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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

El Shaddoll Fusion
- #NECH-EN064

Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Material Monsters. You can only activate 1 "El Shaddoll Fusion" per turn.

Card Ratings
Traditional: 3.10
Advanced: 4.33 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed:
Nov. 4, 2014

Back to the main COTD Page

 

Baneful

El Shaddoll Fusion

 

An alternative to Shaddoll Fusion is finally here, but alternative might not be the right word as Shaddoll decks will be using both.

 

    As a quick play spell, it's insanely versatile.  Activate during your turn and your opponent's turn. You can chain it mid-combo to make your opponent's cards irrelevant and fizzle out.

    This card doesn't pull materials from the deck like Shaddoll Fusion, making it harder to plus off, but you can still trigger Shaddoll effects from hand/field.

    Super Polymerization is better because it disrupts the opponent and can't be chained to, but there are times when you can't use Super Poly so El Shaddoll Fusion is overall well-rounded.

    All Shaddoll players should get a copy or two of this card.

    As this card ages, more combos will be discovered for it.

 

Traditional – 2

Advanced – 4


Robbie
"Mkohl40"
Kohl
YouTube
El Shaddol Fusion

The next wave in Shaddoll trickery is here. This new quick play spell card allows you to use your broken effects now on your opponents turn. The deck now also has an additional 3 ways to fusion summon allowing the deck to adapt new tricks. I'm personally looking forward to the impact on the number of fusions in the deck and seeing how players will change there numbers for this card.

Traditional 2/5
Advanced 5/5
Leo
Kearon

We continue are Sneak Peak at The New Challengers with El Shaddoll Fusion, the latest support for Shaddoll decks.

Of course when you first see this card you are probably thinking; ”Hang On, Shaddolls already have a Fusion Card the really powerful Shaddoll Fusion, which does what this card does but with the extra benefit of possibility of using monsters from the deck, so what’s the point of bringing out a weaker version?”

Well there are a couple of reasons; first this is a Fusion Quick-Play with barring the usual once per turn condition, it has no downside. So your fusion monster doesn’t self destruct or anything.  Also it is a quick-play which means you can fusion summon during your opponent’s turn and of course get the material’s graveyard effects when they might be better. Being a quick-play makes it chainable and faster than Shaddoll Fusion. Also instead of using Polymerization you have something that is also searchable and recoverable by various Shaddoll effects. This is the card Flash Fusion should have been.
 
Overall, a terrific card for Shaddolls, there is no reason not to play this, unless you don’t play Shaddolls.

Traditional: 4/5
Advanced: 4/5


Rikothe
FoxKid
YouTube

Schoolwork has once again done a good job of keeping me away from doing CotD Reviews, but it would be wrong for me to skip the chance to review a new Shaddoll card.
 
El Shaddoll Fusion is another Fusion Spell Card added to the Deck’s arsenal, and it is frankly a very terrifying card. It is a Quick-Play Spell Card, but does not have the ability to use monsters from the Main Deck like its Normal Spell counterpart; at face value it may seem the card is worse because of that, but on the contrary, it is much better.
 
Why is that? Regarding the inability to use Material from the Main Deck, most competent players will respect the existence of Shaddoll Fusion and not leave a monster summoned from the Extra Deck out unless (a) they have no choice, or (b) they have a way to deal with the Fusion Monster. As such, the true power in Shaddoll Fusion lies not in actually using it, but simply the fact that it exists (in a vein similar to Heavy Storm in past formats).
 
Beyond that, El Shaddoll Fusion being a Quick-Play Spell opens up a lot of doors. Along with giving the Deck three more Fusion Spells to compensate for the loss of two Super Polymerizations, the card allows one to tack on extra damage by Fusion Summoning a new monster in the Battle Phase for much more aggressive plays. The card can also be used to force summon-response Traps to miss timing, and can bypass Vanity’s Emptiness by chaining to it. Additionally, the card can be used defensively, using a monster that was targeted for removal as Fusion Material for a new monster; this gives the Deck a new immunity to cards like Karma Cut and Phoenix Wing Wind Blast, significantly improving the Burning Abyss matchup.
 
There isn’t much that Shaddoll Decks didn’t get from the release of this card. Expect to see it constantly in the weeks to come, and expect the power level of Shaddoll to rise much higher than it already was.
 
Traditional: 4/5
Advanced: 4/5


Electric
Soldier
Hello, good folks of Pojo, today we have a card that pushes Shaddolls to even greater heights than before, in El-Shaddoll Fusion.
 
Looking at the card's name, it is searchable by anything that can search Fusion cards, Shaddoll Core, and every El-Shaddoll monster so far. Quick play means it can be searched by Quick Booster, but that is terrible.
 
As for what it is, it is essentially a quick-play Shaddoll Fusion, minus the sending from Main Deck part. Now, you might be wondering "Isn't this just a worse Shaddoll Fusion?" The fact that it is a Quick-Play Spell card makes it as good, if not arguably better, than the original. You can use this for a multitude of purposes, including, but not limited to, dodging backrow, fusing on your opponent's turn, chaining this card to Vanity's, and many more. And the great thing, even if you have this, but don't have the original Shaddoll Fusion in your hand, the fear factor that you might have it is a huge deal. This could easily restrain your opponent from going into their extra deck. As for which Fusion is better, they were made to be used in tandem, so it is arguably a moot point. Just remember, you can only activate one El-Shaddoll Fusion per turn, so no infinite looping here
 
All in all, an amazing card.
 
Advanced:4.5/5
Traditional:3.5/5

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