#1 on my personal list, I consider it the best card
in the game right now and the best card overall in
the past year. Initially, it didn't see a ton
of play, as Qliphorts were the only Pendulum deck.
But I saw the long-term potential in it. I
knew it would be amazing in an era full of
Pendulums, and like Synchros were in the 5D era and
XYZ's were in the Zexal era, Pendulums will be the
primary game mechanic in the next 3+ years to come.
Wavering Eyes main weakness is the first effect,
which does very little and also allows it to be
negated by Damage Juggler. It's also worth
adding that Wavering Eyes can be fizzled out if the
opponent's Wavering Eyes is chained to it. But
when the bases are fully loaded (4 Pendulum spells,
which shouldn't be hard in 2015), it's a terrifying
card that - if used at the right time - can allow
the player to make a huge comeback or win the game
outright. It should probably be banned, or at
least limited to 1.
For one card, this is everything that you get:
1) Complete chainability as a quick play spell,
during either player's turn.
2) If chained to an opponent's card/effect, you can
fizzle out their effect, minusing them.
3) It destroys the opponent's Pendulum zone monsters
so that they can't combo that turn
4) It destroys your Pendulum zone monsters so that
you can Special Summon them as regular monsters
5) You can add a Pendulum monster from your deck to
your hand (any one, complete any scale, start any
combo, get whichever effect you need
6) Banish 1 card on the field (If you banish an
opponent's Pendulum monster, it's another minus for
them as it can't come back)
7) Add another Wavering Eyes so that you can repeat
all of these steps again. (Keep in mind, you can
fizzle out the opponent's Wavering with your
Wavering, use your Wavering to search out another
Wavering and then use your Wavering when needed).
We’re down to our #2 card in the Top 10
Countdown: Wavering Eyes!
Position on my list: #4
Ironically, I had the #4 card, Performage Damage
Juggler, listed at #2 on my list. However, the Top 5
on my list were all more or less interchangeable
(aside from #1) in my opinion.
If you play in the current format, then there is no
doubt that you know about Wavering Eyes, because
it’s easily the single most influential card of the
current metagame. Starting off as the enabler for
the Qliphort “Towers Turbo” Deck, Wavering Eyes has
now evolved into a card that can generate a large
amount of advantage for Pendulum Decks, especially
when faced against another Pendulum Deck.
Wavering Eyes is, to put it quite bluntly, one of
the most horribly unbalanced cards in the game. This
is most notable in Pendulum mirrors, where the 3rd
and 4th effect are both quite likely to go off. The
momentum each of these effects generates for the
user is so drastic that games can be won solely off
of Wavering Eyes resolving.
This card’s impact on the current metagame is so
strong that if you play a Pendulum Deck, not only do
you have to main 3 copies of this card, but you also
have to constantly play around the 3 copies that
your opponent has, as even one going off can spell
doom for whoever is on the receiving end of it. It
is without a doubt the most centralizing card of the
With how I described it, it sounds like Wavering
Eyes should be #1 on the list. But there’s one other
(hopefully obvious) card that was released this year
I believe now everyone can guess what the number
1 card will be. Coming it at number 2 is a card that
received a 4/5 when first reviewed. Wavering Eyes is
going to be relevant for as long as Pendulums are
relevant. This Quickplay Spell generates advantage
with just 2 scales on the field. More scales = more
advantage. Of course your own Pendulum Monsters
being destroyed is also good since they will end up
in the Extra Deck. Are there any cons to this card?
Wavering Eyes even looks good. They're cheap, run or
This card was #2 on my personal Top Ten list, and
with good reason: everybody and their grandma is
playing with Pendulum monsters nowadays, it seems.
It's only fair that some of us more traditional
players get to use the opponent's cards against
them- so to speak. While not entirely game-breaking,
as it only kills Pendulums in one turn (they can
easily come back next turn, with a vengeance), but
the fact that this card gives you multiple effects
based on how many are destroyed makes it super fun
to play! And as far as I know, this card has no
restriction on it, so you can actually get a use out
of its fourth effect. Happy times all around!
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