Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Material Monsters. You can only activate 1 "El Shaddoll Fusion" per turn.
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1 is Horrible.
3 is Average.
5 is the highest rating.
Nov. 4, 2014
The next wave in Shaddoll trickery is here. This new
quick play spell card allows you to use your broken
effects now on your opponents turn. The deck now
also has an additional 3 ways to fusion summon
allowing the deck to adapt new tricks. I'm
personally looking forward to the impact on the
number of fusions in the deck and seeing how players
will change there numbers for this card.
We continue are Sneak Peak at The New Challengers
with El Shaddoll Fusion, the latest support for
Of course when you first see this card you are
probably thinking; ”Hang On, Shaddolls already have
a Fusion Card the really powerful Shaddoll Fusion,
which does what this card does but with the extra
benefit of possibility of using monsters from the
deck, so what’s the point of bringing out a weaker
Well there are a couple of reasons; first this is a
Fusion Quick-Play with barring the usual once per
turn condition, it has no downside. So your fusion
monster doesn’t self destruct or anything.
Also it is a quick-play which means you can fusion
summon during your opponent’s turn and of course get
the material’s graveyard effects when they might be
better. Being a quick-play makes it chainable and
faster than Shaddoll Fusion. Also instead of using
Polymerization you have something that is also
searchable and recoverable by various Shaddoll
effects. This is the card Flash Fusion should have
Overall, a terrific card for Shaddolls, there is no
reason not to play this, unless you don’t play
Schoolwork has once again done a good job of
keeping me away from doing CotD Reviews, but it
would be wrong for me to skip the chance to review a
new Shaddoll card.
El Shaddoll Fusion is another Fusion Spell Card
added to the Deck’s arsenal, and it is frankly a
very terrifying card. It is a Quick-Play Spell Card,
but does not have the ability to use monsters from
the Main Deck like its Normal Spell counterpart; at
face value it may seem the card is worse because of
that, but on the contrary, it is much better.
Why is that? Regarding the inability to use Material
from the Main Deck, most competent players will
respect the existence of Shaddoll Fusion and not
leave a monster summoned from the Extra Deck out
unless (a) they have no choice, or (b) they have a
way to deal with the Fusion Monster. As such, the
true power in Shaddoll Fusion lies not in actually
using it, but simply the fact that it exists (in a
vein similar to Heavy Storm in past formats).
Beyond that, El Shaddoll Fusion being a Quick-Play
Spell opens up a lot of doors. Along with giving the
Deck three more Fusion Spells to compensate for the
loss of two Super Polymerizations, the card allows
one to tack on extra damage by Fusion Summoning a
new monster in the Battle Phase for much more
aggressive plays. The card can also be used to force
summon-response Traps to miss timing, and can bypass
Vanity’s Emptiness by chaining to it. Additionally,
the card can be used defensively, using a monster
that was targeted for removal as Fusion Material for
a new monster; this gives the Deck a new immunity to
cards like Karma Cut and Phoenix Wing Wind Blast,
significantly improving the Burning Abyss matchup.
There isn’t much that Shaddoll Decks didn’t get from
the release of this card. Expect to see it
constantly in the weeks to come, and expect the
power level of Shaddoll to rise much higher than it
Hello, good folks of Pojo, today we have a card that
pushes Shaddolls to even greater heights than
before, in El-Shaddoll Fusion.
Looking at the card's name, it is searchable by
anything that can search Fusion cards, Shaddoll
Core, and every El-Shaddoll monster so far. Quick
play means it can be searched by Quick Booster, but
that is terrible.
As for what it is, it is essentially a quick-play
Shaddoll Fusion, minus the sending from Main Deck
part. Now, you might be wondering "Isn't this just a
worse Shaddoll Fusion?" The fact that it is a
Quick-Play Spell card makes it as good, if not
arguably better, than the original. You can use this
for a multitude of purposes, including, but not
limited to, dodging backrow, fusing on your
opponent's turn, chaining this card to Vanity's, and
many more. And the great thing, even if you have
this, but don't have the original Shaddoll Fusion in
your hand, the fear factor that you might have it is
a huge deal. This could easily restrain your
opponent from going into their extra deck. As for
which Fusion is better, they were made to be used in
tandem, so it is arguably a moot point. Just
remember, you can only activate one El-Shaddoll
Fusion per turn, so no infinite looping here
All in all, an amazing card.
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