In Japan (OCG), this card was limited to 1 with an
errata (ruling changes).
These are the following changes to the card:
You do not get to check the cards your opponent
draws (and destroy monsters with 1500+ ATK) for the
next three turns.
Your opponent can destroy 3 monsters from deck to
After you activate this card, your opponent takes 0
life point damage until the end of the next turn.
Crush Card Virus
This card essentially went from a main deck staple
that will ruin most opponents to, basically, a side
deck option.You are investing two cards into this (or 1
if you're using a floater).It's also chainable.But your opponent is going to need to have at
least 2 1500+ ATK monsters to use with it.
On the bright side, you get to see their hand.On the downside, you also enable them to
power up their graveyard by dumping 3 monsters.In some matchups like against Shaddolls,
Satellars and Burning Abyss, you could be plussing
the opponent or overall helping them out in some
This card is sometimes going to lead to nasty
moments, depending on what the opponent has in
his/her hand, but it's overall a more balanced
version of its former self.
Traditional, Before Errata – 4/5 (Won't help an FTK
but would be good on opponent's Draw Phase)
Traditional, After Errata – 3.5/5 (Erratas won't
affect its playability too much)
Advanced, with Errata – 4/5 (Still very powerful,
with some degree of risk and investment)
Advanced, if not Errata'd – 5 (Plussing even more,
and seeing your opponent's draws is straight broken)
The update to Crush Card was a bit brutal. When
compared to the other updates this one seemed the
worst. Crush no longer check your opponents hand for
3 turns. It just merely checks the field and hand
which is very underrated in my opinion. After Crush
attempts to destroy from the board your opponent can
destroy up to 3 monsters with 1,500 or more attack
from the deck. This is an amazing upside to Crush
Card now for cards like Garunix. Overall, a pretty
lack luster change to Crush.
Crush Card Virus has had five erratas in Japan,
but it's only on it's second here. I really
like what's been done errata wise with CCV.
It's worded cleanly and concisely. Yet still
clear enough to read and know what's going on.
Words can easily get jumbled and confused or
mistaken in Yugioh, and less text on a card helps
that. As for the rules, Tributing the Dark
Monster is a cost, and your opponent can respond
after the Monster is sent to the Graveyard but not
before when CCV is activated. CCV can't be
activated after your turn, yet before your
opponent's Draw Phase. You can use CCV during
the Battle Phase, and even Tribute a Monster that
was the target of an attack. After resolution,
a replay would occur. As should be obvious by
the theme of the rule changes as well for the week,
they're trying to make game breaking and winning
cards no so immediately breaking or winning.
Which is cool, and sad at the same time. I'm
all for finding solutions as opposed to making them,
but potato, potatoe.
Hello Pojo Fans,
One of the most devastating, if not the most
devastating trap cards in the game is back in the
OCG, however, it's broken, game-changing ability has
been severely altered. Crush Card Virus (CCV) was
run in any deck that could get a copy on it. I saw
decklists running one with only four DARK monsters
in it, it was that good. When it hit, you wiped your
opponents field and hand clean of 1500ATK or higher
monsters, then saw what they drew for the next three
turns! If they drew another monster of 1500ATK or
higher, it hit the grave. The legendary power of CCV
is why it was rightfully banned, but, after being
watered-down, it has returned.
While the first part of the card remains unchanged,
the last part has been eliminated. In place of
seeing your opponents draw for the next three turns,
your opponent has the option to destroy up to 3
monsters in their deck with 1500ATK or higher, after
that, all damage your opponent would take until the
end of the turn becomes 0. Too many decks have
monsters that gain effects upon being sent to the
graveyard or destroyed and sent to the graveyard.
Giving your opponent the ability to fill their
graveyard and set up potential moves is the exact
opposite of what CCV was intended for. The first
time I read these changes, I thought about Light and
Darkness Dragon, and what other shenanigans could
occur if your opponent tried to cripple you with
While CCV still destroys monsters 1500ATK or higher,
the ability to give your opponent choice of up to 3
monsters in their deck to destroy with 1500ATK or
higher is too risky. Not to mention after CCV is
activated you won't be doing any more damage that
turn, forcing you to play it likely in your Main
Phase 2 or End Phase after attacking. Despite this,
it still retains playability against several decks.
