Pojo's Yu-Gi-Oh! news, tips, strategies and more!


Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews

Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers

Releases + Spoilers
Booster Sets (Original Series)
LOB | MRD | MRL | PSV
LON | LOD | PGD | MFC
DCR | IOC | AST | SOD
RDS | FET
Booster Sets (GX Series)
TLM | CRV | EEN | SOI
EOJ | POTD | CDIP | STON
FOTB | TAEV | GLAS | PTDN
LODT
Booster Sets (5D Series)
TDGS | CSOC | CRMS | RBGT
ANPR | SOVR | ABPF | TSHD
STBL | STOR | EXVC
Booster Sets (Zexal Series)
GENF | PHSW | ORCS | GAOV
REDU | ABYR | CBLZ | LTGY
NUMH | JOTL | SHSP | LVAL
PRIO

Starter Decks
Yugi | Kaiba
Joey | Pegasus
Yugi 2004 | Kaiba 2004
GX: 2006 | Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013

Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon

Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler

Tournament Packs:
TP1 / TP2 / TP3 / TP4
TP5 / TP6 / TP7 / TP8
Duelist Packs
Jaden | Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow

Reprint Sets
Dark Beginnings
1 | 2
Dark Revelations
1 | 2 | 3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7

Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7

Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes

Anime
Episode Guide
Character Bios
GX Character Bios

Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)

Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Yugi Polls
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game

Magic
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Apoqliphort Towers
- #NECH-EN026

Cannot be Special Summoned. Requires 3 "Qli" monsters to Normal Summon/Set. If this card is Normal Summoned/Set, it is unaffected by Spell/Trap effects and by activated effects from any monster whose original Level/Rank is lower than this card's current Level. All Special Summoned monsters lose 500 ATK and DEF. Once per turn: You can make your opponent send 1 monster from their hand or their side of the field to the Graveyard (their choice).

Card Ratings
Traditional: 1.70
Advanced: 2.80 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed:
Nov. 19, 2014

Back to the main COTD Page

 

Baneful

A few weeks ago, this card was known as Apoqliphort Killer, and it was seen as a huge threat that was vastly overpowered. Fast forward today, and surprisingly to some, most Qliphort players are NOT maindecking the card.

But there's a simple reason why people aren't using Towers and why you shouldn't be afraid of it: If Qliphorts have 3 monsters on the field, then they're already at a highly advantageous position and they don't need Towers. Towers is to Qliphorts as Supply Squad is to Burning Abyss. It makes good opening hands better but bad opening hands much worse. Qliphort decks already have enough power with their regular pendulum monsters. They need consistency (aka, getting Scout every opening hand) – not more power.

Also, Qliphort decks use 3 copies of Skill Drain and want to activate it as soon as possible. If Towers is summoned while Skill Drain is active, it doesn't get its effects. Like I said, if you have 3 Qliphorts and Skill Drain active, you don't need Towers to beat the opponent.

Towers has its merits though. 99% of cards in the game are useless against it. There are outs to Towers such as tributing it (via Lava Golem or Volcanic Queen) or ATK-boosters (like Injection Fairy Lily and Megamorph), but most of these outs aren't practical and consistent, with exception to decks with built-in outs like Honest, Bujin Crane and Blackwing Kalut. If Towers hits the field, you surrender, so the solution would be to prevent Towers from ever happening by disrupting Qliphort Scout so it can't search for more tribute fodder.

Another advantage Towers has is that it's searchable via Scout (and Scout is searchable). So you only need to use 1 of them, maximum. I wouldn't main Towers in a competitive tournament but I'd side deck a copy against some weird rogue decks like stall/burn or something.

So Towers isn't the godly card we thought it was but I wouldn't give up on it yet. He's not super-difficult to summon and he's not worthless. He's just an inferior tactic in our current metagame, but Qliphorts are a resource-rich archetype and this could change in the future. Let's say Skill Drain gets limited to 1; we might see Towers in competitive play. So who knows what will happen.

Ratings

Traditional – 3
Advanced - 3  


Robbie
"Mkohl40"
Kohl
YouTube
Apoqliphort Towers

The community has feared this card ever since it was announced in Japan. All special summoned monsters lose 500 attack and defense. In the current format it is hard to achieve a 3500 attack base monster without some hard conditions. Also he is immune to monster effects who's rank and level is lower then his. You also can force your opponent to send 1 monster from hand or field to the graveyard. This card was feared for these very reasons. In the current metagame this card has been dubbed to slow by many of the qliphort players. If you have 3 monsters on the field your already winning the game and this card becomes a "win more card". A very good card but not quite worthy of being played because of its summoning conditions.

