It's #4 on my list too, and in our current meta,
it's the 2nd best card at the moment. It was a
crucial card during the post-Nekroz era in which
Shaddolls/Clowns were winning tournaments but it's
doing even better in the Performage format.
Let's review all of the pro points.
1. It protects you from being OTK'ed in battle.
2. It negates/destroys any card which is even
capable of inflicting effect damage (It's the best
counter right now to Wavering Eyes ; smart players
don't play Juggler immediately: they save it for
when the opponent activates a Wavering Eyes).
3. It's a LV4 for XYZ plays.
4. It's a Performage, searchable by Plushfire and
5. It's a floater that searches. No matter how
it reaches the graveyard (discarded, milled,
I accidentally missed #5 on our Countdown due to
my own absent-mindedness. But that’s okay, because
#4 is a card that was actually on my personal list!
#4 on our Top 10 Countdown is Performage Damage
Position on my list: #2
I really think Damage Juggler was the best card of
the year aside from the #1 pick, but I’ll settle
with an overall rank of #4. Damage Juggler is easily
one of the most versatile cards in the game, with
three effects that are all extremely useful.
Most notably, Damage Juggler is a hand trap that can
either reduce one case of Battle Damage to 0 or
negate an effect that would do effect damage and
destroy it. The former is far more common than the
latter, but the ability to negate effect damage is
still a vital effect due to the ability to
completely negate Wavering Eyes (since it deals 500
damage). And if that wasn’t enough, Damage Juggler
can also banish himself from the Graveyard to add
any other Performage from your Deck to your hand.
Damage Juggler is the glue that holds the entire
Performage engine together, and given the engine’s
sheer versatility and how much it has been splashed
since release, Damage Juggler will likely be a
target of a future banlist. The OCG has already
taken the literal extreme and is set to ban the card
in January; while I don’t think that’s entirely
necessary, a Limit is looking likely at the very
Welcome to the last week of the year 2015!
Performage Damage Juggler received a respectable
3.75/5. Personally, I believe that it is the
Performage engine as a whole that should place this
high on the list. Performage Damage Juggler himself
is a respectable and even splashable card in many
decks, but not as much as other cards on the list.
This card/Performage engine will be around for a
while, so get used to that random "you can't game
me, I have Damage Juggler in my hand!' I still dig
that funky artwork.
Performage Damage Juggler
It's both cute AND life saving! What's not to like
about this card? You can only use its effect once,
but it can save you from either effect damage or
battle damage, but you can't have both and that
makes it balanced. You could use its search effect
if you're running a pure Performage deck, but if
you're just holding onto it for a quick save, then
grabbing a second Damage Juggler is just out of the
question. I'd side deck at least two of these, just
Score: 4/5 (Versatile, but hard to draw)
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