In Japan (OCG), this card was limited to 1 with an
errata (ruling changes).
These cards are still banned in the west
(U.S./Europe) right now and the erratas aren't
effective yet, but it's likely that these reforms
will (soon or eventually) come to the TCG.
These are the following changes to the card:
You can only activate 1 Ring of Destruction per
You can only activate it during your opponent's turn
The ATK of the monster you target must be equal or
lower to your opponent's life points.
You recieve the direct damage before your opponent
Ring of Destruction
I like what they did with this card.It's still really powerful and most duelists
are still going to be using it (without the errata),
except it's not as broken.
You can't tie with this card.You need to have more life points than your
opponent and you can't pop their 2500 ATK monster if
they only have 1000 life points.The other restrictions also keep it under
control somewhat, but with Ring back, life points
are going to matter again.It will vie against Soul Charge, for sure.
Why is Ring still powerful?Because traps are one of the fastest way to
stop effect monsters.You can Ring a monster before it activates
its ignition effect, and Ring is chainable too (so
it's really hard to minus off of).
Traditional, Before Errata – 3.5/5 (Pretty good, but
trap space is really really tight)
Traditional, After Errata – 3/5 (OTK potential lost
but still one of the better traps)
Advanced, with Errata – 4.75 (It's really quick
Advanced, if not Errata'd – 5/5 (Definitely broken)
This week were covering some of the recent OCG text
updates. Ring of Destruction is now only usable on
your opponents turn. A great change from the usual
either player turn clause. The targets attack must
be lower or equal to your opponents life as well.
This means no more destroying 4,000 attack monster
when they are under 4,000 life points. The new
wording also now prevents ties since you receive the
damage before your opponent. Still, one of the most
powerful chainable traps in the game to date.
Ring of Destruction, one of Seto Kaiba's
signature cards from the original anime. The
biggest change here is this card has become
incredibly precise. At present, Ring currently
states you target a face-up Monster on the Field,
and if you destroy it, Damage is inflicted to both
players equal to that Monsters attack. Ring is
a game ender, and can even be used in a one turn
kill on a strong enough Monster, with something fun
like Barrel Behind the Door. Ring currently
sits in Ban Land, and cards that can be sprung to
end/draw a game so easily should.
Hello Pojo Fans,
Today's recently unbanned card to be brought back to
1 in the OCG is Ring of Destruction. The original
finishing trap card, ring was always lurking in the
s/t zone of any duelist playing when it was legal.
If you had higher life points than your opponents,
and you had a monster that had equal or more ATK
than your opponents Life Points, Ring was your key
Ring originally allowed you to target any monster on
the field, destroy it, then inflict damage equal to
that monsters ATK to each player. Now, “RoD” can
only be activated once per turn, and only during
your opponents turn, that hurts its usefulness. You
can only target a monster on your opponents side of
the field, again, hurting its playability. The
monster has to have lower ATK or equal ATK to your
opponent's life points, that hurts a little. Then
destroy it and you both take the damage of that
monsters ATK, the same as the original.
Overall the new text for “RoD” hurt it much like
Dark Strike Fighter. Not being able to target your
own monster stops you from saving it against cards
your opponent uses. Also, it stops you from
attacking with a high ATK monster, deal enough
damage to lower your opponents Life Points to below
a monster you control, then ring them for game, that
was the point of Ring of Destruction.
Ring of Destruction is still playable by a long
shot, it just had to be changed to allow it to come
back. If it would show up in the TCG again, most
decks would find a spot and play it.
Ring of Destruction is a famous card used by Seto
Kaiba in the anime that also had a significant
impact on the game during its time as a legal card.
It was a chainable Trap Card that destroyed any
face-up monster, during a time in which not only was
destruction very good, but good chainable Traps were
hard to come by; Compulsory Evacuation Device wasn’t
great because bouncing monsters wasn’t good yet, so
Ring was pretty much the only one that saw play.
Today, if Ring did that alone it would be far from a
problem, but it also dealt damage to both players
equal to the ATK of the monster. This was huge, and
would often end games in cheap ways: it could
accelerate the user’s victory (kind of like Gagaga
Cowboy today, but on a larger scale), steal a game
where the user was behind advantage-wise, or could
even end the game in a draw if the user was that
desperate. The burn damage and its ability to steal
games like that is ultimately what made the card a
With the most recent OCG list, Konami decided to
errata Ring of Destruction so that the monster being
targeted must have less ATK than your opponent’s
Life Points. This means that the card won’t be
ending games unless the user loses as a result.
In my opinion, this is the best of the erratas that
were done this time around, and probably the best of
all eight erratas so far (the six from this list
along with Catapult Turtle and Dark Strike Fighter).
It prevents Ring of Destruction from being broken
while also keeping it playable; after all it is
still a chainable destruction card. Given the
current floater heavy metagame, Ring will likely
have to compete with Compulsory Evacuation Device,
but with that card Limited in the TCG, Ring will
likely find a home somewhere whenever the errata
comes to us.
Overall, this is a change that I approve of. Erratas
that weaken a card but don’t make it bad, such as
this one, are what should be done. Not the changes
that turn a good card into utter garbage (I’m
looking at you, Dark Strike Fighter and Sinister
Today we're looking at what was once a true game ender in every
sense of the word. It even had its own term, "Ring
for Game". But after years on the F&L list, it was
given errata in the OCG and we're going to see how
much of a threat it still is. The old text for Ring
of Destruction was, Target one face up monster on
the field; destroy it, and you and your opponent
take damage equal to the ATK of the destroyed
monster. A major rewrite later, it now says:
can only activate 1 “Ring of Destruction” per turn.
(1) During your opponent’s turn: Target 1 face-up
monster your opponent controls whose ATK is lower
than or equal to your opponent’s LP; destroy that
face-up monster, and if you do, you take damage
equal to that monster’s original ATK, and if you do
that, inflict damage to your opponent equal to the
damage you took.
First change, you can only activate Ring during your
opponent's turn, and you can't bring your opponent's
LP to zero unless their life points are equal to the
ATK of the destroyed monster. Second, you can only
target one of your opponent's monsters, so no more
Ringing your own large monsters for game. Third, you
take damage first, the your opponent does. That
makes Ring more harder to play, assuming your LPs
are closer to zero then your opponent is. If these
changes are brought here, this would make Ring of
Destruction more trickier to play. It can still be a
threat, under certain conditions, but outside of
that, it can be kind of a dead draw, depending on
where your opponent's LPs are, or where yours are as
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