Traditional 1/5
Advanced 2/5

Dark

Paladin

Apoqliphort (say that three times fast) Towers is the card today, and what beast he is.  The biggest immediate downside is the attribute, being Earth.  But Machine is a good thing, 3000 attack is a great asset (and the 2600 defense is sound as well).  He can't be Special Summoned, which sucks, but actually works in his favor, given his other effect only works if he's Normal Summoned or Set.  If so, he's unaffected by Magic and Trap effects, as well as activated Monster effects who has a Level OR Rank lower originally than this card...that being 10, so that is a great power for this card as well.  All Special Summoned Monsters lose 500 attack and defense, which is going to hurt your opponent a whole lot more than it will you.  Finally, once a turn, you can make your opponent send a Monster from their Field or Hand (their choice) to the Graveyard.  That's a GREAT option.  You may not want them feeding things to the Graveyard based on the Deck you're up against.  But even so, it's another handy effect to have.  As far as them cards go, (note it requires three Qil cards to be Normal Summoned) which is lofty, but a good price and balance to a very powerful card.  

Ratings:

Traditional:  1.5/5  I see this as slow 
Advanced:   3.5/5 
Art:  4.5/5

Leo
Kearon

Apoqliphort Towers
 
Next on our look at The New Challengers we have Apoqliphort Towers, main is supposed to be the ace monster of the Qli archetype.
 
Statwise it’s an EARTH/Machine so it fits in with the rest of the archetype, with 3000 ATK and 2600 DEF both are pretty poor for a level 10 that requires 3 tributes.
 
Effectwise, first off it can’t be special summoned. This is bad enough but since Qli monsters are all love Pendulum Summoning, this immediately goes against the strategy of the deck. Yes the deck uses tributes but you can also just swam the field with monsters with 2400 ATK or more. Of course it then requires 3 Qli monsters to tribute summon, given the poor stats and they fact that the tribute monsters combined would have more attack, again this doesn’t seem worth it.
 
When it is summoned, it has immunity to all Spell/Trap effects and any monster effects from any monster with a lower level/rank. This is really powerful making it nearly invincible, however it can still be destroyed by battle and it doesn’t stop continuous effects. Alos All special summoned monsters lose 500 ATK/DEF which includes any Qli monsters that were Pendulum Summoned, so again this goes against the deck. Finally once per trun you can force your opponent to send a monster from the hand/field to the graveyard. At first this seems nasty until, they opponent chooses so they can pick something that would benefit them.
 
Overall, a powerful card that actually works against the deck more than helping it.
 
Traditional: 1/5
Advanced:  2.5/5


Electric
Soldier

What we have today is a card that can best be related to the God Cards of olde, but arguably more powerful, and with even more protection, in Apoqliphort Towers(a stupid name change if you ask me, and arguably a very offensive one)
 
Essentially, you tribute 3 of your Qliphort monsters to get a nigh-invincible beatstick. Immunity to ALL spells and traps, reduction of special summoned monsters' attack by 500, and immunity to all monster effects under the level of 10 makes this thing so devilishly hard to kill. Piled on top of that, it is ditching a monster from your opponent once per turn, so that could easily deplete your options.
 
There are a few outs to this card, so let me rattle off the ones that come to mind. Honest, Attack Boosters, Tragoedia with another level 10, Diamond Crab King(not tcg yet), Cyber Dragon into Chimeratech Fortress Dragon, Solemn Warning. Overall, an extremely hard card to kill. Instead of focusing on killing the Towers, you should be focusing on preventing its summon, a la killing the pendulum scales that Qliphorts use to pump out monsters.
 
Now, with all of these perks, using this in Qliphorts is a no-brainer, right? Well, some would argue that it is overkill to summon Towers, due to the fact that if you can summon Towers, you can summon Qliphort Disk, who does so much more for the deck, in that it sets up your extra deck and leads to incredibly frequent otks. Not to mention Disk is easier to summon, and goes to the Extra deck when sent to the grave.
 
Overall, a powerful card. Run it at 1 copy maximum, and it is by no means required.
 
Traditional.2.0
Advanced:3.0 


Copyrightę 1998-2014 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.