[Quick-Play Spell Card]
Discard 1 card. Send, from either side of the field
to the Graveyard, Fusion Material Monsters that are
listed on a Fusion Monster Card, and Special Summon
that Monster from your Fusion Deck. (This Special
Summon is treated as a Fusion Summon.) Spells, Traps
and Effect Monsters' effects cannot be activated in
response to this card's activation.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Oct. 6, 2014
For a while, this card was kinda bad because none of
the high tier decks had Fusion cards.But with the perennial rise of Elemental
Heroes as well as Shaddolls, this card has gotten
much better.This card was rightly limited to 1, as it was
being used and abused in 3's lately in tournaments.
Super Poly should be something you save for the
right moment and not a contest as to which Shaddoll
player draws into three Super Poly's first.Against Shaddolls, you could have no
monsters, they can have a Construct and another
Shaddoll.You can get rid of both of their monsters,
summon your own, plus off of that, all off just one
card and 1 discard.Hell, I'd even put a Shaddoll monster in my
Extra Deck just to side Super Poly.
So many good things about this card.
1. Back then destruction was the best way to get rid
of monsters.Nowadays, monsters are often immune from
destruction or float off of this.This handles that well.
2. Chainable and works during either player's turn.
3. When more Shaddoll fusion monsters come out, all
archetypes are in danger of being Super Poly'd – not
just LIGHT and DARK cards.
If you're a competitive player you already know how
good this is.If you aren't a competitve player, you now
know that this is an excellent card.But of course, its for relevant decks that
can use your opponent's cards as materials.
Power -- 5
Versatility -- 3
Dependability -- 3
Advantage -- 3
Speed -- 5
Traditional – 2
Advanced – 4.5
Although this card until recently has completely
escaped the limelight, this isn’t the first time
that Super Polymerization has had an impact on the
game, it’s just that this time because of Shaddoll’s,
it’s use is truly able to change the outcome of
Put quite simply, the power level of this card is
quite insane, for example you cannot respond to the
activation of this card, and even the Mandatory
effect of Light and Darkness Dragon CANNOT activate
in response to it, yet to make it even worse, even
Counter Trap cards are unable to prevent it either,
as they cannot respond to it, meaning that there are
actually very few cards in the game that can
actually stop/ prevent the activation of this card.
Even cards that are otherwise behemoths to get over
such as Shooting Quasar Dragon (if you are in a zone
where SQD is legal to play) and Gladiator Beast
Heraklinos (if by some chance you were happening to
be playing against Gladiator Beasts that is) are
helpless against this card. Even having a “Safe”
field of Six Samurai Shi-En or Naturia Beast is
Until it’s recent use in Shaddolls, Super
Polymerization was a card that you’d expect to see
in most Hero Decks as regardless of what Attribute
(apart from Dark) card your opponent had, this card
was the decks answer to removing problem cards, and
this was always the card that I feared the most when
playing against Hero’s, and certainly was a card
that I’d hope to have when playing them… But most
especially when in a tight spot.
Even cards such as the rarely seen Supreme Arcanite
Magician greatly benefited from this card, and I
found that this card was almost essentially the only
way in which it would be Summoned ever.
It is also somewhat useful in Cyber Dragon decks
also, and could be found in Cyber Dragon Revolution
The cruellest thing about Super Polymerization,
apart from the fact that it cannot be responded to
is the fact that it can remove your opponents
monsters to Fuse with, and in best case scenario’s
you’d get to remove both of your opponents monsters
and end up with a +1 as well as what should likely
be quite a hefty monster.
And the fact that it doesn’t destroy the monsters
that are used for the Fusion Summon means that there
is also close to no negatives to using this card…
Only the discard cost is it’s only downside.
Which brings us to Shaddolls, but especially in the
mirror match, as it has the potential to create
essentially free Construct’s and Winda’s all while
using your opponents fusion monsters.
This card can single-handedly change the outcome of
games… You can very easily go from winning during
your next turn to losing this turn.
When the new Hero Support all arrives, this card
will also form an essential part of that deck and it
can also be used as a surprise card in almost any
Deck to Summon Elder God Noden, (if/ when it gets
released into the TCG) by using your opponents Xyz
and Synchro monsters guaranteeing you a +1 as well
as a Rank 4 Xyz or Level 8 Synchro.
So, how do we stop this essentially unstoppable
Well, Spell Canceller, Prohibition, The Fabled
Unicore and for Traditional Format, Imperial Order
are all excellent options as Super Polymerization
can still be Negated or be prevented from being able
to be activated.
Although do keep in mind that Imperial Order will
need to be active BEFORE Super Polymerization is
activated as once it is activated, Imperial Order
cannot be activated in response…
And so, did this card deserve to be Limited?
Most certainly! It always has had the potential to
be overpowered, and conditions in the form of a Deck
that can abuse it to it’s fullest extent have
Traditional: 3.5. While Shaddoll’s may not quite be
enough of a threat here, this card allows even just
a few splashed Shaddoll or Hero cards to be quite
annoying. And of course when Legal, Elder God Noden.
Otherwise, there simply isn’t the scope for this
card to exist here, regardless of how good it is.
Hence why I have scored it a little lower… Because
it’s effect is thus diminished.
Advanced: 4.75. The ONLY negative to this card is
the requirement of the discard, but otherwise, in
Shaddoll’s this card changes games single handedly.
