1 "Shaddoll" monster + 1 LIGHT monster
Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the Graveyard. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Sep. 11, 2014
Formerly known as El Shaddoll Nephilim (which means child of god)
but the name was censored to something more vaguely
El Shaddoll Construct
At first, people thought Winda was the standout Shaddoll monster.But it turns out that Winda doesn't pose much
of a threat to half of the decks out there, and
Construct is the standout option.
It does require a LIGHT monster, which sometimes you won't have
in hand, but you don't gain any less card advantage
than you do Winda.Since you get to dump a Shaddoll on summon,
either way you get 2 Shaddolls in grave.It depends whether you're looking for raw ATK
power to scare the opponent or if you want a
mini-lockdown with Winda.Generally, Construct is your mainstay option.
So, on summon, you have several options on what to dump:
1. Squamata (to fill your graveyard and trigger another Shaddoll
2. Dragon (destroys a spell/trap to help Construct advance
Don't use Dragon if you suspect your opponent is
using a chainable trap, though.)
3. Falco (sets itself in defense position and can summon another
Shaddoll).I generally like mixing offensive monsters
with defensive monsters for a balance, and as a
contingency in case something goes wrong.
4&5. Hedgehog and Beast draw and search if you want to plus, but
neither of the above options sound appealing.
To me, in my Shaddoll build, Construct is basically there to just
grind out the opponent's resources.Fuel the Shaddoll effects and fill up my
graveyard to summon it.Take out an opponent's monster, or exhaust
their removal to kill it, and then gain a card off
of it when its destroyed.Construct may be the best monster in the deck
but it is by no means the main objective of the
use Construct to grind out the opponent and take out
threats and then beat them with my other monsters.
Power – 4 ; With 2800 ATK and a Catastor-like effect that instantly
destroys Special Summon monsters in battle before
damage calculation, it can get over any monster.It's also a target for Sephylon the Ultimate
Time Lord which allows you to have two giant 4000
Versatility – 4 ; Winda is
moreso the fusion you want in certain situations,
whereas Construct is the one you want in almost all
Dependability – 4
; The one downside is that you need a LIGHT monster
in your hand that you're willing to give up (if the
opponent has no XYZ's).That aside, it's really self-sufficent and
the cost is well manageable.
Card Advantage – 4
; You 1-for-1 or even plus on summoning this card
and its a heavy floater.It also replaces itself when destroyed.
Speed – 5 ; The dumping effect activates on summon (it will work
unless your opponent has Solemn Warning) and this
card is easily cranked out.
Traditional – 2.5/5
Advanced – 4.25/5
All Shaddoll deecks NEED at least 2 of these ; even 3 is great.
El Shaddoll Construct
Just when we thought we were done with them, we have
yet another Shaddoll review, in this case the
Shaddolls boss monster El Shaddoll Construct.
El Shaddoll Construct is a Level 8 LIGHT/Fairy
Fusion monster which requires 1 “Shaddoll” Monsters
and 1 LIGHT Monster. There are already a couple of
problems here; first off being a LIGHT/Fairy means
it doesn’t fit in with the rest of the archetype
which are DARK/Spellcaster Monsters. Secondly there
are no other (at present) Shaddoll Monsters, so the
only ways to get this out are by using an existing
El Shaddoll Construct as material, using Shaddoll
Core (the preferred way) or actually including non-Shaddoll
LIGHT monsters which might work in some chaos
variant of the deck. Other than that is 2800 ATK and
2500 DEF are both good for a level 8.
Effectwise, well first it has the condition that it
must first be Fusion Summoned, no real problems
there. If this card is Special Summoned you can send
a Shaddoll card from your deck to the Graveyard.
More than likely going to send a monster so you can
get its graveyard effect and since it gets the
effect no matter how it is Special Summoned, this
makes it even better.
El Shaddoll Construct’s main party piece is that at
the start of the Damage step it can destroy any
Special Summoned Monster it battles, granted with
2800 ATK it would problem kill most of the anyway
but this is a really nice effect. Finally if
this card goes to the graveyard you can recycle one
Shaddoll Spell/Trap which is always good.
Overall nice effects and good stats, getting this
card out is the main problem, but if you can it is
another must for Shaddolls
El Shaddoll Construct
Well, we've seen 2 YCSs, an ARGCS and a TCGPlayer
Open and Shaddolls saw massive success in all of
them. Construct is definitely the number 2 go to
fusion. Construct has 3 separate effects. When it's
special summoned, meaning you can bring it back with
the newly repopularized call of the haunted and do
this, you can send any shaddoll card to the
graveyard, triggering any of their effects. If it
battles a special summoned monster you can destroy
it immediately and finally, if it goes to the
graveyard, you can add a shaddoll spell or trap from
the graveyard to the hand. Now obviously the fusion
materials hurt it cause if you're playing pure
Shaddolls you aren't packing lights to make this,
but we go back to the HERO days and find Super
Polymerization and there's where Construct gets
good. If you're playing vs Bujins or Satellars, you
can bait out stuff like bottomless with your normal
summon(or simply set your shaddoll monster) and
super polymerization it, and your opponents
monster(which in the above situations would be
light) and bring out Construct AND you get your
shaddoll fusion material monsters effect.
