If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the Graveyard, except "Elemental HERO Blazeman", and if you do, this card's Attribute, ATK, and DEF each become the same as the monster sent to the Graveyard, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.
Ratings are based on a 1 to 5 scale
April 21, 2015
Elemental HERO Blazeman...he's an interesting
card. If Normal or Special Summoned, you can
add a Polymerization to your Hand. Not bad,
but not particularly good either, as a good HERO
Deck wouldn't be relying on Poly anyway. You
can choose to not Special Summon for the rest of the
turn, save Fusion Summon, which doesn't hurt a HERO
Deck, and also send an Elemental Hero from your Deck
to your Graveyard, save this card, then this cards
attribute, and attack and defense, become the same
as the selected Monster you chose. You can
only use one effect of this card, once per turn.
He's very average, the second effect is much better
than the first, but you don't need this guy to make
the HERO Deck go.
Hello Pojo Fans,
With Shadow Mist entering the TCG, the HERO decks
were coming out of hibernation. Now things are going
to heat up with the release of Elemental HERO
Weak on his own in terms of ATK and DEF, you will be
main decking Blazeman for his effects. Once per turn
you can activate either, and, depending on the build
you run, it can set up some big plays. Either add a
Polymerization from your deck to your hand, or send
an Elemental HERO to your grave and Blazeman will
mimic it's ATK, DEF, and Attribute.
If you play Polyermization, you will have some use
for the first effect. If you don't, you will be
deferring to use effect #2. This first effect is
handy though, taking up a slot(s) King of The Swamp
may or Fusion Sage/ Fusion Recovery may have
been taking up.
Effect #2 is where it's at. Bury an Elemental HERO,
gain it's ATK, DEF, and Attribute. While that
copycat move may not seem big, it sets up potential
Fusion moves with monster requiring specific
Attributes, or setting up your graveyard for Miracle
Fusion. Mask Change also combos well with Blazeman,
who already has a target in the Extra Deck for Mask
Change, but then can become anything for Mask Change
to combo with.
The restriction of only being able to Special Summon
Fusion monsters the turn you activate either effect
can be restrictive. However, with all the fusing
typical HERO decks do, this may not be a problem.
Also, thanks to the wording of Blazeman's effect,
you aren't restricted to specifically Fusion
Summoning the Fusion monsters, you can also Special
Summon them with things like Mask Change, Call of
The Haunted, and Soul Charge. The combo everyone is
thinking of for this card is matching it up with
Shadow Mist. Bury Shadow Mist with Blazeman,
Blazeman becomes a DARK, Shadow Mist kicks in the
graveyard, netting you a HERO monster. The burying
effect of Blazeman can also clear out any potential
dead draws you may be facing later in the game.
Until Next Time
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