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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Graff, Malebranche of the Burning Abyss - #DUEA-EN083 

If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Graff, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Deck, except "Graff, Malebranche of the Burning Abyss".

Card Ratings
Traditional: 2.83
Advanced: 3.67 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed:
Sep. 22, 2014

Back to the main COTD Page

 

mkohl40
Graff: Malebranche of the burning abyss

A monster that you can special summon with no back row seems good. This one specializes in summoning from the deck to create additional floaters. Another strong burning abyss.

Traditional: 2/5
Advanced 4/5
T-REX

Graff, Malebranche of the Burning Abyss

Graff, like all of the other Malebranche’s is a Level 3 Dark Fiend that can be Special Summoned if you control no Spell or Traps, dies if on the field while you control a monster that is not a Burning Abyss monster and is only allowed to use one of it’s effects per turn and only once that turn.

Fortunately for those that use this card, it’s effect activates as soon as it is sent to the Graveyard and this provides more ways in which you can use it.
Summoning it via Tour Guide, Xyz Summoning into a Rank 3, and then detaching it for the activation of an effect immediately will allow you to Summon a Burning Abyss monster from your Graveyard apart from itself.
To gain the best advantage from this effect while not controlling only Burning Abyss monsters (generally this would be if you did not Xyz Summon in to Dante) would be to Summon Cir who would then Summon Scarm who would give you the search during the End Phase of that turn.
Of course if it is sent to the Graveyard during your opponents turn, Summoning Dante may be the best option as it can in most instances be quite a wall to get over for the opponent.
Either option allows you to keep gaining advantage as Scarm is of course a Deck searcher and Dante adds a Burning Abyss CARD from your Graveyard to your hand.
I bolded the card as you can also get The Traveller and The Burning Abyss via Dante’s effect.

This card suffers from all of the same weaknesses as Scarm as well as being able to be hurt by a few more cards such as Vanity’s Emptiness, however it also has all of the same strengths except for the fact that it can only Summon Burning Abyss monsters via it’s effect, so unlike Scarm it is not quite as generic…
Not that that downside really holds it back any.

And if your opponent is ever so stupid to Solemn Warning or Torrential Tribute this card upon Summon it’s effect will activate in the Graveyard, meaning that you will have just gained even more advantage!
So if you are an opponent to Burning Abyss, simply DON’T do this!!! Or do so with extreme caution.

Traditional: 3.0 Adds great speed to any Deck that is Burning Abyss, and while it may not be quite as useful here since fitting in the whole Deck may simply serve to be a hinderance.

Advanced: 3.75. Requires a Burning Abyss monster to be in the Graveyard which realistically means that this is “Live” from turn 2 each and every Duel bar catastrophe. Summoning from the Graveyard while it does have it’s advantages, can also have it’s shortfalls if things haven’t gone quite to plan, although for the most part, this should be quite unlikely. There is simply no good reason to not run 3 of this.



Rikothe
FoxKid
YouTube

Graff is the second Malebranche of the Burning Abyss. With 1000 ATK and 1500 DEF, I would say his stats are the worst of the three, since they really won’t accomplish anything.
 
Graff’s effect when sent to the Graveyard summons any Burning Abyss monster from the Deck. Because of this, Graff’s primary purpose is to be a Deck thinner; more often than not the monster you will be summoning off of Graff is Scarm, who will then add Tour Guide to your hand during the End Phase.
 
He really doesn’t do as much as Scarm and Cir (who we review tomorrow), but his ability to thin the Deck and search for Scarm is still a vital one.
 
Traditional: 3/5
Advanced: 3/5


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