It is a side deck card for sure, rather than a main
Art-5/5- I'm a sucker for Crush Card and Chaos
Emperor's artwork, nostalgia
First Ring of Destruction, then Chaos Emperor
Dragon, and now Crush Card Virus? This may as well
be Kaiba Week.
Crush Card Virus is a pretty (in)famous card, and I
must say that during it’s time legal I absolutely
hated it (along with the other two Virus Cards that
are still legal). The card simply did too much, and
it pushed the user very far ahead. The Tributing of
a 1000 or less ATK DARK monster was easy,
considering cards like Sangan and Spirit Reaper were
popular (and in the former’s case, not banned). The
ability to wipe out all opposing monsters with 1500
or more ATK from hand and field was absolutely
brutal. But really what pushed Crush Card over the
edge was the amount of knowledge it gave to the
user. You got a look at every card in your
opponent’s hand, all of their face-down monsters,
and every card they drew for the next three turns.
That is a ridiculous amount of knowledge, and anyone
who’s made good use of cards like Mind Crush or Trap
Dustshoot should know that goes a long way. The
other two Viruses also gave you this knowledge, but
they are both also much harder to activate (although
Eradicator is currently Limited, and Deck
Devastation was Semi’d in the past).
The new errata for Crush Card Virus actually changes
a lot about how it works. You still wipe out all of
your opponent’s monsters in hand or on field with
1500+ ATK, but you no longer hit their draws for the
next three turns. This eliminates the biggest
offender of Crush Card, and drastically reduces the
knowledge you get from it. Additionally, your
opponent now has the choice to destroy up to three
monsters with 1500+ ATK in their own Deck. Obviously
your opponent would never do this unless it was in
their favor, meaning this will only ever do nothing
or work at a disadvantage to you, and will almost
never be advantageous. This also makes one wary
about using CCV against a Deck like Burning Abyss,
Shaddoll, or Dragon Ruler. You may find yourself
getting smacked by a lot of cards at once for it.
Finally, it also prevents all damage to your
opponent until the end of the next turn. Not
entirely necessary but still helps keep your
opponent from falling very far behind.
This was probably the most interesting of the
erratas, because it did a lot to the card. I still
think it has potential, but it’s definitely a lot
harder to use. Still very devastating against the
right Deck though.
For today's card, we have quite an infamous card
that used to only be available through either
winning a Shonen Jump Championship or being rich
enough to buy one off of a winner, in Crush Card.
For starters, here is the errata"
"(1) Tribute 1 DARK monster you control with 1000 or
less ATK; check your opponent’s hand and all
monsters they control, and destroy all monsters with
1500 or more ATK, then, your opponent can destroy up
to 3 monsters with 1500 or more ATK from their Deck.
After you activated this card, all damage your
opponent takes for the rest of this turn becomes 0."
This erratum(take note that errata is a plural noun,
shame on all of you) makes a bit of sense, if you
are familiar with the anime or manga anyways. In
both, Crush Card not only destroyed what you had in
your hand and field, but also every big monster in
your deck as well.
In terms of effectiveness, this errata makes Crush
Card crushingly(heh) fair, if not borderline
terrible, as it no longer checks the draws for 3
turns afterwards. It even lets you destroy things in
your deck to activate effects(such as Shaddolls,
Burning Abyss) or to set up your graveyard(I.E.
Dragon Rulers, Tellarknights, Lightsworns, any grave
reliant deck). It also means you can not otk after
activating this card, as all damage is prevented.
In terms of what this thing would be used it,
Burning Abyss, Shaddolls, anything with a Dark with
1000 or less attack really. But this erratum really
makes this card almost garbage, with only specific
niches being filled against a deck like Nekroz or
Qliphorts, in which graveyard setup means nothing
and that rely on bigger monsters.
Advanced:2.0/5(hard to believe it got this harsh of
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