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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Nekroz of Gungir
- #SECE-EN044

You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned, without using any Level 7 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Gungnir" once per turn. ● During either player's turn: You can discard this card, then target 1 "Nekroz" monster you control; it cannot be destroyed by battle or by card effects this turn. ● During either player's turn: You can discard 1 "Nekroz" card, then target 1 card on the field; destroy it.

Card Ratings
Advanced: 3.37 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed:
Feb. 13, 2015

Back to the main COTD Page

 

Baneful

Gungnir isn't the best Nekroz, but it's one of the many toolbox options they have at their disposable and all Nekroz players should run it.
 
Nekroz decks only need to use 1 copy of the card though, since he's easy to search (Brionac, Manju, Senju, Preparation, etc.) and he can always be recycled via Nekroz of Unicore.  

On the field it's a 2500 ATK beater which can discard 1 card to destroy 1 card - not bad.  Keep in mind it says "either player's turn" so you can chain its effect to disrupt things.  It's not as essential to summon as better on-field cards like Trishula and Valkyrus, but it's an option.  The main use of this card is the in-hand effect to protect your monsters from battle as well as from cards like Raigeki and Dark Hole, though people are starting to use cards like Book of Eclipse which Gungnir can't negate.
 
All in all, if you plan to build Nekroz out in a week or two from now, get this card.
 
3.5/5


Dark

Paladin

Closing the week we look at Nekroz of Gungnir.  This is actually a very good Ritual Monster, but also, very easy to stop.  Nekroz Monsters rely very heavily on Special Summoning, so if you can stop that against this player, you should have quite the easy time defeating them.  They like to come fast from your Hand and/or Deck as well, but again, you nullify the Special Summon aspect, the player is all but done.  Spellcaster is good, Water is interesting, but it fits the Archtype, and lets you possibly splash in powerful Ice Barrier cards perhaps?  2500 is low for Level 7 in terms of attack, as is the 1700 defense, BUT being able to be Special Summoned with any Nekroz Ritual Magic card is good.  Not being able to use Level 7 Monsters is not, meaning you're at least -2 for bringing this guy out.  Right now we have Mirror, Kaleidoscope, and Cycle, all with various the same effects of tributing/removing Monsters from the Field/Hand and gaining a card back option as well from various places.  There are other Nekroz cards coming yet, another Ritual named Nekroz of Sophia (Level 12, 3600 attack, and CED's the Field, but removes all instead of destroys, and no Damage).  As for this card, you can discard this card to Target a Nekroz Monster you control, which cannot be destoryed by Battle or card effects this turn.  Or discard a Nekroz card to target and destroy 1 card on the Field.  Both effects can be used during either players' turn, once per turn.  It's gonna take a little time to see just how successful these will (or won't be) but they're certainly incomplete right now.  Nice to see lots of fun new Ritual Monsters though centered on an Archtype.
 
Rating: 3.25/5 
Art:  5/5


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