Gate Blocker, a 5Ds era card, involving
preventing the opponent from gaining Speed Counters
from the effects of Speed World...as you might
guess, isn't quite the same here. This guy is pretty
legit though, I almost put him in my week last week.
He negates the power of your opponents Field Magic
cards, so that's a plus. Your opponent also can't
place any counters on cards on the Field, which is
useful enough against the right Deck. Plus your
opponent can't target other Monsters of your own
control for other card effects. He does a lot, he's
actually brought down a bit being a Rock, yet
ironically would shine most there. Earth is meh, as
is the 100 attack, but the 2000 defense might do
something for you. This guy isn't anywhere near as
bad as his lack of playability is going to suggest.
The environment just isn't good enough for him...or
he's too good for it. Keep one in the side-deck
Art: 4/5 Looks nice for being so ordinary
Negate the effects of your opponent's Field Spell
Cards. Your opponent cannot place counters on cards
on the field. Your opponent cannot target other
monsters you control for card effects.
Next up is a card that is favoured by Neo Domino
City’s Sector Security and their first turn opener
Gate Blocker. In the anime, it was used to stop
crookers from speeding off into the sunset and
prevent them from getting Speed Counters.
Statwise, it is actually standard for a Level 4
EARTH/Rock; low ATK (in this case 100) and 2000 DEF.
Effectwise, it actually does a very good job or
replicating and improving on the original anime
card. It now negates the effect of your opponent’s
field card (which will be handy when the two field
card rule comes in effect) and the opponent cannot
play any counters on any cards, which in the right
deck could be crippling. Also this card can protect
your other monsters from targeting effects. Three
nice effects with no apart from this needed to be
face up have no other costs or conditions. Still
this card would work for every deck nor be useful
against everything, only decks that require a lot of
Fields and or Counters, or until Speed World is made
into a real card.
Overall, a solid defender with three nice effects
but it is only useful against certain decks, maybe a
useful side card.
This is a card whose viability
will greatly depend on the meta and what decks are
out there, but since it has three different effects,
it's quite versatile. Field Spells and counters are
commonly found in archetypes so against the right
archetypes (who knows, maybe soon to be archetypes,
it's going to be good).
It's true potential may come in
protecting other monsters you control from being
targeted, but even then, you have to keep this guy
alive in order to do so. The big weakness is its
weak ATK strength, something you will have to
protect if you want to get it out face-up by normal
summoning it. Otherwise, you'll have to find a way
to Special Summon it in (or switch it to) defense
It may not have much relevance
at this moment, but it's a card that might be worth
holding on to because it could be a good side-deck
card at some point. Still, I would rather just side
Twister to get rid of Field Spells (and spells that
take counters). It's much faster and it doesn't
take up a summon.
"Gotta go fast! SANIC! Gotta go faster! SANIC!
Gotta go faster, faster, faster, faster,
Oh wait, that's the wrong show. Uh... the lyrics
of the English 5D's songs escape my memory at the
moment (but you should totally look up "Believe in
Nexus" and "Road to Tomorrow," both done by Masaaki
Endoh). I bring this up because today we look at
another Dragons of Legend card: one that is neither
a dragon nor is it legendary. This was played in the
third duel of 5D's by officer Ushio, in an attempt
to defeat Yusei.
Hello, my beautiful little sky crawlers, and
welcome to Terrorking's review of not Goyo Guardian,
but Gate Blocker! In the anime, he had the effect of
stopping players from getting Speed Counters, which
you generally needed in Riding duels. In the real
game, he stays true to his anime effect in stopping
counters from being placed and shutting down field
spells, but he also has a little extra: he forces
your opponent to target him.
This card is practically made for the side deck.
You won't ever be maindecking him unless Venom
becomes some super powered archetype, or Spell
counters make a triumphant return. If they do, this
guy will be a nightmare for them. Sadly, I must
judge him on his merits right now, and not what he
can become in the future. Before getting to that, I
must admit Konami knocked this one out of the park.
They did a good job converting this from anime to
real life, unlike so many other cards in this set.
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