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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Light-Imprisoning Mirror - #GLAS-EN069 

Negate all LIGHT monster effects activated on the field or in the Graveyard.

Card Ratings
Traditional: 2.63
Advanced: 3.69 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed:
Oct. 29, 2014

Back to the main COTD Page

 

Baneful

Light-Imprisoning Mirror
 
Part two of the long-overdue Imprisoning Mirrors reviews.  Most of the points I made for Shadow (SIM) apply just as much here.  With the Light mirror, you use it to stop three relevant decks: Satellarknight, Lightsworns and Bujins.  Other rogue decks that are heavy on LIGHT monsters can get hit with this too.  Even decks like Burning Abyss and Shaddolls use LIGHTs, so it could work against them (as a lesser to SIM) as well.
 
One weakness these Mirrors have since the good ol days is a weakness to non-LIGHT XYZ monsters like Castel (Satellars can still bring him out).  Good news is that Exciton is a LIGHT monster so you don't have to worry about him.  And I'd rather deal with Castel than the good old says of Heavy Storm.
 
But let's make one thing clear.  Even if you're only able to negate one effect before LIM is destroyed by your opponent, it still becomes an Effect Veiler at worst (or a 1-for-1 if the opponent used a card like MST).  As long as its out on the field it will cripples lots of decks.  It might ruin them from the inside out for 4-5+ turns, or it might smack them for a turn or two, but either way, like its darker Shadow counter part, its really good stuff.
 
Ratings
 
Power -- 5
Versatility -- 2
Dependability -- 2
Advantage -- 4
Speed – 5
 
Traditional – 3
Advanced - 4


Robbie
"Mkohl40"
Kohl
YouTube
Light-Imprisoning Mirror

Unlike shadow mirror, this card isn't as good in the current format. There are no real threatening light match ups besides Satellar Knights and they just unload the back row anyway. If your planning to play post Next Challengers I believe you have no real reason to worry about Satellars anymore.

Traditional 1/5
Advanced 3/5

Dark

Paladin

Wednesday
 
Look, the exact opposite card of yesterday...As you might expect by the name, Light-Imprisoning Mirror literally has the exact same effects as yesterdays card, but for Light Monsters, as opposed to Dark.  I'd give an edge to this one just because you're more likely to get better use out of this, as it will stop and counter more played things in the environment than yesterday.  Can't say much else about such a similar card.
 
Ratings:

Traditional:  Also, like yesterday, since it can negate Black Luster Soldier, it might be better in Traditional.  4/5
Advanced:   4/5
Art:  4/5  Looks cooler than yesterday 

T-REX Light-Imprisoning Mirror
 
While this card now has far more uses than simply that of an “Anti-Lightsworn” card, I’ll always consider this card to be an “Anti-Lightsworn” card simply because of how good it is at shutting them down.
 
This card is pretty much the mirror image card to Dark-Imprisoning Mirror, except for the fact that you use it against Light monsters.
 
The only Side Deck that shouldn’t include this card is one that plays Light type monsters in the majority, so Lightsworns and Satellarknights certainly should give this card a wide berth!
 
Traditional: 2.5. By the time you play this here, your opponent is probably far away from you, and being a continuous card makes it an even bigger liability. However if you can get it out on your first turn and can protect it, it has the potential to really hurt some Decks. I wouldn’t suggest siding it in this format however.
 
Advanced: 4. While vulnerable to removal/ negation, this card does it’s job extremely well as it can prevent some Decks from even being able to get actually started. The only Deck that this card should not see play in is a Deck that is primarily Light!
Leo
Kearon

Light-Imprisoning Mirror

Yesterday we looked at Shadow-Imprisoning Mirror and today we look at its LIGHT counterpart, Light-Imprisoning Mirror; a continuous Trap that also first debuted in Gladiator's Assault way back in 2007.
 
This card negates the effects of all LIGHT monsters that activate on the field and the Graveyard. A simple and powerful effect, especially since LIGHT monsters are probably the second  most common monsters around. This card works against a lot of decks, Lightsworn, Buijin, Artifacts, etc and they all have effects that happen on the field or the graveyard, making this a great counter for a lot of decks. Of course, bare in mind, this does affect your monsters and this is a Continuous Trap so it has all the weakness of one of those.

Overall, if you are playing in a LIGHT heavy environment make sure you have this in your side deck.

Traditional: 3/5
Advanced: 3/5


Kingof
Lullaby

Hello Pojo Fans,
 
Light-Imprisoning Mirror does the same things that Shadow-Imprisoning Mirror does, except it covers the LIGHT attribute monsters. Not as broad as the DARK attribute in terms of popular decks, in this current format it will hold down several of the popular ones. Artifacts, Bujins, Lightsworn, and Tellarknights are all held in check while this light mirror is on the field. Artifacts won't be Special Summoned from the grave, Tellarknights will lose their swarming ability as their effects won't activate when they hit the field, Lightsworns won't be activating their effects, nor milling, and Bujins won't be removing monsters from the grave for their effects, nor thinning their decks (Crane is still a danger though). Protect it and keep it on the field as long as you can to stop your opponent from gaining momentum if they play any of the above decks. Though it doesn't negate continuous effects, it still is amazingly useful, just like yesterdays shadowy mirror. These two should be run in at least 2's in the Side Deck until something happens on the ban list that would warrant them to not be run (LIGHT decktypes get hit hard).
 
Traditional-3/5
Advanced-4/5
Art-3/5
 
Until Next Time
KingofLullaby

That
Guy
With
The
Hat
Of course when there is Darkness there must be Light on the opposite side of the spectrum. Where once was TeleDAD did Lightsworn exist, and the same can be said of Evilswarm and the Constellars and now with the rampage of Shaddolls and Burning Abyss, the Satellarknights fight on. So of course when Konami designed Shadow Mirror to counter the forces of Darkness, the same had to be done to even out the forces of light, though to be fair in YGO, light has typically been substandard compared to dark. LIM almost seems to be overkill in many situations in the game just due to the fact the dark decks are far more powerful than their light counterparts at times while light monsters make great tech in dark decks, dark monsters tend to not be as good teched into light. It's a funky criss cross when you really sit and think about it.

Traditional 2/5 - Are there really any light based monsters you worry about seeing in traditional?
Advanced 4/5 - The card is almost overkill as I said because it will completely shut down light decks that have no spell/trap destruction outside of their monster use.

Electric
Soldier

Moving on to the next floodgate of the week, we have Light-Imprisoning Mirror. In short, it is Shadow-Imprisoning Mirror for light monsters, so nothing exactly original or groundbreaking here.
 
Being a Shadow-Imprisoning Clone, it is to be used in the side deck, unless your locals is overrun with Light decks or something. Prime candidates to side this against include, but are not limited to: Lightsworns, Satellarknights, Bujins, Artifacts, Shaddolls(Lightsworn variants). However, Shadow-Imprisoning is better for the sole fact that two out of the three dominating decks are DARK decks, so Light-Imprisoning doesn't cover as much ground.
 
Overall though, a solid side deck card.
 
Traditional:2.5 
Advanced:3.5


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