And depending on what the upcoming Hero support is
exactly, I’d expect this to be an important card
It’s Ban List week, and we start off with Super
Polymerization, which is currently Limited. So why
is it Limited? First off there is the effect, for
the price of 1 card you have an unstoppable fusion
card which even allows you to use your opponent’s
face-up monsters as Fusion Material. The main decks
that use Super Polymerization are Manga Elemental
Heroes and Shaddolls.
For Elemental Heroes it allowed you to get any of
the Manga Fusions and Nova Master, while Shaddolls
used it as a way of getting any Shaddoll Fusion
Monster that required a Non-DARK attribute and you
didn’t have Shaddoll Core on the field. Being a
quick-play was also a big bonus, allowing you to
take one of your opponent’s big guns the minute they
summon it and they couldn’t do anything about it.
Being Limited, only slightly slow downs these decks,
especially as both archetypes have their own fusion
cards which aren’t affected by the ban list.
Overall it is still a powerful card and for certain
fusion decks it will still be a must.
Hello Pojo Fans,
Ban week begins with Super Polymerization. Limited
now to 1, this was done to contain the Shaddoll
archetype. With new fusions coming out in the next
set, Super Polymerization was going to be a
devastating card for them. Discarding one card to
use any monster on the field for a fusion material
is a small cost, and can be supplemented if the
discarded card can even itself out (like Shaddolls
do). With no cards and effects able to activate to
counter Super Polymerization, the opponent can only
activate something in response to the summon itself.
Bottomless Trap Hole and Torrential Tribute are both
limited to one, so their options are already
stretched thin to balance out against this card. In
mirror matches, Shaddoll players could use Super
Polymerization and nuke their opponents field and
bring out their own Shaddoll fusion monster.
The limitation hurts Shaddols the most, but also
hurts decks like E-Heros and decks that ran several
fusion monsters like dragon decks. A pretty good
card, it needed to be limited.
Until Next Time
So this week we cover majorly impacted cards from
the Oct 1st F/L list and we start with a new limit
in Super Polymerization. The running gag is Super
Poly is one of 2 Spell speed "4" cards in the game,
as it cannot be chained to by anything. It's also
one of the most unique cards in the game as its
utility and "plus factor" is so wide ranged. It can
just as easily be a 2 for 1(giving up poly + your
discard to get rid of 2 of your opponents monsters
while special summoning a fusion of your own), to
being a -3(losing super poly, the discard, 2 of your
own monsters and only gaining 1 fusion). It can be
used offensively AND defensively. While being at
one, you're going to see more people complaining
about the sack nature of the card "You only won
cause you drew yours and I didn't draw mine", or
"You won cause you got yours after I got mine",
never ending cycle, eh? Regardless it will still be
used in Shaddolls, and definitely in HEROs once we
get the Japanese Structure Deck Support. If you can
run a deck that can utilize it, why not run it?
Traditional 1/5 - I say this only because there are
so many ways to utilize fusion support in
traditional, Metamorphosis, Magical Scientist, etc
and for the fusion monsters that were played, nobody
really ran the fusion materials to make them useful.
Advanced 4/5 - It's chainable, it can make monsters
that miss the timing, miss timing, It can't be
responded to by Warning, it's an amazing card that
really gave Fusions a lot of support. Gotta love how
old cards can suddenly become relevant once
something new hits the game
I love banlist week. The first card we’re reviewing
is one of the only two to actually move down on the
list: Super Polymerization, a card from way back in
2008, which went from Unlimited to Limited.
There several factors of this card that, when put
together, blatantly scream “unfair”. Being unable to
respond to a card at all is a major red flag; such a
card has no real “counters”, and it really comes
down to whether or not your opponent has the means
to deal with whatever you are about to do after it
Super Poly costs a card in your hand, and can only
use Fusion Material from the field, but it can use
your opponent’s monsters. This effect does not
target and does not destroy, making it a very potent
removal card that also rewards you with a powerful
monster of your own. Also note that because you
can’t respond to Super Poly, you cannot Solemn
Warning the monster that’s summoned (as you would
have to respond to the card that caused the summon),
nor can you attempt to stop the summon with Vanity’s
Really, what kept this card unrestricted for so long
was the fact that no Deck until Shaddoll could make
good use of it (HERO tried, but the discard cost
made the card too unreliable in a Deck that pretty
much needed every card it had). In Shaddoll, the
card was (and probably still is) arguably the most
broken card in the Deck; in a metagame infested with
LIGHT and DARK Decks, the card is live in almost any
situation. It allows one to dodge a Vanity’s
Emptiness that was used in response to a Shaddoll
Fusion, and in the mirror match it allows you to
take out two opposing monsters and replace it with
your own. The card will also only get more powerful
as more El Shaddoll monsters of different Attributes
Overall, Super Poly is a card that probably should
not have been made in the first place; its design is
one that was bound to be made broken eventually, and
a Limit was certainly a step in the right direction.
This week we look at cards that were affected by
the new F&L list released some time ago. Super
Polymerization is up first and given the rise of
Shaddoll and whenever we get the new E-Hero fusions,
this card had to be dealt with. It pretty much uses
one of your monsters to help your opponent fuse into
a monster you don't want to look at. And it's a
quick play too, ouch. It really had to be hit with
the hammer of justice and it has fallen to one. A
great card if you use fusions, but use carefully, as
you only now have one to use.
Advanced: 3 (It loses a few points since it is at
one, but it still can be hard to deal with)
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