I'm personally not a fan of this card and
wouldn't main or side it, but I do have to
acknowledge (objectively speaking) that it's seen
some competitive play (particularly in the side
deck). I personally don't prefer it because it
destroys instead of negates, which still allows the
opponents effects to go through (making this card a
-1). Pendulums are also the prevailing type of
monster, so destroying the opponent's Pendulum
monster means it will just come back the next turn.
Although not nearly as good as it was hyped, due to
the fact that the effect is cost-free, very
chainable, disruptive and destroys something, it
might be great in a future format. Hand-traps
tend to have good longevity.
Hello Pojo Fans,
Ghost Ogre & Snow Rabbit came out with a lot of hype
behind her, and with good reason. A great way of
negating s/t cards already face-up, or negating
monster effects on the field, this card was a very
useful side deck option for any player. It doesn't
negate, but it will destroy, and can be used during
either players turn, and being able to negate while
on the field give it advantages of Effect Veiler
(though Veiler negates but doesn't destroy).
Emergency Teleport and Shining Angel can pull this
card from your deck and force a different play from
your opponent. With Pendulums in demand, this card
can disrupt their attempts at swarming and combos as
well. Also being a Tuner, it gives those running it
the option to Synchro instead of using it for
A great side deck card that should hold its position
there for a while. I think it has gotten better as
the game changes and new strategies have become
We continue our Top 10 Countdown with #8: Ghost
Ogre & Snow Rabbit.
Position on my list: N/A
Debuting as the chase card of Crossed Souls, Ghost
Ogre & Snow Rabbit (or GOSR) is quite a versatile
card. Being a Level 3 Psychic-Type monster means
it’s summonable off of Emergency Teleport, and being
a Tuner monster opens up a lot of Synchro plays. But
where GOSR shines is her hand effect, which lets you
discard her in response to a card’s effect
activation and destroy that card. Note that she
doesn’t actually negate the effect, so unless it was
a Continuous Spell Card or something similar, the
effect will still resolve.
There were a lot of really powerful cards this year,
and when making my Top 10 list, Ghost Ogre & Snow
Rabbit was one of the cards that just barely missed
the cut. The reason I cut her is that she really
hasn’t had her time to shine yet. So far, she’s
mainly been relegated to the Side Deck of Decks like
Shaddoll in order to answer matchups like Qliphort.
She did have a spot in the Main Deck of Kozmo as an
additional target for Emergency Teleport before they
made Kozmo Strawman. GOSR is currently a very strong
option due to the large amount of Pendulum cards in
the current metagame, and she is quite effective at
dealing with them.
GOSR is a card that will probably go in and out of
use like the other popular hand traps in the game.
Her usefulness fluctuates with the metagame, but
it’s never a bad idea to own a few copies of her (pricetag
I had this much higher on my list than #8, but
averages are averages. Ghost Ogre & Snow Rabbit
received a 3.92/5 all the way back in May. In my
opinion, this card only needs to have a decent Atk
value to be a perfect card. Hand traps are good,
field effects are good, tuners are good. $60 is
probably too much, but you should run them if you
have them because they work in and against pretty
much every deck.
Awfully cute for an ogre, wouldn't you say?
It's also quite useful, which is why it's earned its
spot on our countdown. Easily searchable and
summoned, this little duo is sort of like a monster
form of Mystical Space Typhoon. And like MST, the
card they are targeting doesn't actually gets its
effect negated, which is a drawback but the best
cards have drawbacks to balance themselves out.
Otherwise, this card becomes broken and therefore
begging to be put on the Banned/Restricted List.
It's not a card for everybody; many themed decks
have their own way of getting around obstacles. But
if you rely heavily on Synchro summons, then this
card is a staple for you as it's both a card killer,
AND a three-star Tuner. Also works well with
Score: 4 / 5
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