If you control a "Blackwing" monster other than "Blackwing - Gale the Whirlwind", you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up monster your opponent controls; that target's ATK and DEF become half its current ATK and DEF.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Oct. 13, 2014
Back then it was given a generous score.This was when Blackwings were new and
overpowered.Due to power creep, however, having Gale at 1
seemed like a vestige of an old era.
There's many reasons why Gale works with Blackwings.It Special Summons itself with ease and its a
LV3 Tuner for a Synchro Summon, two things that work
quite well together.With its permanent stat-reducing effect you
can use every turn, it essentially is a 2600 ATK
monster you can summon so easily.It also has low original ATK, making it
really easy to search via Black Whirlwind
Since splashable monsters have fallen out of favor,
you'll find Gale mostly in Blackwings.And to Blackwing decks, Gale is essential.Run the 2 copies you're allowed, and no less.If and when Gale gets laxed to 3, use the
third copy as well.
Blackwings are a bit power creeped out but that
extra Gale could give them the edge they need.
Power -- 4
Versatility -- 4
Dependability -- 3
Advantage -- 3
Speed -- 4
Traditional – 1.5
Advanced – 3.5
Blackwing Gale the whirlwind
This has been one of the most interesting cards in
advanced play for quite some time. The cards impact
has dwindled since the earlier days of just using it
to destroy Stardust Dragon. The card has made a
return to push blackwings in today's format. Sadly,
this card is not what it use to be.
Blackwing - Gale the Whirlwind
Once this card was highly relevant in not only
Blackwings, but also in Stun for the pure and simple
fact that it’s ability to lower an opponents
monsters attack in half was potentially even a game
Fast forward a few years and now poor o’l Gale has
been essentially creeped into obscurity. It does
however provide a decent boost to Blackwings, and
makes that Deck more competitive… If going “Retro”
is your style!
Gale’s first ability is that it can be Special
Summoned from the hand if you already control
another “Blackwing” monster, and this allows you to
easily Synchro Summon or occasionally Xyz Summon
Equally useful is that “Once per turn” you can
Target one monster your opponent controls and then
lower it’s ATK and DEF by half, this allows Gale to
run over most “Boss” monsters and significantly
weakens anything else. Even something as powerful as
a Black Luster Soldier – Envoy of the Beginning can
be reduced to a piddly 1500 ATK weakling.
And as Blackwings at least should play Zephyros one
option is that you could Summon Gale, ˝ somethings
ATK/ DEF, “Bounce” Gale, Summon Zephyros and then
Special Summon Gale and ˝ something elses ATK/DEF.
You could also achieve this same effect by using
Raptor Wing Strike to return Gale to your Deck, and
then by that cards effect, add the same one to your
Adding Gale from your Deck to your hand also comes
quite easily once Black Whirlwind is in play as
plays for the turn normally start off by Summoning
Sirocco or more ideally Shura as Shura can also
Summon Gale (among several other targets) directly
from the Deck if it destroys an opponents monster by
And even after Gale is sent to the Graveyard it is
still able to be retrieved, either by Dark Eruption
or less ideally by Against the Wind so for the most
part you should always be able to have access to
Gale when you need it. This is of course made far
easier by the fact that it is now at 2.
And because it’s at 2, if for some reason you are
ever forced to Banish it via Allure of Darkness it’s
not such an inconvenience to you, and especially
less so because of the fact that many Blackwings are
Level 3 and this allows them to Summon Leviair the
Sea Dragon easily if they so need. Now while most
Blackwing Decks don’t normally use Leviair as Deck
space is so tight, it does combo very well because
of several cards that the Deck does/ can use. And
I’ve been on the receiving end of Leviair plays!
Traditional: 1.5. While it’s effects may be very
useful, the problem is that Blackwings aren’t
competitive here, and as such this effects this
cards actual playability here.
Advanced: 3.5. Good card for Stun, great card for
Blackwings (and why the slightly higher score than
is relevant to it’s current standing in the Meta),
and maybe useful for some Dark type Decks but apart
from that it won’t be seeing much if any play.
Blackwing - Gale the Whirlwind
Today we look at one of the most infamous Tuners in
Yu-Gi-Oh! Blackwing - Gale the Whirlwind, used by
Crow in the 5Ds anime, Blackwing - Gale the
Whirlwind made a massive impact on the game and it
is now back to semi-limited because of the new
Legendary Collection: Yu-Gi-Oh! 5Ds which is going
to be released soon.
Statwise it is a DARK/Winged-Beast like all
Blackwings and is a Level 3 Tuner which is good,
with 1300 ATK and 400 DEF, while stats aren’t that
important for a Tuner, the ATK anyway is quite good
for a level 3.
Of course it is its effects where Blackwing - Gale
the Whirlwind got its infamy. First like a lot of
the early Blackwings you can special summon it from
your hand if you control another Blackwing barring
another Gale. This makes Synchro summoning a lot
faster and it was one of the reasons why back in the
synchro era, Blackwings were so powerful.
The second effect is just as dangerous, which allows
you to target and half the ATK and DEF of an
opponent’s monster. This allowed Blackwing - Gale
the Whirlwind to on its own destroy any monster who
had 2600 ATK or less and of course if it was still
stronger you could simply Synchro Summon and have
that destroy the opponent’s weaken monster.
Furthermore the reduction is permanent, so even if
the monster survived you could the opponent wouldn’t
be able to fight back with it.
Overall, this returning to 2 gives Blackwings a big
boost, as well as any deck that either uses level 3
Tuners or DARK Tuners. Don’t underestimate this