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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Infernoid Antra
- #SECE-EN013

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard, while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 face-up card your opponent controls; return it to the hand. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).

Card Ratings
Advanced: 3.25 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed:
June 23, 2015

Back to the main COTD Page

 

Misdreavus
"Mean and Evil"
Species: Infernoid Antra, インフェルノイド・ベルゼブル (Infernoid Beelzebul), "lord of the flies". I. Antra stands out among the "Infernoid" genus as it sprouts six limbs, and sports an insect-like build in more ways than one; its abilities and behaviour are similar to other level 4 and lower "Infernoid" monsters, as it can tribute a monster during the opponent's turn to banish any card in an opponent's graveyard.
 
The level 4 and lower "Infernoid" monsters serve as the colony's "stormtroopers", as the first monsters to claim the field, with the goal to strip the opponent of their resources, setting up for a risk-free summon of the higher level "Infernoid" monsters. I. Antra may return any one face-up card to the hand, making it a preferred out to extra deck usage by the opponent (future support in the form of a Shaddoll Fusion-esque fusion spell may reduce this effect's current importance). Furthermore I. Pirmais sports the ability to return any one face-down card to the deck (it cannot be activated in response to the effect's activation). I. Harmadik and I. Patrulea can destroy a monster, and a spell/trap card respectively, at the cost of their attack for the turn.
 
Please note the oddity of the level 4 and lower monsters' effects to banish a card in the graveyard only being able to activate during the opponent's turn, a restriction many players tend to forget; the ability still serves many uses, and is usually chained to cards that target a specific card in the graveyard. It's worth mentioning that by tributing an "Infernoid" before or during the opponent's standby phase, it can immediately be returned to the hand by the effect of Void Purification.
 
Playability: 4/5. I. Antra fails to pressure opponent's with its presence despite it's practical spot removal effect, so a full score may be too much; the deck has other options for this.
 
Art: "In the very, very black corner, wearing very, very black trunks, the king of all that is evil... Beeeeeeeeeeeeelllzebub!"/5

Dark

Paladin

Infernoid Antra...they fit a lot of text on this card.  Fire, Fiend, Level 2, 0 attack but 2000 defense...Can't be Normal Summoned or Set, which shouldn't surprise you whether you play this Deck or not.  Must be Special Summoned from your Hand, assuming the total Ranks and Levels of all your effect Monsters currently under your control is 8 or less, and you have to remove an Infernoid from play from your Hand or Graveyard.  Now, once a turn, you can return a face-up card your opponent control to his/her Hand.  Also once a turn, during your opponent's turn, you can Tribute a Monster, then target and remove from play a card in your opponent's Graveyard from play.  Said effect is a quick effect.  This Deck I think can be crazy good.  It takes some work in construction and play style, but you get it going, and things are really going to go your way.  There's more support coming too, so see what happens in the now

Rating: 3.25/5
Art:  4.5/5


Kingof
Lullaby

Being restricted to summoning in one certain way is never a good thing, especially when it involves levels 4 and lower. The standard requirements for summoning any “Infernoid” monster aren't hard to come by for Antra, as it's only only monster needing to be banished. Popping a card back to the opponents hand is always good. Get rid of a Synchro/Xyz monster, or remove a face-up card that is critical to your opponents strategy like a continuous s/t.
 
An effect able to be used during your opponents turn, great. 1-for-1 trade and stop whatever your opponent is targeting in the graveyard, or strip them of resources for future plays. Banishing the target is better than just stopping it from being used during a chain. Antra is also able to be used for the effect cost to avoid having its effect negated. You should get at least one use of each effect before Antra bites the dust.
 
Advanced-2.5/5
Art-3/5
 
Until Next Time
KingofLullaby


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