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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Thunderclap Skywolf
- #SECE-EN036

If this card is Special Summoned from the Graveyard: You can destroy all face-up monsters your opponent controls. You cannot conduct your Battle Phase the turn you activate this effect.

Card Ratings
Advanced: 2.45 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed:
Jan. 21, 2015

Back to the main COTD Page

 

Baneful

Thunderclap Skywolf

 

It does nothing when Normal Summoned, and it requires two tributes.  So you rely on discarding this card and Special Summoning it from the graveyard.  Not a bad pick for Soul Charge since you skip your Battle Phase anyway, and a pretty good pick for Call of the Haunted because you can disrupt the opponent during their turn.

 

It might have potential, but I wouldn't want to play with a card that's dead in my hand literally all of the time.

 

2/5


Dark

Paladin

Wednesday
 
What is this, insanely sick artwork week?  Thunderclap Skywolf is a card worth a look I think.  Immediately one probably isn't impressed with 2500 attack on a Level 7 Monster.  I love to start it's a Thunder Monster, as a whole, there aren't a great deal, and they don't have much support.  I kinda feel like this guy wants a Deck built around him, but there might not be enough to go around to make that plausible.  He benefits from being Light (though that picture could suggest Dark no?) but Light is pretty appropriate for a Thunder Monster.  If Special Summoned for the Graveyard, this Monster destroys all your opponent's Monsters.  Talk about boom, no?  You are prevented from conducting your Battle Phase during that turn, but I think in terms of advantage/control one only needs to reference Soul Release to determine how big a deal that is.  I would say a Control/Burn Deck might be your best bet here for this card, so you can sweep in after destroying everything and Burn the opponent for a win...although that almost seems a bit counterproductive.  I do think this card has potential, maybe one that needs to be broken open, but I still like it.
 
Rating:

2.85/5  It's not bad, it's just not something I'd expect to see a whole lot of.  But that may change
 
Art:  5/5


Kingof
Lullaby

Hello Pojo Fans,
 
Thunder reigns down from the skies for this card of the day: Thunderclap Skywolf. Thunder-types have some support, but nothing for this card. Level 7's have some support as well, but nothing major that would work with this card. LIGHT-attribute allows it to be fodder for some monsters, so that's a plus.
 
Thunderclap Skywolf's effect is what makes it worth playing. Destroying all face-up monsters your opponent controls when Skywolf is Special Summoned from the graveyard can be game-breaking if done correctly. You cannot conduct your Battle Phase, when this effect activates, but there are ways around that. Soul Charge and this card come to mind, or Special Summoning this card after your opponent has played something like Threatening Roar. You don't lose out on attacking, and clear out all their face-up monsters. This card's effect and restriction can be abused if Special Summoned during your opponents turn. Call of The Haunted is at 3 and could become absurd with this card. Certain decks like Zombies could use support they have within their archetype to Special Summon Skywolf in addition to spell/traps that do the same.
 
Thunderclap Skywolf is a decent card because of its effect. If used correctly, it will clear your opponents field of face-up monsters and you will still be able to conduct your Battle Phase. But in regards to it in any serious play, I can't see it happening.
 
Advanced-2.5/5
Art-3.5/5
 
Until Next Time
KingofLullaby


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