Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard, while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 face-up card your opponent controls; return it to the hand. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
June 23, 2015
Species: Infernoid Antra, インフェルノイド・ベルゼブル (Infernoid
Beelzebul), "lord of the flies". I. Antra stands out
among the "Infernoid" genus as it sprouts six limbs,
and sports an insect-like build in more ways than
one; its abilities and behaviour are similar to
other level 4 and lower "Infernoid" monsters, as it
can tribute a monster during the opponent's turn to
banish any card in an opponent's graveyard.
The level 4 and lower "Infernoid" monsters serve as
the colony's "stormtroopers", as the first monsters
to claim the field, with the goal to strip the
opponent of their resources, setting up for a
risk-free summon of the higher level "Infernoid"
monsters. I. Antra may return any one face-up card
to the hand, making it a preferred out to extra deck
usage by the opponent (future support in the form of
a Shaddoll Fusion-esque fusion spell may reduce this
effect's current importance). Furthermore I. Pirmais
sports the ability to return any one face-down card
to the deck (it cannot be activated in response to
the effect's activation). I. Harmadik and I.
Patrulea can destroy a monster, and a spell/trap
card respectively, at the cost of their attack for
Please note the oddity of the level 4 and lower
monsters' effects to banish a card in the graveyard
only being able to activate during the opponent's
turn, a restriction many players tend to forget; the
ability still serves many uses, and is usually
chained to cards that target a specific card in the
graveyard. It's worth mentioning that by tributing
an "Infernoid" before or during the opponent's
standby phase, it can immediately be returned to the
hand by the effect of Void Purification.
Playability: 4/5. I. Antra fails to pressure
opponent's with its presence despite it's practical
spot removal effect, so a full score may be too
much; the deck has other options for this.
Art: "In the very, very black corner, wearing very,
very black trunks, the king of all that is evil...
Infernoid Antra...they fit a lot of text on this
card. Fire, Fiend, Level 2, 0 attack but 2000
defense...Can't be Normal Summoned or Set, which
shouldn't surprise you whether you play this Deck or
not. Must be Special Summoned from your Hand,
assuming the total Ranks and Levels of all your
effect Monsters currently under your control is 8 or
less, and you have to remove an Infernoid from play
from your Hand or Graveyard. Now, once a turn,
you can return a face-up card your opponent control
to his/her Hand. Also once a turn, during your
opponent's turn, you can Tribute a Monster, then
target and remove from play a card in your
opponent's Graveyard from play. Said effect is
a quick effect. This Deck I think can be crazy
good. It takes some work in construction and
play style, but you get it going, and things are
really going to go your way. There's more
support coming too, so see what happens in the now
Being restricted to summoning in one certain way
is never a good thing, especially when it involves
levels 4 and lower. The standard requirements for
summoning any “Infernoid” monster aren't hard to
come by for Antra, as it's only only monster needing
to be banished. Popping a card back to the opponents
hand is always good. Get rid of a Synchro/Xyz
monster, or remove a face-up card that is critical
to your opponents strategy like a continuous s/t.
An effect able to be used during your opponents
turn, great. 1-for-1 trade and stop whatever your
opponent is targeting in the graveyard, or strip
them of resources for future plays. Banishing the
target is better than just stopping it from being
used during a chain. Antra is also able to be used
for the effect cost to avoid having its effect
negated. You should get at least one use of each
effect before Antra bites the dust.
Until Next Time
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