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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Pendulum Rising
- #CROS-EN64

Send 1 monster you control to the Graveyard; Special Summon from your Main Deck, 1 Pendulum Monster with the same Level as the sent monster's original Level, but destroy it during the End Phase. You can only activate 1 "Pendulum Rising" per turn.

Card Ratings
Advanced: 2 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed:
June 2, 2015

Back to the main COTD Page

 

Baneful

I don't see this as a particularly good card right now.  Maybe when Pendulum monsters get more support, this card would become really good because summoning from the deck is a really good effect.
 
There are two problems that inhibit this card right now, though.
 
1) It's a -1, at least at first.  A left and right Pendulum scale already takes up 2 cards to set up.  And on top of it, you have to tribute a monster you control to activate this card's effect.
 
2) What Pendulum monster would I summon with this?  Most good Pendulum monsters I know (like Qliphorts for example) aren't very useful as monsters and would be better off in the Pendulum Zone instead.
 
1.5/5


Dark

Paladin

Pendulum Rising...anyone wanna guess what the card today has to do with?  This card isn't very good...right now.  Pendulum Monsters just haven't taken over and don't control the game.  There aren't enough (good) Pendulum Monsters to make this card very good.  Now, this card certainly has potential to be all but broken as time goes on...or I suppose by the time it could, it might end up being one of those "well it IS good but we function just fine without it."  Time will tell.  For starters, this is a -1.  This card, plus the Monster you send from the Field to the Graveyard, and then you're allowed to Special Summon (from your Main Deck) a Pendulum Monster whose Level is the same as the Monster you vanquished.  Only one of these can be used a turn, which is good and bad.  I suppose three Pendulum Monsters played well in the same turn could win you a game, so there's that.  Destroying it during the End Phase seems a little unnecessary...it's all ready a -1, and you could've added a small cost or something...maybe "pay 1000 Lifepoints to keep the Pendulum Monster on the Field" or something.  In the now, I'm going with too much to give, and not enough in return.
 
Rating: 2.5/5 
Art:  3.75/5  I like the picture, but I don't feel it has much to do with the card.


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