Advanced 3.75/5 Winda is the superior fusion but
Construct is no slouch and is definitely needed as
much as Winda is
El Shaddoll Construct is the last Shaddoll card
we have to review if I’m not mistaken, and she’s
also the main boss of the Deck. Being a Fusion of
any Shaddoll and a LIGHT monster means she’s not
quite as easy to summon, though it’s still fairly
simple to do with any of the splashable LIGHT
monsters depending on what build you’re running
(such as Artifact Moralltach, White Dragon
Wyverburster, Thunder Dragon, etc.).
Boasting a nice 2800 ATK and 2500 DEF, Construct is
certainly quite a monster to get over; even if she’s
summoned face-down by Falco she still has quite a
high amount of DEF making it difficult to run over
Construct’s first effect activates whenever she’s
Special Summoned (including through something like
Soul Charge, but not if she’s summoned face-down by
Falco obviously), and is identical to Squamata’s
second effect. As such, you use it in the same kind
of situation, ideally sending Core to get back
Fusion. Her second effect is what truly makes her
devastating though. Imagine Ally of Justice Catastor,
but for Special Summoned monsters; that is exactly
what Construct does. Given the fact that anything
with the ATK to kill Construct is likely to have
been Special Summoned (barring a Bujin boosted by
Crane or Honest), it’s highly unlikely that your
opponent will be able to get rid of her without a
card effect. And, just like Winda, she puts a
Shaddoll Spell/Trap Card back in your hand upon her
Construct is the primary reason Shaddoll Fusion is
so threatening; if your opponent leaves an Extra
Deck monster out against you, it is highly likely
that a Construct is gonna come out next turn for
free, on top of whatever Shaddoll effects you
activate in the process. The card is currently one
of the most frightening cards in the game, and
without a doubt the Deck’s primary win condition.
Today, we have quite the vital card for the
Shaddoll archetype, and one that leads to quite a
few of their victories, in El-Shaddoll Contruct.
First, let's take a look at it's effect:
"1 "Shaddoll" monster + 1 LIGHT monster
Must first be Fusion Summoned. If this card is
Special Summoned: You can send 1 "Shaddoll" card
from your Deck to the Graveyard. At the start of the
Damage Step, if this card battles a Special Summoned
monster: Destroy that monster. If this card is sent
to the Graveyard: You can target 1 "Shaddoll"
Spell/Trap Card in your Graveyard; add it to your
As a level 8 light fairy, it has a lot of support
going for it.
Obviously, you can use this card in tandem with
Honest, but people really don't use honest in
Shaddolls, which is the deck you are going to play
this in. It is also summonable by Sephylon the
Ultimate Time Lord, a fact that many people have
picked up on. As for its effect, it is, to put it
bluntly, amazing. The way you summon this card will
mostly be through Shaddoll Fusion, but that isn't to
say you can't use Polymerization, or El-Shaddoll
Fusion, which comes out next set.
Being able to mill a Shaddoll from deck is huge,
and there is no shortage of awesome targets for this
card. Effects range from drawing a card(Beast),
searching a monster(Hedgehog), sending another
card(Lizard), destroying a spell/trap(Dragon), and
even adding back the same fusion you just
used(Core). Yes, that's right, you can use this card
to mill Core straight from deck, as it does not
require a monster to mill. The fact that this is, in
effect, a Catastor for special summoned monsters is
just icing on the cake, and it makes this card near
invincible to being destroyed by battle.
However, if you are going to use this in a
Shaddoll deck, you obviously need some light
targets. Some of these targets include, but are not
limited to: Sephylon, Rainbow Kuriboh, Felis, the
Lightsworn Archer, Wulf, A/D Changer, and all of the
Artifacts. You can also use Core's attribute
substitution ability for the light target.
Overall, this card is an amazingly vital card for
the Shaddoll archetype, and it's most reliable out
to large, special summoned monsters.
See you all next time!
El Shaddoll Construct is a
behemoth of a monster. She is all that is holy in
unsacred terrain. Light, Level 8, Fairy type in an
otherwise dark spellcaster theme, she does a bulk of
the muscle in this archetype. Summon her with
Shaddoll Fusion or Super Polymerization, two huge
cards this format that are seeing play everywhere.
When she is summoned, you can send a shaddoll card
from your deck to graveyard. The toolbox here is
prime. Send any shaddoll monster for any effect you
need on the board at the time, or you can even send
shaddoll fusion to the grave if you used super
polymerization to summon her originally, so you can
add it back to your hand when she leaves the field.
Construct also destroys any
special summoned monster she battles at the start of
the damage step, so you can get over pretty much any
threat, and even stop a lot of nasty effects from
triggering on special summoned monsters as well.
Level 8 is a nice touch for combining with Shaddoll
Falco to make Leo, The Keeper of the Sacred Tree as
The toolbox effect Construct
has is a big benefit over her little wicked sister,
Winda, and add to that the large attack stat and
ability to destroy special summoned monsters, and
it's easy to see why she does most of the heavy
lifting for the team. All Shaddoll builds will play
at least two Construct in the extra deck, though
it's heavily recommended in this format to go with
3. Mirror matches are everywhere, and the player
controlling the last Construct almost always
controls the outcome of the duel.
Traditional – 2.5/5 Advanced – 4.25/5
Mechanic Design -
4/5 : Very versatile effect with a toolbox and
powerhouse built in. Great boss monster for a
4.5/5 : Absolutely amazing artwork. This is the kind
of stuff that helps keep this game and universe so
engaging. I love the luminescent string
wings, Construct is one fairy not to be ****** with
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