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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Ring of Destruction
- PGD-000

Target 1 face-up monster on the field; destroy that target, and if you do, inflict damage to both players equal to that target's ATK.

Card Ratings
Advanced:
See Below

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed:
Jan. 13, 2015

Back to the main COTD Page

 

Baneful

In Japan (OCG), this card was limited to 1 with an errata (ruling changes).

 

These cards are still banned in the west (U.S./Europe) right now and the erratas aren't effective yet, but it's likely that these reforms will (soon or eventually) come to the TCG.

 

These are the following changes to the card:

    You can only activate 1 Ring of Destruction per turn.

    You can only activate it during your opponent's turn

    The ATK of the monster you target must be equal or lower to your opponent's life points.

    You recieve the direct damage before your opponent does.

 

Ring of Destruction

 

I like what they did with this card.  It's still really powerful and most duelists are still going to be using it (without the errata), except it's not as broken.

 

You can't tie with this card.  You need to have more life points than your opponent and you can't pop their 2500 ATK monster if they only have 1000 life points.  The other restrictions also keep it under control somewhat, but with Ring back, life points are going to matter again.  It will vie against Soul Charge, for sure.

 

Why is Ring still powerful?  Because traps are one of the fastest way to stop effect monsters.  You can Ring a monster before it activates its ignition effect, and Ring is chainable too (so it's really hard to minus off of).

 

Ratings

 

Traditional, Before Errata – 3.5/5 (Pretty good, but trap space is really really tight)

Traditional, After Errata – 3/5 (OTK potential lost but still one of the better traps)

Advanced, with Errata – 4.75 (It's really quick chainable removal)

Advanced, if not Errata'd – 5/5 (Definitely broken)


Robbie
"Mkohl40"
Kohl
YouTube

Ring of Destruction

This week were covering some of the recent OCG text updates. Ring of Destruction is now only usable on your opponents turn. A great change from the usual either player turn clause. The targets attack must be lower or equal to your opponents life as well. This means no more destroying 4,000 attack monster when they are under 4,000 life points. The new wording also now prevents ties since you receive the damage before your opponent. Still, one of the most powerful chainable traps in the game to date.

Advanced 5/5


Dark

Paladin

Ring of Destruction, one of Seto Kaiba's signature cards from the original anime.  The biggest change here is this card has become incredibly precise.  At present, Ring currently states you target a face-up Monster on the Field, and if you destroy it, Damage is inflicted to both players equal to that Monsters attack.  Ring is a game ender, and can even be used in a one turn kill on a strong enough Monster, with something fun like Barrel Behind the Door.  Ring currently sits in Ban Land, and cards that can be sprung to end/draw a game so easily should.
 
Rating:

Traditional:  4.75/5 
Art:  5/5


Kingof
Lullaby

Hello Pojo Fans,
 
Today's recently unbanned card to be brought back to 1 in the OCG is Ring of Destruction. The original finishing trap card, ring was always lurking in the s/t zone of any duelist playing when it was legal. If you had higher life points than your opponents, and you had a monster that had equal or more ATK than your opponents Life Points, Ring was your key to victory.
 
Ring originally allowed you to target any monster on the field, destroy it, then inflict damage equal to that monsters ATK to each player. Now, “RoD” can only be activated once per turn, and only during your opponents turn, that hurts its usefulness. You can only target a monster on your opponents side of the field, again, hurting its playability. The monster has to have lower ATK or equal ATK to your opponent's life points, that hurts a little. Then destroy it and you both take the damage of that monsters ATK, the same as the original.
 
Overall the new text for “RoD” hurt it much like Dark Strike Fighter. Not being able to target your own monster stops you from saving it against cards your opponent uses. Also, it stops you from attacking with a high ATK monster, deal enough damage to lower your opponents Life Points to below a monster you control, then ring them for game, that was the point of Ring of Destruction.
 
Ring of Destruction is still playable by a long shot, it just had to be changed to allow it to come back. If it would show up in the TCG again, most decks would find a spot and play it.
 
Advanced-3/5
Art-3/5
 
Until Next Time
KingofLullaby


Rikothe
FoxKid
YouTube

Ring of Destruction is a famous card used by Seto Kaiba in the anime that also had a significant impact on the game during its time as a legal card. It was a chainable Trap Card that destroyed any face-up monster, during a time in which not only was destruction very good, but good chainable Traps were hard to come by; Compulsory Evacuation Device wasn’t great because bouncing monsters wasn’t good yet, so Ring was pretty much the only one that saw play.
 
Today, if Ring did that alone it would be far from a problem, but it also dealt damage to both players equal to the ATK of the monster. This was huge, and would often end games in cheap ways: it could accelerate the user’s victory (kind of like Gagaga Cowboy today, but on a larger scale), steal a game where the user was behind advantage-wise, or could even end the game in a draw if the user was that desperate. The burn damage and its ability to steal games like that is ultimately what made the card a problem.
 
With the most recent OCG list, Konami decided to errata Ring of Destruction so that the monster being targeted must have less ATK than your opponent’s Life Points. This means that the card won’t be ending games unless the user loses as a result.
 
In my opinion, this is the best of the erratas that were done this time around, and probably the best of all eight erratas so far (the six from this list along with Catapult Turtle and Dark Strike Fighter). It prevents Ring of Destruction from being broken while also keeping it playable; after all it is still a chainable destruction card. Given the current floater heavy metagame, Ring will likely have to compete with Compulsory Evacuation Device, but with that card Limited in the TCG, Ring will likely find a home somewhere whenever the errata comes to us.
 
Overall, this is a change that I approve of. Erratas that weaken a card but don’t make it bad, such as this one, are what should be done. Not the changes that turn a good card into utter garbage (I’m looking at you, Dark Strike Fighter and Sinister Serpent).
 
Pre-Errata: 5/5
Post-Errata: 4/5

Miguel

Today we're looking at what was once a true game ender in every sense of the word. It even had its own term, "Ring for Game". But after years on the F&L list, it was given errata in the OCG and we're going to see how much of a threat it still is. The old text for Ring of Destruction was, Target one face up monster on the field; destroy it, and you and your opponent take damage equal to the ATK of the destroyed monster. A major rewrite later, it now says:

 You can only activate 1 “Ring of Destruction” per turn. (1) During your opponent’s turn: Target 1 face-up monster your opponent controls whose ATK is lower than or equal to your opponent’s LP; destroy that face-up monster, and if you do, you take damage equal to that monster’s original ATK, and if you do that, inflict damage to your opponent equal to the damage you took.  

 

  First change, you can only activate Ring during your opponent's turn, and you can't bring your opponent's LP to zero unless their life points are equal to the ATK of the destroyed monster. Second, you can only target one of your opponent's monsters, so no more Ringing your own large monsters for game. Third, you take damage first, the your opponent does. That makes Ring more harder to play, assuming your LPs are closer to zero then your opponent is. If these changes are brought here, this would make Ring of Destruction more trickier to play. It can still be a threat, under certain conditions, but outside of that, it can be kind of a dead draw, depending on where your opponent's LPs are, or where yours are as well.

 

Traditional: 2.5

Advanced: 2.5 


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