It does nothing when Normal Summoned, and it
requires two tributes.So you rely on discarding this card and
Special Summoning it from the graveyard.Not a bad pick for Soul Charge since you skip
your Battle Phase anyway, and a pretty good pick for
Call of the Haunted because you can disrupt the
opponent during their turn.
It might have potential, but I wouldn't want to play
with a card that's dead in my hand literally all of
What is this, insanely sick artwork week?
Thunderclap Skywolf is a card worth a look I think.
Immediately one probably isn't impressed with 2500
attack on a Level 7 Monster. I love to start
it's a Thunder Monster, as a whole, there aren't a
great deal, and they don't have much support.
I kinda feel like this guy wants a Deck built around
him, but there might not be enough to go around to
make that plausible. He benefits from being
Light (though that picture could suggest Dark no?)
but Light is pretty appropriate for a Thunder
Monster. If Special Summoned for the
Graveyard, this Monster destroys all your opponent's
Monsters. Talk about boom, no? You are
prevented from conducting your Battle Phase during
that turn, but I think in terms of advantage/control
one only needs to reference Soul Release to
determine how big a deal that is. I would say
a Control/Burn Deck might be your best bet here for
this card, so you can sweep in after destroying
everything and Burn the opponent for a
win...although that almost seems a bit
counterproductive. I do think this card has
potential, maybe one that needs to be broken open,
but I still like it.
2.85/5 It's not bad, it's just not something I'd
expect to see a whole lot of. But that may
Hello Pojo Fans,
Thunder reigns down from the skies for this card of
the day: Thunderclap Skywolf. Thunder-types have
some support, but nothing for this card. Level 7's
have some support as well, but nothing major that
would work with this card. LIGHT-attribute allows it
to be fodder for some monsters, so that's a plus.
Thunderclap Skywolf's effect is what makes it worth
playing. Destroying all face-up monsters your
opponent controls when Skywolf is Special Summoned
from the graveyard can be game-breaking if done
correctly. You cannot conduct your Battle Phase,
when this effect activates, but there are ways
around that. Soul Charge and this card come to mind,
or Special Summoning this card after your opponent
has played something like Threatening Roar. You
don't lose out on attacking, and clear out all their
face-up monsters. This card's effect and restriction
can be abused if Special Summoned during your
opponents turn. Call of The Haunted is at 3 and
could become absurd with this card. Certain decks
like Zombies could use support they have within
their archetype to Special Summon Skywolf in
addition to spell/traps that do the same.
Thunderclap Skywolf is a decent card because of its
effect. If used correctly, it will clear your
opponents field of face-up monsters and you will
still be able to conduct your Battle Phase. But in
regards to it in any serious play, I can't see it
Until Next Time
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