This Satellarknight is quite
balanced in design, though, of course, it certainly
lacks the focus of the other ones. Deneb and
Altair are +1's. Vega facilitates YZ
summoning. Unukalhai adds a bit of speed to
the deck and dumping a card from your deck to the
graveyard is much more precise than from your hand.
This card is still better than Alsahm.
Drawing 1 and discarding 1 is still a good (not
great) effect. But like I said, drawing is
like playing the lottery. With the other ones,
you know exactly what card you are going to gain out
of their effects. Deneb, Altair and Unu all
have you choose. Procyon is totally random and
doesn't plus. Also, at 1300, the stats are
quite weak. They well could've 1900 to balance
out the weaknesses.
Not as essential as the other Satellar monsters (bar
Alsahm) but some Satellar players will want to use 1
copy of this card to help improve their hands by
just a bit. This is due to the fact that there
aren't a lot of Satellar monsters to begin with.
But at the same time, splashing in borderline cards
might take away from the minimalism and consistency
of the deck. So, yeah, borderline is the right
word and with deck-space being really tight, ehhh....
This card doesn't generate any real advantage
like a majority of the other tellarknights. You can
ditch one and draw one card for free. I would never
play this card in the current builds for the card is
just to slow.
It’s twofer Thursday and one of the cards is a card
from The New Challengers; Satellarknight Procyon a
new addition to the "tellarknight" archetype.
Statwise Satellarknight Procyon is a LIGHT/Warrior
like the rest of the archetype which is important
with 1300 ATK and 1200 DEF both aren’t great for a
Effectwise, like most "tellarknight", Satellarknight
Procyon’s effect activates when it is summoned and
allows you to send a “tellarknight” monster from
your hand to the graveyard and draw a card. This is
a nice effect allowing you to send a card that would
be better in the graveyard and then replenish your
hand. Not the biggest effect but draw power is
always a good thing. Of course you can only use this
effect once per turn, no surprise there.
Overall a solid effect letdown by poor stats when
compared to some of the other main deck “tellarknights”
Here, we have an interesting
card, in Satellarknight Procyon. Interesting, in
that it is very lackluster support for what it is,
but not exactly unplayable.
"If this card is
Summoned: You can
send 1 "tellarknight"
monster from your
hand to the
Graveyard, and if
you do, draw 1 card.
You can only use
this effect of "Satellarknight
Procyon" once per
Light Level 4 Warrior means it
has a lot going for it. I don't want to sound like a
broken record, so I will just say that it is
searchable by any card that searches any of the
other Satellarknight cards, and usable for
Stellarnova Alpha fodder.
It's effect is fairly
lackluster, but it could possibly be used to dump
excess Unukalhais from your hand, but that is a
pretty bad idea. You really want to keep most
Satellarknights in your hand for the most part.
Overall, this card is alright.
Nothing revolutionary. MAYBE use it as a one-of
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