
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